The Climate Web
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The Climate Web 10/5/2026
Top-Level Topical Headings
Top-Level Sources Headings
S - Decision-Making Top Level
S - Games (General)
Parents
S - Communications Tools
S - Decision-Making Top Level
Children
2005 Susi_Serious Games an Overview
2007 Lavender_Games Just Wanna Have Fun . . Or Do They? Measuring the Effectiveness of Persuasive Games
2008 Smith_Long Tail of Military Simulation PPT
2008 Smith_Simulation in the 21st Century PPT
2009 Signtific_Signtific Project Year 1 Report Update
2009 Smith_A History of Serious Games PPT
2009 Smith_Embracing Game Technology for Medical Education
200X Coulton_Designing Data Driven Persuasive Games to Address Wicked Problems Such as Climate Change PPT
200X Ditommaso_Brains Games and Behavior Change
200X Hughes_Gamification vs Game Based Learning PPT
200X Kuntz_Games and behavior change
200X Lundstrom_Exploring the Theoretical Foundations of a Wicked Game $$
2010 Bogost_Persuasive Games The Expressive Power of Videogames
2010 Dirksen_Why Your Brain Loves Video Games & The Implications for e-Learning
2010 Gray_Gamestorming A Playbook for Innovators Rulebreakers and Changemakers
2010 Institute for the Future - The Future is a High Res Game
2010 Sicart_Wicked Games On the design of ethical gameplay $$
2011 Bogost_How to do things with videogames
2011 Dirksen_Creating Compelling User Experiences for Learning
2011 IBM_Serious Games with Serious Solutions
2011 Johnson_Gamification in the Kukui Cup
2011 Kapp_What Research Tells Us About Creating Game-Based Learning PPT
2011 Selinker_Kobold Guide to Board Game Design
2011 Sheldon_The Multiplayer Classroom Designing Coursework as a Game
2012 Adkins_The 2011-2016 Worldwide Game-Based Learning Market All Roads Lead to Mobile PPT
2012 DerryBerry_A Scan of Game-Based Learning in U.S. Higher Education - PPT
2012 Elias_Characteristics of Games
2012 Hagglund_Taking gamification to the next level
2012 Kapp__The Gamification of Learning and Instruction Fieldbook: Ideas into Practice
2012 Kapp_The Gamification of Learning and Instruction GA
2012 Kapp_The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education
2012 Szafran_If Local Weather Was Our Only Indicator: Modeling Length of Time to Majority Belief in Climate Change
2012 Webach_For the Win How Game Thinking Can Revolutize Your Business
2013 Fraser_Youth Identity Science Learning and Gaming Experiences
2013 Gordillo_The city as a learning gamified platform $$
2013 Park_Game Based Learning PPT
2013 Peppler_Collaborative Gaming: Teaching Children About Complex Systems and Collective Behavior
2013 Sicart_Moral Dilemmas in Computer Games $$
2013 Silva_Gamification Social Networks and Sustainable Environments $$
2013 Watson_Gamifying behaviour that leads to learning $$
2014 Burke_How Gamification Motivates People to do Extraordinary Things
2014 Calongne_Wicked Problems and Designing Games for Change
2014 Ditommaso_Brains, Games & Behavior Change
2014 Schonen_Gamification in change management processes
2015 Chou_Actionable Gamification Beyond Points Badges and Leaderboards
2015 Game Impact_Impact with Games: A Fragmented Field
2015 Micheel_Visualizing & gamifying water & energy consumption for behavior change
2015 Sakamoto_Gamifying smart city services to flourish our society $$
2015 Serious Gaming Initiative_Pilot Phase Summary Report
2015 Simoes_Using gamification to improve participation in social learning environments
2016 Garcia_Learning Begins When the Game is Over
2016 Nordby_The art of gamification Teaching sustainability and system thinking by pervasive game development
2016 Schrier_Knowledge Games How Playing Games Can Solve Problems Create Insight and Make Change
2016 Shpakova_The Roles of Gamification in Knowledge Management
2017 Barton_Wicked Games Tentative First Steps Towards the Development of a Participatory Design Tool $$
2017 Boller_Play to Learn Everything you Need to Know About Designing Effective Learning Games
2017 Bosman_There is No Solution Wicked Problems in Digital Games $$
2017 Garcia_Landscape Approaches Wicked Problems and Role Playing Games $$
2017 Kung_Games for Humanity How serious games can engage communities for risk-reduction activities
2017 Owen_How Gamification Can Help Your Business Engage in Sustainability
2018 Antonaci_Get Gamification of MOOC Right $$
2018 Gomez_A Game-Based Tool for Cross-Cultural Discussion $$
2018 Hafner_The Players Experience of Immersion in Persuasive Games $$
2018 Jousselme_Risk Game Capturing impat of information quality on human belief assessment and decision making $$
2018 Solinska-Nowak_An overview of serious games for disaster risk management Prospects and limitations for informing actions to arrest increasing risk
2019 Koivisto_The rise of motivational information systems A review of gamification research $$
2019 SGS_MVC Solution Brief
2019 Vervoort_New frontiers in future games Leveraging game sector developments $$
Business Gamification For Dummies eBook: Kris Duggan, Kate Shoup: Kindle Store
Changing the Game: How Video Games Are Transforming the Future of Business eBook: David Edery, Ethan Mollick: Kindle Store
Gamification: making work fun, or making fun of work?
Innovation Games Creating Breakthrough Products Through Collaborative Play
S - Gaming for Climate Change
The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition eBook: Gabe Zichermann, Joselin Linder: Kindle Store
Jumps
I - GamesGamification