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Shadowrun

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<table class="infobox"><caption><em>Shadowrun</em></caption>

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<td colspan="2"><img src="/50166e9c-c1d7-43c7-8058-9fe5baf4f781.jpg" />

<div><em>Shadowrun 20th Anniversary Edition</em> cover</div>

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<th scope="row"><a class="mw-redirect" title="Game designer" href="https://en.wikipedia.org/wiki/Game_designer">Designer(s)</a></th>

<td><a title="Jordan Weisman" href="https://en.wikipedia.org/wiki/Jordan_Weisman">Jordan Weisman</a>
<a title="Robert N. Charrette" href="https://en.wikipedia.org/wiki/Robert_N.Charrette">Robert N. Charrette</a>
Paul Hume
<a title="Tom Dowd (game designer)" href="https://en.wikipedia.org/wiki/Tom_Dowd
(game_designer)">Tom Dowd</a>
<a title="L. Ross Babcock III" href="https://en.wikipedia.org/wiki/L.Ross_Babcock_III">L. Ross Babcock III</a>
<a title="Sam Lewis (game designer)" href="https://en.wikipedia.org/wiki/Sam_Lewis
(game_designer)">Sam Lewis</a>
Dave Wylie
Mike Mulvihill
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<th scope="row">Publisher(s)</th>

<td><a title="FASA" href="https://en.wikipedia.org/wiki/FASA">FASA</a>
<a title="Fantasy Productions" href="https://en.wikipedia.org/wiki/Fantasy_Productions">Fantasy Productions</a>
<a title="Catalyst Game Labs" href="https://en.wikipedia.org/wiki/Catalyst_Game_Labs">Catalyst Game Labs</a></td>

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<th scope="row">Publication date1989</th>

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1992 (<em>Second Edition</em>)
1998 (<em>Third Edition</em>)
2005 (<em>Fourth Edition</em>)
2009 (<em>20th Anniversary</em>)
2013 (<em>Fifth Edition</em>)<sup id="cite_ref-CatalystYearOfShadowrun_1-0" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-CatalystYearOfShadowrun-1">[1]</a></sup>
2019 (<em>Sixth Edition</em>)</td>

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<th scope="row">Genre(s)</th>

<td><a title="Cyberpunk" href="https://en.wikipedia.org/wiki/Cyberpunk">Cyberpunk</a>&nbsp;<a title="Fantasy" href="https://en.wikipedia.org/wiki/Fantasy">fantasy</a></td>

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<th scope="row">System(s)</th>

<td>CustomSetin</td>

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<td colspan="2">the same world as <em><a title="Earthdawn" href="https://en.wikipedia.org/wiki/Earthdawn">Earthdawn</a></em>,
<a title="Millennium" href="https://en.wikipedia.org/wiki/Millennium">millennia</a> later (2081&nbsp;<small>AD</small>)<sup id="cite_ref-when_2-0" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-when-2">[note 1]</a></sup></td>

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<p><em><strong>Shadowrun</strong></em> is a&nbsp;<a title="Science fantasy" href="https://en.wikipedia.org/wiki/Science_fantasy">science fantasy</a>&nbsp;<a title="Tabletop role-playing game" href="https://en.wikipedia.org/wiki/Tabletop_role-playing_game">tabletop role-playing game</a> set in a near-future&nbsp;<a title="Fictional universe" href="https://en.wikipedia.org/wiki/Fictional_universe">fictional universe</a> in which&nbsp;<a title="Cybernetics" href="https://en.wikipedia.org/wiki/Cybernetics">cybernetics</a>,&nbsp;<a title="Magic in fiction" href="https://en.wikipedia.org/wiki/Magic_in_fiction">magic</a> and&nbsp;<a title="Fantasy" href="https://en.wikipedia.org/wiki/Fantasy">fantasy</a> creatures co-exist. It combines genres of&nbsp;<a title="Cyberpunk" href="https://en.wikipedia.org/wiki/Cyberpunk">cyberpunk</a>,&nbsp;<a title="Urban fantasy" href="https://en.wikipedia.org/wiki/Urban_fantasy">urban fantasy</a> and&nbsp;<a title="Crime fiction" href="https://en.wikipedia.org/wiki/Crime_fiction">crime</a>, with occasional elements of&nbsp;<a title="Conspiracy fiction" href="https://en.wikipedia.org/wiki/Conspiracy_fiction">conspiracy</a>,&nbsp;<a title="Horror fiction" href="https://en.wikipedia.org/wiki/Horror_fiction">horror</a> and&nbsp;<a title="Detective fiction" href="https://en.wikipedia.org/wiki/Detective_fiction">detective fiction</a>. From its inception in 1989,&nbsp;<em>Shadowrun</em> has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.</p>

<p>The title is taken from the game's main premise &ndash; that&nbsp;<a title="Industrial espionage" href="https://en.wikipedia.org/wiki/Industrial_espionage">industrial espionage</a> runs rampant in a near-future setting. A&nbsp;<em>shadowrun</em>&nbsp;&ndash; a successful&nbsp;<a title="Data theft" href="https://en.wikipedia.org/wiki/Data_theft">data theft</a> or physical break-in at a rival corporation or organization &ndash; is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic&nbsp;<a class="mw-redirect" title="Hacker (computer security)" href="https://en.wikipedia.org/wiki/Hacker(computer_security)">hackers</a>) who can tap into an immersive, three-dimensional cyberspace are opposed by rival deckers and lethal, potentially brain-destroying&nbsp;<a title="Artificial intelligence" href="https://en.wikipedia.org/wiki/Artificial_intelligence">artificial intelligences</a> called "<a title="Intrusion Countermeasures Electronics" href="https://en.wikipedia.org/wiki/Intrusion_Countermeasures_Electronics">Intrusion Countermeasures Electronics</a>" &ndash; "ICE" for short &ndash; who are protected by street fighters and/or mercenaries, often with&nbsp;<a title="Cyborg" href="https://en.wikipedia.org/wiki/Cyborg">cyborg</a> implants (called&nbsp;<em>cyberware</em>),&nbsp;<a class="mw-redirect" title="Magician (paranormal)" href="https://en.wikipedia.org/wiki/Magician(paranormal)">magicians</a>, and other exotic figures, on such missions as they seek access, physical or remote, to the power structures of rival groups.&nbsp;<a class="mw-redirect" title="Magic (paranormal)" href="https://en.wikipedia.org/wiki/Magic(paranormal)">Magic</a> has also returned to the world after a series of&nbsp;<a title="Dystopia" href="https://en.wikipedia.org/wiki/Dystopia">dystopian</a>&nbsp;<a title="Plague (disease)" href="https://en.wikipedia.org/wiki/Plague(disease)">plagues</a>;&nbsp;<a title="Dragon" href="https://en.wikipedia.org/wiki/Dragon">dragons</a> who can take human form have returned as well, and are commonly found in high positions of corporate power.</p>

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<h2>Contents</h2>

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<li class="toclevel-1 tocsection-1"><a href="https://en.wikipedia.org/wiki/Shadowrun#Setting"><span class="tocnumber">1Setting</span></a></li>

<li class="toclevel-1 tocsection-2"><a href="https://en.wikipedia.org/wiki/Shadowrun#Publication_history"><span class="tocnumber">2Publication</span><span class="toctext"> history</span></a></li>

<li class="toclevel-1 tocsection-3"><a href="https://en.wikipedia.org/wiki/Shadowrun#Fictional_universe"><span class="tocnumber">3Fictional</span><span class="toctext"> universe</span></a></li>

<li class="toclevel-1 tocsection-9"><a href="https://en.wikipedia.org/wiki/Shadowrun#System"><span class="tocnumber">4System</span></a></li>

