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ALVAREZ, George, Multi Object Perception, Harvard, Jan 15 2015

<p class="MsoNormal" >ALVAREZ, George,&nbsp; Multi Object Perception, Harvard, Jan 15 2015</p>

<p>

this is at 4PM&nbsp; in Margaret Jacks Hall (adjacent to my old office)&nbsp; at Stanford.

He is an Assoc Prof at Harvard.

full title: <b>How representing multiple objects (and features</b>) as an <b>ensemble</b>

&nbsp;<b>enhances higher level visual cognition</b>.

ABSTRACT:

The human visual system has a massively parallel architecture, and

&nbsp;yet it can only accurately represent a handful of objects at once.

&nbsp;A vast literature has focused on ways to explain these

<b>severe capacity limitations</b> (slots, resources, central bottlenecks, brain juice, neural competition), but today I will focus on understanding<b> how the visual system copes with these limitations</b>.

Specifically, I will focus on the possibility that the visual system does what we (scientists) would do with<b> a bunch of noisy measurements: it averages them </b>and combines them to <b>represent a statistical summary, or ensemble representation</b>.

I will describe recent experiments which show that <b>ensemble representations</b>

&nbsp;can be extracted at early processing stages (prior to object or scene recognition)

and that these <b>statistical representations enhance downstream processes</b>,

&nbsp;including <b>attentional guidance, object recognition, and perhaps categorization</b> as well.

Combined, these results suggest that <b>ensemble representations</b> are efficiently computed and useful for many stages of visual processing, making <b>ensemble coding a crucial mechanism</b> for coping with the severe capacity limits on higher-level visual cognition.

he begins....

&nbsp;

ok:&nbsp; our visual perception is v rich and yet&nbsp; it is incomplete!

He&nbsp; starts off with great demos of <b>change blindness</b>.</p>

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many many explanations of this from from difft groups... he lists them</p>

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three benefits of ensemble representations...&nbsp; and now... how does it work?</p>

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1)&nbsp; does it use summary statistics...</p>

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see Dan Ariele...</p>

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see Cahong and Treisman&nbsp; in 2003&nbsp; on Mean size and mean location&nbsp; eg Alvarez and Oliva&nbsp; 2008</p>

<p>

mean expression&nbsp; in Haberman and whitney in 2007</p>

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so, that viewpoint advocates that the scene&nbsp; collapses&nbsp; down to a single measurement

(NO! that's wrong... that's too sparse)</p>

<p>

how about spatial layout statistics?</p>

<p>

they looked at&nbsp; <b>22,000&nbsp; natural scenes</b>...</p>

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<b>the global receptive field&nbsp; accounts for the most variance</b>...</p>

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(a global feature might be one that judges <b>what category the scene is in eg)</b></p>

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do you have a statistical <b>GIST representation of the scene</b>?</p>

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his task;&nbsp; focus on&nbsp; fixation cross and then<b>&nbsp; track&nbsp; 4 dots that are circulating around like flies randomly </b>foraging&nbsp; amidst&nbsp; a group of other moving dots...</p>

<p>

(ie you have multiple foci of attentyion)</p>

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for this talk...</p>

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he will refer to the "hot spots: that are the focus of attention...</p>

<p>

if&nbsp; some of your attn is attending to one of these dots then

&nbsp;are you better at seeing changes in the vicinty of that dot ,ie

(would your performance in a change blindness task improve locally adjacent to the dot)

&nbsp;

E1&nbsp; layout statistics without attention...</p>

<p>

you do a change detection task&nbsp; when&nbsp; image is rotated by 45 degrees.&nbsp; in a local neighborhood of the focus of attn&nbsp; (of one of the dots)</p>

<p>

doing attentional&nbsp; tracking task&nbsp; with gabor patches&nbsp; in the bkgrnd...</p>

<p>

for 17 ms&nbsp; and then&nbsp; 200 ms&nbsp; gap...

then report...&nbsp; change&nbsp; or no change...

did global pattern of gabors flip&nbsp; or was there just a flip locally in one gabor...</p>

<p>

he shows d prime on y axis...</p>

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main task is attending to the moving dots...</p>

<p>

we see much&nbsp; better&nbsp; perception when the overall ensemble changes

(all the gabors flip by&nbsp; 45 degrees.</p>

<p>

Q&nbsp; abt&nbsp; crowding... A&nbsp; yes&nbsp; could be a factor...(but just within a small region)</p>

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they have poor detection when layout is the same...</p>

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so,&nbsp; it appears from this the <b>princ component number 1 is the global receptive field</b>.</p>

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how about L vs R..&nbsp; (a weaker feature)</p>

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we do see some sensitivity to L versus R)</p>

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but the <b>major&nbsp; global feature is the top/ bottom structure</b>.</p>

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so,&nbsp; we have sensitivity to patterns in the background...</p>

