Open in TheBrain

Affordance

<p>Jun 16, 2011 12:51 PM

&#160;

An <b>affordance</b> is <b>a quality of an object, or an environment, that allows an individual to perform an actio</b>n.

&#160;

&#160;For example, <b>a knob affords twisting, and perhaps pushing, while a cord affords pullin</b>g.

&#160;

The original definition described all action possibilities that are physically possible

&#160;

This was then refined to describe<b> action possibilities of which an actor is awar</b>e.

&#160;

&#160;The term has further evolved for use in the context of HCI as<b> indicating the easy discoverability of possible action</b>s

&#160;

1977 &#160;JJ Gibson introduced the term &#160;in his article &#160;Thy of Affordances..

&#160;

his book &#160;The Ecological Approach to Visual Perception &#160;in 1979.

&#160;

always in relation to the ACTOR and the ACTOR's capabilities.

&#160;

false affordance: &#160;a placebo button. &#160;

&#160;

(how abt <b>opportunity to gamble or to trade stocks as a means of getting rich... NOT</b>!)</p>

Attachments