<li class="toclevel-1 tocsection-14"><a href="https://en.wikipedia.org/wiki/Shadowrun#Influences_and_links"><span class="tocnumber">5Influences</span><span class="toctext"> and links</span></a></li>

<li class="toclevel-1 tocsection-15"><a href="https://en.wikipedia.org/wiki/Shadowrun#Novels"><span class="tocnumber">6Novels</span></a></li>

<li class="toclevel-1 tocsection-16"><a href="https://en.wikipedia.org/wiki/Shadowrun#Video_games"><span class="tocnumber">7Video</span><span class="toctext"> games</span></a></li>

<li class="toclevel-1 tocsection-17"><a href="https://en.wikipedia.org/wiki/Shadowrun#Reception"><span class="tocnumber">8Reception</span></a></li>

<li class="toclevel-1 tocsection-19"><a href="https://en.wikipedia.org/wiki/Shadowrun#Reviews"><span class="tocnumber">9Reviews</span></a></li>

<li class="toclevel-1 tocsection-20"><a href="https://en.wikipedia.org/wiki/Shadowrun#Notes"><span class="tocnumber">10Notes</span></a></li>

<li class="toclevel-1 tocsection-21"><a href="https://en.wikipedia.org/wiki/Shadowrun#References"><span class="tocnumber">11References</span></a></li>

<li class="toclevel-1 tocsection-22"><a href="https://en.wikipedia.org/wiki/Shadowrun#External_links"><span class="tocnumber">12External</span><span class="toctext"> links</span></a></li>

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<h2><span id="Setting" class="mw-headline">Setting</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Setting" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=1">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<p><em>Shadowrun</em> takes place several decades in the future (2050 in the first edition, currently 2081<sup id="cite_ref-when_2-1" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-when-2">[note 1]</a></sup>). The end of the&nbsp;<a title="Mesoamerican Long Count calendar" href="https://en.wikipedia.org/wiki/Mesoamerican_Long_Count_calendar">Mesoamerican Long Count calendar</a> ushered in the "Sixth World",<sup id="cite_ref-3" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-3">[note 2]</a></sup> with once-mythological beings (e.g. dragons) appearing and forms of&nbsp;<a class="mw-redirect" title="Magic (paranormal)" href="https://en.wikipedia.org/wiki/Magic_(paranormal)">magic</a> suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. In North America,&nbsp;<a title="Indigenous peoples of the Americas" href="https://en.wikipedia.org/wiki/Indigenous_peoples_of_the_Americas">indigenous peoples</a> discovered that their traditional ceremonies allow them to command powerful spirits, and rituals associated with a new&nbsp;<a title="Ghost Dance" href="https://en.wikipedia.org/wiki/Ghost_Dance">Ghost Dance</a> movement let them take control of much of the western U.S. and Canada, where they formed a federation of Native American Nations.&nbsp;<a title="Seattle" href="https://en.wikipedia.org/wiki/Seattle">Seattle</a> remains under U.S. control by treaty as a&nbsp;<a title="City-state" href="https://en.wikipedia.org/wiki/City-state">city-state</a> enclave, and most game materials are set there and assume campaigns will use it as their setting.</p>

<p>In parallel with these magical developments, the setting's 21st century features technological and social developments associated with&nbsp;<a title="Cyberpunk" href="https://en.wikipedia.org/wiki/Cyberpunk">cyberpunk</a> science fiction.&nbsp;<a title="Megacorporation" href="https://en.wikipedia.org/wiki/Megacorporation">Megacorporations</a> control the lives of their employees and command&nbsp;<a title="Private military company" href="https://en.wikipedia.org/wiki/Private_military_company">their own armies</a>; the ten largest have&nbsp;<a title="Extraterritoriality" href="https://en.wikipedia.org/wiki/Extraterritoriality">extraterritoriality</a>, such as currently enjoyed by foreign heads of state. Technological advances make cyberware (mechanical replacement body parts) and bioware (augmented vat-grown body parts implanted in place of natural organs) common. The Computer Crash of 2029 led to the creation of the Matrix, a worldwide computer network that users interact with via direct neural interface. When conflicts arise, corporations, governments,&nbsp;<a title="Organized crime" href="https://en.wikipedia.org/wiki/Organized_crime">organized crime</a> syndicates, and even wealthy individuals subcontract their dirty work to specialists, who then perform "shadowruns" or missions undertaken by deniable assets without identities or those that wish to remain unknown. The most skilled of these specialists, called shadowrunners, have earned a reputation for getting the job done. They have developed a knack for staying alive, and prospering, in the world of&nbsp;<em>Shadowrun.</em></p>

<h2><span id="Publication_history" class="mw-headline">Publication history</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Publication history" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=2">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<p><em>Shadowrun</em> was developed and published by&nbsp;<a title="FASA" href="https://en.wikipedia.org/wiki/FASA">FASA</a> from 1989 until early 2001, when FASA closed its doors and the property was transferred to&nbsp;<a title="WizKids" href="https://en.wikipedia.org/wiki/WizKids">WizKids</a>&nbsp;(a company founded by former FASA employees). Two years before its closure, FASA sold its videogame branch, FASA Interactive to Microsoft corporation, keeping rights to publishing novels and pen and paper RPGs. Since then, digital rights to Shadowrun IP belong to Microsoft since 1999.<sup class="noprint Inline-Template Template-Fact">[<em><a title="Wikipedia:Citation needed" href="https://en.wikipedia.org/wiki/Wikipedia:Citation_needed"><span title="This claim needs references to reliable sources. (January 2019)">citation needed</span></a></em>]</sup> WizKids licensed the RPG rights to&nbsp;<a title="Fantasy Productions" href="https://en.wikipedia.org/wiki/Fantasy_Productions">Fantasy Productions</a>&nbsp;(who were already publishing for the German version) until they were acquired by&nbsp;<a title="Topps" href="https://en.wikipedia.org/wiki/Topps">Topps</a> in 2003.<sup id="cite_ref-4" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-4">[2]</a></sup>&nbsp;<a title="Catalyst Game Labs" href="https://en.wikipedia.org/wiki/Catalyst_Game_Labs">Catalyst Game Labs</a>&nbsp;(a publishing imprint of InMediaRes Productions) licensed the rights from Topps to publish new products.<sup id="cite_ref-5" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-5">[3]</a></sup> WizKids itself produced an unsuccessful collectible action figure game based on the property, called&nbsp;<em><a title="Shadowrun Duels" href="https://en.wikipedia.org/wiki/Shadowrun_Duels">Shadowrun Duels</a></em>.</p>

<p><em>Shadowrun</em> Fifth Edition was announced in December 2012.<sup id="cite_ref-CatalystYearOfShadowrun_1-1" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-CatalystYearOfShadowrun-1">[1]</a></sup> It was released as a&nbsp;<a class="mw-redirect" title="Portable Document Format" href="https://en.wikipedia.org/wiki/Portable_Document_Format">PDF</a> in July 2013, with a limited-edition softcover version of the Fifth Edition core rulebook sold at the&nbsp;<a title="Origins Game Fair" href="https://en.wikipedia.org/wiki/Origins_Game_Fair">Origins Game Fair</a> in June 2013. The hardcover version was released in August 2013. It is generally similar to the system that was unveiled in Fourth Edition and modified in the Twentieth Anniversary Edition.</p>

<p>Since 2004,&nbsp;<em>Shadowrun Missions</em>&nbsp;(<em>SRM</em>) has offered fans "<a title="Living campaigns" href="https://en.wikipedia.org/wiki/Living_campaigns">living campaigns</a>" that allow for persistent character advancement.&nbsp;<em>SRM</em> is broken down into "seasons" which are made up of up to 24 individual missions that can be played at home, with special missions available to play exclusively at conventions. Each&nbsp;<em>SRM</em> season develops an overarching plot focused on a specific city from the&nbsp;<em>Shadowrun</em> setting. Missions settings have included the divided city of Denver, the corporate city-state of Manhattan, and the Seattle Metroplex city-state, and the formerly walled-off wastelands of Chicago.<sup id="cite_ref-6" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-6">[4]</a></sup></p>