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now...</p>

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can that spatial ensemble&nbsp; be used to tell you where to attend next?...</p>

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task :&nbsp; is there a person&nbsp; present in the image...?</p>

<p>

but... where do you look in this image?&nbsp;&nbsp; (there is a probability map or a heat map

that will show you the likely spots for a person&nbsp; (like where is waldo?)</p>

<p>

a Subject might say "I recognized the scene and then I looked where there might be people..."</p>

<p>

vs&nbsp; I dunno..&nbsp; maybe its just ensemble statistics...</p>

<p>

then we took these images&nbsp; (we took real world scenes and then&nbsp; transformed them

into&nbsp; unrecognizable&nbsp; textures.</p>

<p>

so, how can we use&nbsp; this to test use of statistics.</p>

<p>

a pedestrian was shown in a high-probability location...</p>

<p>

find him and ask.. is he facing L or R...</p>

<p>

eg&nbsp; put his image in upper L corner&nbsp; or in a low probab location...</p>

<p>

we tried to address the visiblity of the pedestr image by incr&nbsp; intensity/ contrast&nbsp; ...</p>

<p>

&nbsp;

we find&nbsp; <b>big advantage&nbsp; to find&nbsp; pedestr&nbsp; at the high probabiity&nbsp; locations</b>&nbsp; based on

REACTION TIMES...&nbsp; (takes&nbsp; only 2 seconds at high prob locations&nbsp; vs&nbsp; 2.6 secs at low probab locations)</p>

<p>

Jay Q:&nbsp; are these genl&nbsp; statistics&nbsp; versus&nbsp; scene specirfic for a particular scene

A&nbsp; can I say.. a little bit of both...</p>

<p>

ruling out poss low level compounds...</p>

<p>

1)&nbsp; absol screen position...

eg&nbsp; is it simply&nbsp; best to place the pedestr starting in upper L...

(we adjusted that&nbsp; by&nbsp; counterblancing&nbsp; locations across images...</p>

<p>

Jay Q&nbsp; .. is it just&nbsp; relative size, eg&nbsp; (say compared to a pillar on a bldg.

A...&nbsp; maybe...</p>

<p>

2)&nbsp; confounder&nbsp; # 2... how abt&nbsp; just comparing low prob&nbsp; locations&nbsp; with no bkgrnd...

NO diff&nbsp; when we test that confounder...</p>

<p>

So, is this really abt&nbsp; natual image statistics?</p>

<p>

natural layout stats are highly dependent on orientation !!!

(can we eliminate the advantage of high prob locations by&nbsp; rotating&nbsp; some&nbsp; bkgrnd features)</p>

<p>

conclusion... <b>benefit for high prob location is much greater in natural upright alignment</b>

(ie&nbsp; if local&nbsp; bkrnd is rotated it does diminsih the effect but it is still a high prob location)</p>

<p>

comment:&nbsp; this is a real evolutionary advantage... having your attn drawn to high prob locoations

(but... say, is it difft for&nbsp; squirrel locations versus people locations...

is it specific&nbsp; to surfaces etc.&nbsp; or is it based on where squirrels usually are, eg)

A&nbsp; we'd like to do that...</p>

<p>

now... scene guidance without scene recognition...

as in Torralba&nbsp; in 2006&nbsp; (inspiration for some of this work)</p>

<p>

scene context guides attn in real-world scenes...</p>

<p>

(even in images that cannot be recognized.. as in above expts)</p>

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support for 2 pathway models of visual search...</p>

<p>

"global pathway is an automatic implicit link&nbsp; btwn early stat properties and

learned regularities&nbsp;&nbsp; as in Chang.</p>

<p>

Summary of part one of the talk:</p>

<p>

spatial layout stats are effic&nbsp; represented...and do help to guide attention...</p>

<p>

&nbsp;

&nbsp; part 2*</p>

<p>

3 benefits of ensemble repres.</p>

<p>

might you use ensemble reps to enhance recognition of individ objects?&nbsp; YES.</p>

<p>

scene context might be useful for object representation...

shows a&nbsp; bathroom sink in a fuzzy pic..</p>

<p>

and a&nbsp; hand drill on a work bench&nbsp; in a v fuzzy pic.</p>

<p>

is this&nbsp; "cognitive/ strategic)&nbsp; or is this

perceptual and automatic&nbsp; (lower level)&nbsp; pattern match&nbsp; versus

reasoning like&nbsp; oh that's a bathroom sink so that adjacent blob might be a hair dryer.</p>

<p>

&nbsp;

scene context and object recog.</p>

<p>

new task...&nbsp; eg&nbsp; recognize a football palyer&nbsp; superimposed inside a church</p>

