Loomis Egocentric Distance Virtual Environments 2004
<p>Apr 28, 2011 11:46 AM  PERCEPTION OF EGOCENTRIC DISTANCE
 
Gogel's theory of phenomenal geometry
 
key piece of interest to me is on page 4 (of 14)  Presence in Virtual Environments
 
Hold a photo of a mountain in your hand (i paraphrase).
there is "focal awareness" of the mountain  and  "subsidiary awareness" of the picture surface.
 
they interfere.  the mountain only appears to be of intermediate size.
ie there is a percept conflict btwn the depicted scene etc.
 
easier to induce a perception of v large objects on a really big screen.
 
also the surrounding "picture frame"  reduces the perceived depth.
 
<b>Virtual desktop systems that use conventional CRTs are like pictures and paintings</b>
in that the CRT surface is well localized in space by the observer.
 
REstrictive aperture with monocular viewing or stereoscopic display reduces awareness of the display surface.
 
CAVE technique..  in a cube of multiple screens ...
HMD = head mounted display.   sense of immersion
 
as noted in Loomis 1992  complete presence is tantamount...to complete focal awreness of the sim envir.
with NO subsidiary awareness of the virtual display.
 
MEASURING PERCEIVED EGOCENTRIC DISTANCE
IN REAL ENVIRONMENTS
Visually perceived location and its constituents, perceived direction and perceived
egocentric distance, are aspects of conscious experience
use verbal report
 
open loop...   reach for object without sight of the hand; or walking to
a prev seen location.
 
distance estimate...  is it perception or is it what the user KNOWS.  uncontaminated.
 
ball throwing to target within a room;
 
Perception of Very Large Scale...  implications for the success of IMAX theaters etc.
 
appears that the field of view of our head-mounted display is not the reason for underperception
of distance in our virtual environments. We have hypothesized that
the more likely reason is that <b>the rendering of the scenes used in our experiments</b>
<b>is lacking subtle but important visual cues (e.g., natural texture, and highlights)</b>.
Supporting our hypothesis are some informal observations we have made-real
environments, when viewed with our head-mounted display as it is driven by two
video cameras located at a fixed vantage point, appear much more realistic in
terms of distance and scale than our computer-synthesized virtual environments.
If this hypothesis were to be correct, it would mean that photorealistic rendering
 
 
 The second concerns phenomenology. Virtual environments that
look real in terms of scale will generally have a <b>much greater aesthetic, cognitive,
and emotional impact</b>. No truer is this than in connection with the rendering of
large-scale landscapes and objects. If virtual environment technology eventually
succeeds in evoking the same experience of immensity and awe that one feels
when viewing the<b> Grand Canyon or the Egyptian Pyramids in person,</b> it will have
achieved what large-screen projection techniques of today can only begin to elicit
at great expense.
 
 
 
 
 
 
 
 
 
 
 
 
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