<p>The&nbsp;<em>Shadowrun</em> role-playing game has spawned several properties, including&nbsp;<em><a title="Shadowrun: The Trading Card Game" href="https://en.wikipedia.org/wiki/Shadowrun:The_Trading_Card_Game">Shadowrun: The Trading Card Game</a></em>, eight video games, an action figure game (<em>Shadowrun Duels</em>), two magazines, an art book and&nbsp;<a title="List of Shadowrun books" href="https://en.wikipedia.org/wiki/List_of_Shadowrun_books#Novels">more than 50 novels</a>, starting with the&nbsp;<em>Secrets of Power</em> series which introduces some of the original characters of&nbsp;<em>Shadowrun</em> and provides an introduction to this fictional universe. In addition to the main rule book (now in its fifth edition) there have been over 100 supplemental books published with adventures and expansions to both the rules and the game settings. Catalyst Game Labs announced that 2013 would be "The Year of Shadowrun," and in addition to the release of Shadowrun Fifth Edition that it has collaborated with publishers on the following properties:&nbsp;<em>Shadowrun: Crossfire, The Adventure Deck-building Game</em>;<sup id="cite_ref-7" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-7">[5]</a></sup>&nbsp;<em>Shadowrun: Sprawl Gangers</em>, a&nbsp;<a title="Miniature wargaming" href="https://en.wikipedia.org/wiki/Miniature_wargaming">tactical miniatures wargame</a>; and&nbsp;<em>Shadowrun: Hostile Takeover</em>, a board game designed by Bryan C.P. Steele is planned for release in late 2014/early 2015. In addition, Catalyst has been in collaboration with Nordic Games and Cliffhanger Studios to create&nbsp;<em><a title="Shadowrun Chronicles: Boston Lockdown" href="https://en.wikipedia.org/wiki/Shadowrun_Chronicles:Boston_Lockdown">Shadowrun Chronicles: Boston Lockdown</a></em> online RPG, as well as teasing the release of future novels and other&nbsp;<em>Shadowrun</em> fiction.<sup id="cite_ref-CatalystYearOfShadowrun_1-2" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-CatalystYearOfShadowrun-1">[1]</a></sup></p>

<h2><span id="Fictional_universe" class="mw-headline">Fictional universe</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Fictional universe" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=3">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<p>The&nbsp;<em>Shadowrun</em> world is&nbsp;<a title="Cross-genre" href="https://en.wikipedia.org/wiki/Cross-genre">cross-genre</a>, incorporating elements of both cyberpunk and&nbsp;<a title="Urban fantasy" href="https://en.wikipedia.org/wiki/Urban_fantasy">urban fantasy</a>. Unlike in a purely cyberpunk game, in the&nbsp;<em>Shadowrun</em> world, magic exists and has "worked" since 2011. Among other things, this split humankind into subtypes, also known as metatypes/metahumans. Some of these metatypes take the form of common&nbsp;<a title="Fantasy" href="https://en.wikipedia.org/wiki/Fantasy">fantasy</a> races. Likewise, some animals have turned into familiar monsters of past fantasy and lore and both monsters and human magicians have regained magical powers. By the second half of the 21st century, in the time the game is set, these events are accepted as commonplace. Man, machine, and magic exist in a world where the amazing is among the most common and technology has entered into every facet of human (and metahuman) life.</p>

<h3><span id="Races" class="mw-headline">Races</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Races" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=4">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>Characters in&nbsp;<em>Shadowrun</em> can be humans, orks, trolls, elves, dwarves, as well as certain diverging subspecies (known as metavariants) such as gnomes, giants, minotaurs, etc. In the early days, when magic returned to the world, humans began to either change into, or give birth to elf and dwarf infants, a phenomenon called Unexplained Genetic Expression (UGE). Later, some juvenile and adult humans "goblinized" into other races (mostly orks, but also some trolls). The term "<a title="Metahuman" href="https://en.wikipedia.org/wiki/Metahuman">metahuman</a>" is used either to refer to humanity as a whole, including all races, or to refer specifically to non-human races, depending on context. With the return of&nbsp;<a title="Halley's Comet" href="https://en.wikipedia.org/wiki/Halley%27s_Comet">Halley's Comet</a> new human variants called "changelings" arose. Two of the metahuman races have&nbsp;<a title="Fictional language" href="https://en.wikipedia.org/wiki/Fictional_language">fictional languages</a>.</p>

<p>Additionally, a virus known as the Human Meta-Human Vampiric Virus (HMHVV), with many variant strains, has been known to cause further change, far beyond that of traditional vampirism, frequently resulting in fierce abominations that are no longer human and sometimes no longer even sentient:&nbsp;<a title="Bandersnatch" href="https://en.wikipedia.org/wiki/Bandersnatch">bandersnatches</a>,&nbsp;<a title="Banshee" href="https://en.wikipedia.org/wiki/Banshee">banshees</a>,&nbsp;<a title="Dzunukwa" href="https://en.wikipedia.org/wiki/Dzunukwa">dzoo-noo-quas</a>,&nbsp;<a title="Goblin" href="https://en.wikipedia.org/wiki/Goblin">goblins</a>,&nbsp;<a title="Ghoul" href="https://en.wikipedia.org/wiki/Ghoul">ghouls</a>,&nbsp;<a title="Nosferatu (word)" href="https://en.wikipedia.org/wiki/Nosferatu_(word)">nosferatus</a>,&nbsp;<a title="Vampire" href="https://en.wikipedia.org/wiki/Vampire">vampires</a>,&nbsp;<a title="Wendigo" href="https://en.wikipedia.org/wiki/Wendigo">wendigos</a>, wild&nbsp;<a title="Fomorians" href="https://en.wikipedia.org/wiki/Fomorians">fomorians</a>, and others. Most of these species do not consider human/metahuman types as more than victims, and are generally treated as dangerous subjects by society. They are not normally available as player characters.&nbsp;<a title="Dragon" href="https://en.wikipedia.org/wiki/Dragon">Dragons</a> are also present in the awakened world, though not as player characters. Dragons are very powerful physically, magically, and in some situations, financially; some dragons found the riches they hoarded and hid during the last Awakening. Their great intelligence allowed them to gain a great deal of influence and power quickly and a few have risen to high political and economical posts, running entire corporations or even as heads of state.</p>

<h3><span id="Game_background" class="mw-headline">Game background</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Game background" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=5">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>The game is set 62 years in the future,<sup id="cite_ref-when_2-2" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-when-2">[note 1]</a></sup> following a great change that has returned magic to the world. The emergence of magic, the outbreak of the VITAS plagues, the Computer Crash of 2029, the Euro-Wars, and the fevers for independence of&nbsp;<a title="Indigenous peoples of the Americas" href="https://en.wikipedia.org/wiki/Indigenous_peoples_of_the_Americas">Amerindian</a> tribes, Chinese provinces, and everything else that came with the many struggles that ravaged Europe and Asia left the world's governments tumbling and falling. The United States was broken into substates. Monetary value was lost. The world had to rebuild, and rebuild they did, this time in the image of the megacorporations that seized power. Taking advantage of the laws that had been passed years ago, and using their newfound freedom, the megacorps began impressing their power on the failing governments. Before long the world was transformed. Boundaries were redrawn, and the political landscape was changed forever.</p>