<p>

or pope on the football field&nbsp; (harder to recog these out of context)</p>

<p>

are the&nbsp; people with greater&nbsp; sensit to ensemble change also

better facilitated in object recog by&nbsp; consistent context...</p>

<p>

(pope in church and&nbsp; FB player on the FB field)</p>

<p>

our result:&nbsp; we get replication of the main effect...</p>

<p>

ie&nbsp; ensemble&nbsp; change benefit is correl&nbsp; with

scene-context benefit&nbsp; (seeing pope in church).</p>

<p>

&nbsp;

(in ensemble&nbsp; change benefit... he uses d-prime as measure&nbsp; and&nbsp; uses

of errors in the scene context consistency task)</p>

<p>

we got strong correl

&nbsp;btwn these 2 tasks...

r = .43....</p>

<p>

&nbsp;

so part 2 summary...</p>

<p>

YES... these&nbsp; are correlated&nbsp; (the 2 tasks)</p>

<p>

how abt just using texturized bkgrnds&nbsp; instad of detailed and accurate bkgrnds...</p>

<p>

the spatial struc does matter but there is still an effect even when bkgrnd is texturized...</p>

<p>

so, this points to some perceptual/ automatic component to this

&nbsp; (rather than simply using cognitive reasoing

(a la&nbsp; popes are usu seen in church and not on FB fields)</p>

<p>

texturized&nbsp; means&nbsp; (instead of&nbsp; displaying the crowd at the stadium of a football field..

you just display&nbsp; blurred blobs of heads at the right vertical postion.)</p>

<p>

next...&nbsp; bootstrap&nbsp; of vision...</p>

<p>

intro&nbsp; Hubel and Wiesel style&nbsp; hierarchy of vision...</p>

<p>

later on&nbsp; see Biederman Geons&nbsp; as in Bied&nbsp; 1987&nbsp; or</p>

<p>

he shows&nbsp; two&nbsp; images&nbsp; from freeman and simoncelli

one with detailed bkgrnd and the other with smoosh...&nbsp;&nbsp; fuzzed out&nbsp; black/ white&nbsp; blobs.</p>

<p>

replace&nbsp; things like couches&nbsp; by&nbsp; blobs&nbsp; that preserve some&nbsp; low level aspects of image.</p>

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task:&nbsp;&nbsp; compare&nbsp; modern office chair&nbsp; to&nbsp;&nbsp; FERRET&nbsp; eg</p>

<p>

this is a stroop like task...</p>

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result ...&nbsp; if&nbsp; congruent then faster to recog&nbsp;&nbsp;&nbsp; animal + ferret&nbsp; versus&nbsp; chair + ferret&nbsp; (which is&nbsp; slower to recog)

and&nbsp; effect is preserved if you use a blob instead of the chair...</p>

<p>

bundle of features like this is suffic to prime the system...</p>

<p>

so, 3 benfits of ensemble repres</p>

<p>

1) attn guidance</p>

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2) facilitates&nbsp; object recog and</p>

<p>

3)&nbsp; guides&nbsp; categorizaiton of objects...</p>

<p>

&nbsp;

so,&nbsp; this is precision&nbsp; without detail&nbsp; !!!</p>

<p>

from visionlab&nbsp; at harvard...</p>

<p>

so,&nbsp; how do ensembles enhance visual cognition</p>

<p>

<b>they guild deployment of focal attention</b>

<b>and facil object recognition</b>

<b>and they enhance indiv item&nbsp; reps in working memory..</b>

<b>and&nbsp; they are&nbsp; early perceptual correlates of broad categories</b>...</p>

<p>

Jay.. perhaps people can recogn&nbsp; objects thruout the visual scene

&nbsp;(even with things in the periphery)

Jay:&nbsp; you're priming effect tells me that some recog is occuring...</p>

<p>

A&nbsp; Jim Di Carlo&nbsp; can&nbsp; do tricks&nbsp; by flipping the object btwn&nbsp; being noticed in the periphery and foveation.&nbsp; (can see parts v clearly when foveated)

A&nbsp; I think you need&nbsp; detailed&nbsp; features to learn these associations...</p>

<p>

aud&nbsp; Q&nbsp;&nbsp; it'd be great to probe S's&nbsp; causal model of the scene

ie... was this blurred because of wind&nbsp; coming from a certain direcition, etc.

try to manipulate construals of S.</p>

<p>

so,&nbsp; what&nbsp; have we learned abt vision outside&nbsp; of focus of attn.

is it just that the&nbsp; info is degraded outside focus of attn..</p>

<p>

A&nbsp; I was not trying to&nbsp; model the process but merely saying that&nbsp; the bkgrd is helpful...

A&nbsp; dipping a toe in the water on this&nbsp; but&nbsp; too early to say...</p>

<p>

Jay... this is a characgteristic of scenes

&nbsp;(vertical layout&nbsp; with ground or floor at bottom, then&nbsp; the focus of attn on the object and then

sky/ ceiling above, eg.</p>

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