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Units of Time
Years
Decades
The 90s
The Noughts (or Noughties, the 2000s)
2009
2010
Gamification (2010 trend)
Articles About Gamification
Parents
Gamification (2010 trend)
Children
Actionable Gamification: Beyond Points, Badges, and Leaderboards
For the Win: How Game Thinking Can Revolutionize Your Business (2012)
Fun or Not? The Gamification of the Enterprise
Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests
Games Gamification and Empire Avenue
Gamification Study
Gaming: The System
How Video Game Design Principles Can Enhance Democracy
Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification
Politics 4.0 How Gamification, AI, and a National Idea Leaderboard Can Help You Depolarize the World (coming 2023)
Reality is Broken: Why Games Make Us Better and How They Can Change the World (2010)
The Gamification of Everything Might be a Bad Thing
The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition (2018)
The Score by C Thi Nguyen review – a brilliant warning about the gamification of everyday life
The Score: How to Stop Playing Somebody Else's Game (2026)
What's In A Game? The Effect Of Gamification On Customer Loyalty Programs
Why Keeping Score Isn’t Fun Anymore
You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All (2022)
You’ve Won a Badge (and Now We Know All About You)