<p>A basic premise of the setting is that as the world endured the string of state-changing events and conflicts, the political landscape fragmented and reformed. In North America, for example, some nations broke apart and reformed, as was the case with the Confederation of American States and the United Canadian and American States, while others became havens for specific racial or ethnic groups, like Native American Nations (the Native Americans having used their newfound magical abilities to regain massive tracts of land) or the Elvish principality of T&iacute;r Tairngire, which encompasses all of the state of Oregon. Some, like the California Free State, simply declared independence, while yet others became&nbsp;<em>de facto</em> corporate subsidiaries like Aztlan (the former Mexico), the headquarters of the Aztechnology megacorp. Despite the new role of megacorporations, many nations still hold considerable sway through economic, social and military means. For most people, &ldquo;getting by&rdquo; means taking advantage of whatever the corps or the government might bring their way.</p>

<h3><span id="The_corporations" class="mw-headline">The corporations</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: The corporations" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=6">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>The monolithic "enemies" of the&nbsp;<em>Shadowrun</em> world (borrowing heavily from cyberpunk mythos) are the corporations, dubbed "megacorporations", "megacorps", or simply "megas" or "corps" for short. Megacorporations in the 21st-century are global, with all but the smallest corps owning multiple subsidiaries and divisions around the world. They are the&nbsp;<a title="Superpower" href="https://en.wikipedia.org/wiki/Superpower">superpowers</a> of the&nbsp;<em>Shadowrun</em> universe, with the largest corporations having far more political, economic, and military power than even the most powerful nation-states.</p>

<p>In&nbsp;<em>Shadowrun</em>, corporations are effectively "ranked" by the amount of assets under their control, including material, personnel, and property, as well as profit. These ranks are A, AA, and AAA; AAA corporations are top tier. Most corporations in the AA and AAA level are immune to domestic law, responsible only to themselves, and regulated only by the Corporate Court, an assembly of the ten AAA-rated corporations. All AAA-rated and most AA-rated corporations exhibit a privilege known as "<a title="Extraterritoriality" href="https://en.wikipedia.org/wiki/Extraterritoriality">extraterritoriality</a>", meaning that any land owned by the corp is&nbsp;<a title="Sovereignty" href="https://en.wikipedia.org/wiki/Sovereignty">sovereign territory</a> only to the corp and immune to any laws of the country it is located in. Corporate territory is not foreign soil but corporate soil, just like its employees are corporate citizens, though&nbsp;<a title="Multiple citizenship" href="https://en.wikipedia.org/wiki/Multiple_citizenship">dual citizenship</a> in a corporation and a nation is common. The AAA corps, as well as numerous minor corporations, fight each other not only in the boardroom or during high-level business negotiations but also with physical destruction, clandestine operations, hostile extraction or elimination of vital personnel, and other means of sabotage. Because no corporation wants to be held liable for damages, it has to be done by hireed deniable assets, or "shadowrunners", invisible to the system where every citizen is tagged with a System Identification Number (SIN).</p>

<h3><span id="Technology_and_the_Matrix" class="mw-headline">Technology and the Matrix</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Technology and the Matrix" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=7">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>Despite the Crash which caused much data corruption, technology in the game is advanced. Ability-enhancing&nbsp;<a title="Cyberware" href="https://en.wikipedia.org/wiki/Cyberware">Cyberware</a>&nbsp;(artificial cybernetic implants) and Bioware (genetically engineered biological implants) emerged and has become commonplace. Characters can also augment their bodies with&nbsp;<a title="Nanotechnology" href="https://en.wikipedia.org/wiki/Nanotechnology">nanotechnology</a> implants.</p>

<p>In earlier editions of the background fiction, direct neural interface technology enabled humans and metahumans to directly access computers and the Matrix, the global computer network restructured after the 2029 Crash. Access to the Matrix was accomplished by "deckers": individuals that have "cyberdecks", portable or worn computing devices that are interface with the user's brain through a&nbsp;<a title="Brain&ndash;computer interface" href="https://en.wikipedia.org/wiki/Brain%E2%80%93computer_interface">brain&ndash;computer interface</a> implant called a "datajack", that is typically located at the temple or behind the ear.</p>

<p>In&nbsp;<em>Shadowrun, Fourth Edition</em>, the Matrix rules have changed, thanks to the setting's constant evolution and a drive to match real world technological developments. After the second Matrix crash in 2064, Matrix technology was moved away from the wired network and led into a wireless technology. The most noticeable difference between the Matrix in the 2070s and the earlier editions is that wireless technology has become completely ubiquitous. Communications and Matrix access is provided through&nbsp;<a title="Wi-Fi" href="https://en.wikipedia.org/wiki/Wi-Fi">Wi-Fi</a> nodes&nbsp;<a title="Mesh networking" href="https://en.wikipedia.org/wiki/Mesh_networking">placed throughout the infrastructure</a> of just about every city on Earth, fulfilling a service similar to contemporary&nbsp;<a title="Cell site" href="https://en.wikipedia.org/wiki/Cell_site">cell sites</a>&mdash;but as these nodes are as numerous as telephone poles, only a tiny percentage of their range is necessary. The nodes of all electronic devices a person carries are connected in a similar manner, creating a Personal Area Network (PAN). People access their PAN with their Commlink, a combination personal computer/cell phone/PDA/wireless device available either as a&nbsp;<a title="Brain implant" href="https://en.wikipedia.org/wiki/Brain_implant">brain implant</a> or a&nbsp;<a title="Head-mounted display" href="https://en.wikipedia.org/wiki/Head-mounted_display">head-mounted display</a>. This access can be the total sensory immersion common to cyberpunk fiction, or a sensory enhancement by which the virtual features of one's physical surroundings can be perceived and manipulated. Other worn or carried personal devices are linked to the PAN, and this includes smart firearms. The Matrix of the 2070s is thus not only a&nbsp;<a title="Virtual reality" href="https://en.wikipedia.org/wiki/Virtual_reality">virtual reality</a>, but an&nbsp;<a title="Augmented reality" href="https://en.wikipedia.org/wiki/Augmented_reality">augmented</a> or&nbsp;<a title="Mixed reality" href="https://en.wikipedia.org/wiki/Mixed_reality">mixed reality</a>. Cyberdecks are obsolete, so "deckers" have once again become "hackers". In turn, the&nbsp;<a title="Otaku" href="https://en.wikipedia.org/wiki/Otaku">otaku</a> of previous versions (deckers who did not need decks to access the Matrix) have been reworked into&nbsp;<a title="Technomancy" href="https://en.wikipedia.org/wiki/Technomancy">technomancers</a>, who possess an innate connection to the Matrix that permits them to access the wireless network without hardware, though the phenomenon is not fully understood even within the setting, and may be partly magical in nature.</p>

<p>In&nbsp;<em>Shadowrun Fifth Edition</em>, corporations have cracked down on hacking, reforming the matrix into Grids for better control and creating the Grid Overwatch Division (GOD). Hackers were thus forced to acquire specialized, larger variants of commlinks with better processing power, which were swiftly colloquially named "cyberdecks" after the devices of old. This has resulted in the return of the term "decker" of earlier editions.</p>

<p>Meanwhile, "riggers" are people who use datajacks and in most cases a special type of cyberware - called the "control rig" - to interface with vehicles and drones. Often they also use a remote control deck called the "rigger command console". The term "rigger" may also be applied to others using these machines.</p>

<p>Riggers jump in to machines to control them with their mind. While jumped in they feel like they are the machine, using the vehicle or drone's sensors to replace their own. This allows the rigger to control their machines at Matrix speeds and with greater precision. The downside is if the machine takes damage the rigger will have to deal with dangerous levels of biofeedback. Likewise, the rigger may have to engage in cybercombat with hostile parties that may attempt to hijack control of their devices.</p>

