MedTechIQ_3Helix InSight Engine-Beta
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Triple Helix Discovery Engine
Venture Capital: Risk Capital_Angel, Venture, Sovereign Wealth Investor Companies & Organizations
*Portfolio Companies: Benchmark
Linden Lab
Organization & Developments: Linden Labs
Second Life
Organization & Developments: Second Life
Parents
Second Life
Children
2007: IBM has now acquired 24 Second Life "islands." (2007)
2007: Investment bank HSBC says the site is adding 230,000 users per week (2007)
3.3 million registered users
An island costs $1,675 for about 16 virtual acres, plus $295 a month for maintenance fees
Includes a virtual exchange center, where real dough can be converted into Linden dollars for use on the site, and vice versa
Linden made Second Life's programming code open from the start, so users can create what they want on the site
Other companies with a Second Life presence are: General Motors, (GM) Toyota Motor, (TM) Dell, (DELL), Cisco Systems, (CSCO), Su
People pick or create avatars — digital representations of how they'd like to look
Programmers keep their intellectual property rights. People's creations are their own.
Second Earth
Second Life is the beginning of "the 3-D Web,"
Second Life users are spending an average of $50 to $60 a week, says HSBC analyst Tristan Louis.
The Masie Center, a technology think tank, last year held a seminar to help companies learn how best to use Second Life and othe
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*Key People: Second Life
Finance & Acquisitions: Second Life