<h3><span id="Magic" class="mw-headline">Magic</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Magic" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=8">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>Those able to actively interact with the magical energies of the Sixth World are known as "awakened". An awakened character's power in magic is linked to their Magic attribute. A magic user's approach to working with mystic energy is called their Path. The Awakened fall into three general Paths: magicians, adepts and mystic adepts. Broadly speaking, magicians focus their magic outward, actively affecting the world around them, while adepts focus their magic inward, passively enhancing their bodies and minds.</p>

<p>Magicians are able to cast spells, summon spirits, and create magical artifacts called "foci". All magicians follow traditions that determine their understanding of magic, including hermetic mages (whose control of magic comes through study and manipulation of magical energy or mana, and who summon and bind elementals in lengthy and expensive rituals to be called on later) and shamans (whose magic derives from a connection to nature via a totem spirit, and who can summon the nature spirits associated with a particular place). Adepts use magic internally in order to accentuate their natural physical abilities. Adepts can run on walls, use mundane objects as deadly thrown projectiles, shatter hard objects with a single unarmed blow, and perform similar feats of incredible ability. All adepts follow a very personal path (Path of the Warrior, Path of the Artist, etc.) that normally determines their abilities which might be very different for any two adepts (while one might demonstrate increased reflexes and facility with firearms, a second might possess unparalleled mastery of the&nbsp;<a title="Katana" href="https://en.wikipedia.org/wiki/Katana">katana</a>, and a third might be able to pull off incredible vehicular stunts). Mystic adepts, also known as physical mages, are part magician and part adept who distribute their magic power between the abilities of both aspects.</p>

<h2><span id="System" class="mw-headline">System</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: System" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=9">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<h3><span id="Mechanics" class="mw-headline">Mechanics</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Mechanics" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=10">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

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A 6-sided die with the Shadowrun symbol in place of the 6.</div>

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<p>The&nbsp;<em>Shadowrun</em> game mechanics are based entirely on a 6-sided&nbsp;<a title="Dice" href="https://en.wikipedia.org/wiki/Dice">dice</a> system. The game is skill-based rather than class-based, but&nbsp;<a title="Archetype" href="https://en.wikipedia.org/wiki/Archetype">archetypes</a> are presented in the main book to give players and gamemasters an idea of what is possible with the system.</p>

<p>Before the fourth edition, skill and ability checks worked as follows: all actions in the game, from the use of skills to making attacks in combat, are first given a target number that reflects the difficulty of the action which is then raised or lowered by various modifying factors, such as environmental conditions, the condition of the character, the use of mechanical aids, and so forth. The player then rolls a number of dice equal to their level in the relevant skill, and the number of dice rolled that meet or exceed the target number determines if the character is successful performing the action and the degree of success the character has. As an example, a character with a high firearms skill not only has a better chance at hitting a target than someone with a lower ranked skill, but also is more likely to cause more damage to the target. Target numbers may exceed 6, in which case any dice that show a 6 have to be re-rolled (a target number of, e.g., 9 is reached by rolling a 6 followed by at least a 3; thus, a target number of 6 and one of 7 are identical, except extra dice rolls are not allowed for target number 7 or greater). For even higher target numbers, this procedure has to be repeated; thus, an action with a target number of 20 (like attempting to procure military-grade weaponry) will only succeed if three successive dice rolls result in sixes, and the fourth gives at least a 2. For any dice-roll a roll of 1 always counts as a failure. This system allows great flexibility in setting the difficulty of an action.</p>

<p>In addition to this basic mechanic, players can use several task-specific dice pools to add bonus dice to certain tests, though dice that are used do not refresh until the end of a turn. This adds an extra tactical element, as the player must decide where best to spend these bonus dice. For example, combat pool dice could be spent to improve attacks or to improve defense, or some of each. Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number. Karma Pool refreshes rarely, typically once per scene or less, at the GM's discretion. The combination of Karma Pool and dice pools gives players a considerable amount of freedom to decide how important a task is to their character. Two characters with identical statistics could perform very differently on the same tasks depending on their priorities (and thus, allocation of dice pools and Karma Pool).</p>

<p>In the fourth edition, things have changed substantially. The game still runs on six-sided dice, but now each task is given a threshold. The player then rolls dice equal to their skill plus the relevant attribute modified by applicable modifiers. The number of fives and sixes is equal to the number of hits. Hits above the threshold indicate extraordinary performance. Furthermore, if more than half the dice rolled are ones, then the player has made a glitch. Glitches cause bad things to happen to the player and game masters are encouraged to be inventive and funny.</p>

<h3><span id="Archetypes" class="mw-headline">Archetypes</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Archetypes" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=11">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>Although the skill system is freeform, certain combinations of skills and equipment work well together. This combination of specialization in skill and equipment is known as an archetype. The most notable archetypes are street samurai, characters who have heavily augmented their bodies with cyberware and bioware and focus on physical combat; adepts, characters who have magical abilities that increase their physical (and sometimes mental) combat abilities; faces, highly charismatic characters who specialize in negotiations and social manipulation; hackers (deckers), experts in electronic surveillance, security, and&nbsp;<a title="Augmented reality" href="https://en.wikipedia.org/wiki/Augmented_reality">augmented</a>/<a title="Virtual reality" href="https://en.wikipedia.org/wiki/Virtual_reality">virtual reality</a> monitoring, combat and response; riggers, who augment their brains to achieve fine control over vehicles and drones; and magicians, who cast spells and can view emotions and call spirits from astral space. In&nbsp;<em>Fourth Edition</em>, with the setting change, deckers are replaced by hackers, who manipulate computer networks with augmented reality via ubiquitous commlinks; they also tend to take over the rigger's role.</p>

<p>However, the archetypes are not character classes: the player is allowed to cross boundaries. Restrictions are not imposed by the system itself, but by the player's specializations. Because character-building resources are limited, the player has to weigh which game resource he wants to specialize in and which he has to neglect. This allows high character customization while still ensuring that characters are viable in the setting.</p>

<h3><span id="Character_creation" class="mw-headline">Character creation</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Character creation" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=12">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>The fourth edition of&nbsp;<em>Shadowrun</em> uses a point-based character creation system. Earlier editions and later in the fifth edition, used a priority-based system with point-based character creation as an advanced option. Priorities are divided into race, magic, attributes, skills, and resources. All things that do not explicitly fall under the first four classifications, including contacts in third and earlier editions of&nbsp;<em>Shadowrun</em>, are given cash-equivalent values to be bought with resources.</p>

<p><em>Shadowrun</em> characters are created with contacts, friends and acquaintances who serve as key nodes in the character's social network and who will often help the character out. Through the contacts system, players may uncover information that their characters cannot independently acquire. Additionally, players can often negotiate for the use of skills that their characters do not themselves have, a radical departure from most role-playing games.</p>

<h3><span id="Essence_and_Karma.2FEdge"></span><span id="Essence_and_Karma/Edge" class="mw-headline">Essence and Karma/Edge</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Essence and Karma/Edge" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=13">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>Essence is a measure of a living being's lifeforce. All humans and metahumans start with a value of six (although critters may start with a higher or lower Essence). It powers magic, and as essence fades, so does magical aptitude. Cyberware, bioware, nanotech implants, extreme cases of substance addiction, and other major changes to a being's body can damage its essence as well. Generally, if a being's essence ever reaches zero, it dies. Cybermancy allows metahumans to survive with an essence rating of zero or less.</p>

<p>Players are awarded Karma points as a game progresses. In third edition and earlier, these points are usually added to a total called Good Karma, which can be used to boost attributes and skills. Skills that are already well-developed cost more Good Karma than skills which are undeveloped, which helps encourage specialized characters to become more flexible by spending Good Karma on weaker attributes. Karma also makes characters more powerful in general because every tenth (or twentieth for metahumans) point is added to the Karma Pool instead of Good Karma. The Karma Pool allows players to re-roll dice or "purchase" additional dice in certain situations. Karma can even be used to avoid certain death, at the cost of all Good Karma and Karma Pool points. In fourth edition, Karma Pool is replaced by a new attribute called Edge which can be used in most of the same ways as the third edition Karma Pool. Experience and character advancement is still tracked with Karma, although Good was dropped from the name as it no longer needs to be distinguished from the old Karma Pool.</p>

<h2><span id="Influences_and_links" class="mw-headline">Influences and links</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Influences and links" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=14">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<p><em>Shadowrun</em> is linked to&nbsp;<em><a title="Earthdawn" href="https://en.wikipedia.org/wiki/Earthdawn">Earthdawn</a></em>, and is set in the "Sixth World", where&nbsp;<em>Earthdawn</em> is the "Fourth World" and modern-day Earth is at the tail end of the&nbsp;<em>Fifth World</em>. Such links are not necessary for play, but they allow crossover potential. The concept of the "Worlds" is linked to the ancient <a title="Aztec mythology" href="https://en.wikipedia.org/wiki/Aztec_mythology">Aztec</a> belief that the world is renewed every five thousand years&mdash;a period called a "Sun" (currently we live in the&nbsp;<a title="Five Suns" href="https://en.wikipedia.org/wiki/Five_Suns">fifth Sun</a>). The date of the beginning of the "Sixth World" is based on the ancient&nbsp;<a title="Mesoamerican Long Count calendar" href="https://en.wikipedia.org/wiki/Mesoamerican_Long_Count_calendar">Mesoamerican Long Count calendar</a>, which when&nbsp;<em>Shadowrun</em> was developed was correlated as finishing a 5,200-year-long cycle on 24 December 2011. The understanding of the Maya that resulted in the use of the 2011 date and the use of the "worlds" concept is due to the influence of&nbsp;<a title="Frank Waters" href="https://en.wikipedia.org/wiki/Frank_Waters">Frank Waters</a>'s 1975 book&nbsp;<em>Mexico Mystique: The Coming Sixth World of Consciousness</em>, whose elaborate cosmology is selectively utilized in the framework of the&nbsp;<em>Shadowrun</em> universe. Waters took his information about the date of the end of the Mesoamerican Long Count calendar from the 1966 edition of&nbsp;<a title="Michael D. Coe" href="https://en.wikipedia.org/wiki/Michael_D._Coe">Michael D. Coe</a>'s&nbsp;<em>The Maya</em>.</p>

<p><em>Shadowrun</em> is also influenced by the writings of&nbsp;<a title="William Gibson" href="https://en.wikipedia.org/wiki/William_Gibson">William Gibson</a>&nbsp;(particularly&nbsp;<em><a title="Neuromancer" href="https://en.wikipedia.org/wiki/Neuromancer">Neuromancer</a></em>).<sup id="cite_ref-8" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-8">[6]</a></sup> Gibson, who gave no permission and expressed strong aversion for mixing his ideas with "spare me, elves,"<sup id="cite_ref-9" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-9">[7]</a></sup> reacted as follows to its release:</p>

<blockquote class="templatequote">

<p>[W]hen I see things like&nbsp;<em>Shadowrun</em>, the only negative thing I feel about it is that initial extreme revulsion at seeing my literary DNA mixed with elves. Somewhere somebody's sitting and saying 'I've got it! We're gonna do William Gibson and&nbsp;<a title="J. R. R. Tolkien" href="https://en.wikipedia.org/wiki/J.R.R._Tolkien">Tolkien</a>!' Over my dead body! But I don't have to bear any aesthetic responsibility for it. I've never earned a nickel, but I wouldn't sue them. It's a fair cop. I'm sure there are people who could sue me, if they were so inclined, for messing with their stuff. So it's just kind of amusing.<sup id="cite_ref-10" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-10">[8]</a></sup></p>

</blockquote>

<p>In 2007, Robert Boyd from&nbsp;<a title="Carrickfergus" href="https://en.wikipedia.org/wiki/Carrickfergus">Carrickfergus</a>, Northern Ireland, robbed a&nbsp;<a title="Belfast" href="https://en.wikipedia.org/wiki/Belfast">Belfast</a> lingerie shop at knifepoint while wearing a blonde lady's wig. During his trial, Boyd stated he was playing&nbsp;<em>Shadowrun</em>, specifically the role of criminal elf Buho, at the time and may have "blurred reality and fantasy".<sup id="cite_ref-11" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-11">[9]</a></sup> This claim convinced only two members of the jury and Boyd was jailed for two years.<sup id="cite_ref-12" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-12">[10]</a></sup></p>

<h2><span id="Novels" class="mw-headline">Novels</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Novels" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=15">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<div class="hatnote navigation-not-searchable">Main article:&nbsp;<a title="List of Shadowrun books" href="https://en.wikipedia.org/wiki/List_of_Shadowrun_books#Novels_and_other_fiction">List of Shadowrun books &sect; Novels and other fiction</a></div>

<p>FASA released 40&nbsp;<em>Shadowrun</em> novels in collaboration with&nbsp;<a title="New American Library" href="https://en.wikipedia.org/wiki/New_American_Library">Roc publishing</a> between 1991 and 2001.&nbsp;<em>Shadowrun</em> novels went out of production between 2001 and 2005, making the books produced towards the end of FASA's ownership of the license hard to find. Another (41st) novel was announced, but never released.</p>

<p>In 2005, WizKids began publishing new&nbsp;<em>Shadowrun</em> novels, again through the Roc imprint of the New American Library. Six novels were released in the new series. In 2008, Catalyst Game Labs announced the return of novels for&nbsp;<em>Classic BattleTech</em>,&nbsp;<em>MechWarrior</em> and&nbsp;<em>Shadowrun.</em> The announcement states that the first of the all-new <em>Shadowrun</em> novels would appear tentatively by early 2009,<sup id="cite_ref-13" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-13">[11]</a></sup> but the novels were not released due to unexplained delays in production of the novels for all three franchises. A collection of short stories titled&nbsp;<em>Spells and Chrome</em> was published in 2010. In 2012, Catalyst Game Labs published a standalone electronic novella,&nbsp;<em>Neat</em>, written by Russell Zimmerman.<sup id="cite_ref-RPGNow_14-0" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-RPGNow-14">[12]</a></sup> Catalyst later announced plans to release further fiction and eventually novels to be released in collaboration with Barnes &amp; Noble in Winter 2013.<sup id="cite_ref-Catalyst_Year_Of_Shadowrun_Announcement_15-0" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-Catalyst_Year_Of_Shadowrun_Announcement-15">[13]</a></sup></p>

<p>Several additional novels were published in other languages. More than 30 novels have been written in German, by German and Austrian authors published by Heyne (since 1991) and&nbsp;<a title="Fantasy Productions" href="https://en.wikipedia.org/wiki/Fantasy_Productions">FanPro</a>&nbsp;(since 1997).<sup class="noprint Inline-Template Template-Fact">[<em><a title="Wikipedia:Citation needed" href="https://en.wikipedia.org/wiki/Wikipedia:Citation_needed"><span title="This claim needs references to reliable sources. (August 2013)">citation needed</span></a></em>]</sup></p>

<h2><span id="Video_games" class="mw-headline">Video games</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Video games" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=16">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<p>Eight video games have been developed based on the&nbsp;<em>Shadowrun</em> franchise; the first in 1993 was an&nbsp;<a title="Action role-playing game" href="https://en.wikipedia.org/wiki/Action_role-playing_game">action role-playing game</a> titled&nbsp;<em><a title="Shadowrun (1993 video game)" href="https://en.wikipedia.org/wiki/Shadowrun(1993_video_game)">Shadowrun</a></em> and developed by&nbsp;<a title="Krome Studios Melbourne" href="https://en.wikipedia.org/wiki/Krome_Studios_Melbourne">Beam Software</a> for the&nbsp;<a title="Super Nintendo Entertainment System" href="https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System">Super Nintendo Entertainment System</a>. The second, also titled&nbsp;<em>Shadowrun</em>, was released for the&nbsp;<a title="Sega Genesis" href="https://en.wikipedia.org/wiki/Sega_Genesis">Sega Genesis</a> in 1994, developed by&nbsp;<a title="BlueSky Software" href="https://en.wikipedia.org/wiki/BlueSky_Software">BlueSky Software</a>. The third game was a&nbsp;<a title="Visual novel" href="https://en.wikipedia.org/wiki/Visual_novel">visual novel</a>&nbsp;<a title="Adventure game" href="https://en.wikipedia.org/wiki/Adventure_game">adventure game</a> developed by Japanese company&nbsp;<a title="Group SNE" href="https://en.wikipedia.org/wiki/Group_SNE">Group SNE</a> in 1995 for the&nbsp;<a title="Sega CD" href="https://en.wikipedia.org/wiki/Sega_CD">Sega CD</a>, again titled&nbsp;<em><a title="Shadowrun (1996 video game)" href="https://en.wikipedia.org/wiki/Shadowrun(1996_video_game)">Shadowrun</a></em>. A fourth game, titled&nbsp;<em>Shadowrun: Assassin</em>, was planned to be released in 1998 by&nbsp;<a title="FASA Studio" href="https://en.wikipedia.org/wiki/FASA_Studio">FASA Interactive Technologies</a> for the PC, but was cancelled.<sup id="cite_ref-16" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-16">[14]</a></sup> The next game released was a&nbsp;<a title="First-person shooter" href="https://en.wikipedia.org/wiki/First-person_shooter">first-person shooter</a> for the&nbsp;<a title="Xbox 360" href="https://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a> and&nbsp;<a title="Windows Vista" href="https://en.wikipedia.org/wiki/Windows_Vista">Windows Vista</a>, entitled&nbsp;<em><a title="Shadowrun (2007 video game)" href="https://en.wikipedia.org/wiki/Shadowrun(2007_video_game)">Shadowrun</a></em>. It was developed by FASA Interactive, owned by&nbsp;<a title="Microsoft" href="https://en.wikipedia.org/wiki/Microsoft">Microsoft</a>, which also produced the title. It was the very first game that allows cross-platform play on the&nbsp;<a title="Games for Windows &ndash; Live" href="https://en.wikipedia.org/wiki/Games_for_Windows%E2%80%93_Live">Games for Windows &ndash; Live</a> service. As the publishers of the&nbsp;<em>Shadowrun</em> role-playing game stated at the time of the video game's release: "Microsoft rewrote the timeline and setting for this game, so it is not in continuity with the tabletop RPG. It may be more accurately described as a game loosely based on&nbsp;<em>Shadowrun.</em>"</p>

<p>In September 2007, Microsoft closed FASA Studios and licensed the&nbsp;<em>Shadowrun</em> electronic entertainment rights to Smith &amp; Tinker, a company owned by&nbsp;<a title="Jordan Weisman" href="https://en.wikipedia.org/wiki/Jordan_Weisman">Jordan Weisman</a>, one of the original creators of&nbsp;<em>Shadowrun.</em> In 2012, Weisman's company <a title="Harebrained Schemes" href="https://en.wikipedia.org/wiki/Harebrained_Schemes">Harebrained Schemes</a> launched a&nbsp;<a title="Kickstarter" href="https://en.wikipedia.org/wiki/Kickstarter">Kickstarter</a> campaign to fund the development of&nbsp;<em><a title="Shadowrun Returns" href="https://en.wikipedia.org/wiki/Shadowrun_Returns">Shadowrun Returns</a></em>, a 3D turn-based single player role-playing video game. Approximately 1.8 million US dollars were pledged, four times more than the $400,000 goal.<sup id="cite_ref-17" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-17">[15]</a></sup>&nbsp;<em><a title="Shadowrun Returns" href="https://en.wikipedia.org/wiki/Shadowrun_Returns">Shadowrun Returns</a></em> was released on July 25, 2013. An expansion for&nbsp;<em>Shadowrun Returns</em> named&nbsp;<em><a title="Shadowrun: Dragonfall" href="https://en.wikipedia.org/wiki/Shadowrun:Dragonfall">Shadowrun: Dragonfall</a></em> was created as a stretch goal, and then later re-released as a standalone game called&nbsp;<em>Shadowrun: Dragonfall - Director's Cut</em>. In January 2015, Harebrained Schemes launched another Kickstarter to fund <em><a title="Shadowrun: Hong Kong" href="https://en.wikipedia.org/wiki/Shadowrun:Hong_Kong">Shadowrun: Hong Kong</a></em>, which was released August 2015. Jan Wagner's Cliffhanger Productions also ran a successful Kickstarter campaign for an online 3D&nbsp;<a title="Turn-based strategy" href="https://en.wikipedia.org/wiki/Turn-based_strategy">turn-based strategy</a>&nbsp;<a title="Role-playing video game" href="https://en.wikipedia.org/wiki/Role-playing_video_game">role-playing video game</a> that can be played either alone or with other players. On 14 August 2012, the campaign was funded at $558,863. The game was due to be released at the end of 2013 as&nbsp;<em>Shadowrun Online</em>,<sup id="cite_ref-18" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-18">[16]</a></sup> but was actually released in April 2015 as&nbsp;<em><a title="Shadowrun Chronicles: Boston Lockdown" href="https://en.wikipedia.org/wiki/Shadowrun_Chronicles:_Boston_Lockdown">Shadowrun Chronicles: Boston Lockdown</a></em>.<sup id="cite_ref-19" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-19">[17]</a></sup></p>

<p>Chronology of&nbsp;<em>Shadowrun</em> video games:</p>

<ul>

<li>1993 &ndash;&nbsp;<a title="Shadowrun (1993 video game)" href="https://en.wikipedia.org/wiki/Shadowrun_(1993_video_game)"><em>Shadowrun</em></a>&nbsp;(Beam Software; SNES)</li>

<li>1994 &ndash;&nbsp;<a title="Shadowrun (1994 video game)" href="https://en.wikipedia.org/wiki/Shadowrun_(1994_video_game)"><em>Shadowrun</em></a>&nbsp;(BlueSky Software; Genesis/Mega Drive)</li>

<li>1996 &ndash;&nbsp;<a title="Shadowrun (1996 video game)" href="https://en.wikipedia.org/wiki/Shadowrun_(1996_video_game)"><em>Shadowrun</em></a>&nbsp;(Group SNE; Sega/Mega CD)</li>

<li>2007 &ndash;&nbsp;<a title="Shadowrun (2007 video game)" href="https://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)"><em>Shadowrun</em></a>&nbsp;(FASA Interactive; Windows and Xbox 360)</li>

<li>2013 &ndash;&nbsp;<em><a title="Shadowrun Returns" href="https://en.wikipedia.org/wiki/Shadowrun_Returns">Shadowrun Returns</a></em>&nbsp;(Harebrained Schemes; Windows, Linux, Mac, iOS and Android tablets)</li>

<li>2014 &ndash;&nbsp;<em><a title="Shadowrun: Dragonfall" href="https://en.wikipedia.org/wiki/Shadowrun:_Dragonfall">Shadowrun: Dragonfall</a></em>&nbsp;(Harebrained Schemes; Windows, Linux, Mac, iOS and Android tablets)</li>

<li>2015 &ndash;&nbsp;<em><a title="Shadowrun Chronicles: Boston Lockdown" href="https://en.wikipedia.org/wiki/Shadowrun_Chronicles:Boston_Lockdown">Shadowrun Chronicles: Boston Lockdown</a></em>&nbsp;(Cliffhanger Productions; Windows, Linux, Mac, Ouya, iOS and Android tablets, all desktop browsers via the&nbsp;<a title="Unity (game engine)" href="https://en.wikipedia.org/wiki/Unity(game_engine)">Unity Web Player</a>)</li>

<li>2015 &ndash;&nbsp;<em><a title="Shadowrun: Hong Kong" href="https://en.wikipedia.org/wiki/Shadowrun:_Hong_Kong">Shadowrun: Hong Kong</a></em>&nbsp;(Harebrained Schemes; Windows, Linux, Mac)</li>

</ul>

<h2><span id="Reception" class="mw-headline">Reception</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Reception" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=17">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<p><a title="Lester W. Smith" href="https://en.wikipedia.org/wiki/Lester_W._Smith">Lester W. Smith</a> reviewed&nbsp;<em>Shadowrun</em> in&nbsp;<em><a class="mw-redirect" title="Space Gamer" href="https://en.wikipedia.org/wiki/Space_Gamer">Space Gamer</a></em> Vol. II No. 2.<sup id="cite_ref-SG_20-0" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-SG-20">[18]</a></sup> Smith commented that "In&nbsp;<em>Shadowrun</em> is a very visual game system. That is, it encourages imagery and role-playing, without bogging down in overly dry rules."<sup id="cite_ref-SG_20-1" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-SG-20">[18]</a></sup></p>

<p><em>Shadowrun</em> was ranked 8th in the 1996 reader poll of&nbsp;<em>Arcane</em> magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "<em>Shadowrun's</em> strength lies in the cleverly designed background, which creates a unique setting that actually works and is continually evolving. It also ties in with FASA's other main system, <em>Earthdawn</em>&nbsp;- while&nbsp;<em>Shadowrun</em> is the future,&nbsp;<em>Earthdawn</em> is the past of the same world. Between the two a fascinating universe has been created, offering a great deal of potential for all styles of play."<sup id="cite_ref-Arcane14_21-0" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-Arcane14-21">[19]</a></sup></p>

<p><a title="Steven S. Long" href="https://en.wikipedia.org/wiki/Steven_S._Long">Steven S. Long</a> comments: "<em>Shadowrun</em> second edition belongs on the list of best hobby games because it so superbly integrates the gaming-specific material with the setting information. In doing so it satisfies what many gamers see as their twin needs: hard-and-fast rules that make gameplay fun; and an immersive setting that enhances the gaming experience, rather than detracting from it."<sup id="cite_ref-HG_22-0" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-HG-22">[20]</a></sup></p>

<h3><span id="Awards" class="mw-headline">Awards</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Awards" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=18">edit</a><span class="mw-editsection-bracket">]</span></span></h3>

<p>The&nbsp;<em>Shadowrun</em> role-playing game, various expansions, the short story anthology&nbsp;<em>Spells &amp; Chrome</em>, and a&nbsp;<a title="Shadowrun: The Trading Card Game" href="https://en.wikipedia.org/wiki/Shadowrun:_The_Trading_Card_Game"><em>Shadowrun</em> collectible card game</a> have won&nbsp;<a title="Origins Award" href="https://en.wikipedia.org/wiki/Origins_Award">Origins Awards</a>.<sup id="cite_ref-23" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-23">[21]</a></sup><sup id="cite_ref-24" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-24">[22]</a></sup> The 4th edition also won the&nbsp;<a class="mw-redirect" title="ENnies" href="https://en.wikipedia.org/wiki/ENnies">ENnie Awards</a> for Best Rules as well as for Best Product in 2006.<sup id="cite_ref-25" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-25">[23]</a></sup> In 2010,&nbsp;<em>Shadowrun &ndash; 20th Anniversary Edition</em> won three silver ENnies: Best Interior Art, Best Production Values and Best Game.<sup id="cite_ref-26" class="reference"><a href="https://en.wikipedia.org/wiki/Shadowrun#cite_note-26">[24]</a></sup></p>

<h2><span id="Reviews" class="mw-headline">Reviews</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Reviews" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=19">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<ul>

<li><em><a title="Challenge (game magazine)" href="https://en.wikipedia.org/wiki/Challenge_(game_magazine)">Challenge</a></em>&nbsp;#41 (1989)</li>

<li><em><a class="mw-redirect" title="White Wolf (magazine)" href="https://en.wikipedia.org/wiki/White_Wolf_(magazine)">White Wolf</a></em>&nbsp;#17 (1989)</li>

<li><em><a class="mw-redirect" title="White Wolf (magazine)" href="https://en.wikipedia.org/wiki/White_Wolf_(magazine)">White Wolf</a></em>&nbsp;#33 (Sept./Oct., 1992)</li>

</ul>

<h2><span id="Notes" class="mw-headline">Notes</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: Notes" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=20">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<div class="reflist">

<div class="mw-references-wrap">

<ol class="references">

<li id="cite_note-when-2"><span class="mw-cite-backlink">&nbsp;<a href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-when_2-0"><span class="cite-accessibility-label">Jump up to:</span><sup><em><strong>a</strong></em></sup></a>&nbsp;<a href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-when_2-1"><sup><em><strong>b</strong></em></sup></a>&nbsp;<a href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-when_2-2"><sup><em><strong>c</strong></em></sup></a></span>&nbsp;<span class="reference-text">The First and Second Edition books were set 61 years in the future from their release dates (giving the game an original start date of 2050). This was bumped up to 65 years for the Fourth Edition. Fifth Edition is set in 2075, 62 years in the future.</span></li>

<li id="cite_note-3"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-3"></a></strong></span>&nbsp;<span class="reference-text">See&nbsp;<a title="2012 phenomenon" href="https://en.wikipedia.org/wiki/2012_phenomenon">2012 phenomenon</a>.</span></li>

</ol>

</div>

</div>

<h2><span id="References" class="mw-headline">References</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: References" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=21">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

<div class="reflist columns references-column-width">

<ol class="references">

<li id="cite_note-CatalystYearOfShadowrun-1"><span class="mw-cite-backlink">&nbsp;<a href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-CatalystYearOfShadowrun_1-0"><span class="cite-accessibility-label">Jump up to:</span><sup><em><strong>a</strong></em></sup></a>&nbsp;<a href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-CatalystYearOfShadowrun_1-1"><sup><em><strong>b</strong></em></sup></a>&nbsp;<a href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-CatalystYearOfShadowrun_1-2"><sup><em><strong>c</strong></em></sup></a></span>&nbsp;<span class="reference-text"><cite class="citation web">Bills, Randall.&nbsp;<a class="external text" href="http://www.catalystgamelabs.com/2012/12/21/the-year-of-shadowrun/" rel="nofollow">"The Year of Shadowrun"</a>. Catalyst Game Labs<span class="reference-accessdate">. Retrieved <span class="nowrap">21 December</span> 2012</span>.</cite></span></li>

<li id="cite_note-4"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-4"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://community.seattletimes.nwsource.com/archive/?date=20030624&amp;slug=bizbriefs24" rel="nofollow">"Topps will buy WizKids in cash deal"</a>. Community.seattletimes.nwsource.com. 24 June 2003<span class="reference-accessdate">. Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-5"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-5"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://www.catalystgamelabs.com/shadowrun/" rel="nofollow">"Shadowrun at Catalyst Game Labs"</a>. Catalystgamelabs.com.<span class="reference-accessdate"> Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-6"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-6"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web">Catalyst Game Labs.&nbsp;<a class="external text" href="https://www.facebook.com/SRMissions/" rel="nofollow">"Official Shadowrun Site: Shadowrun Missions"</a><span class="reference-accessdate">. Retrieved&nbsp;<span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-7"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-7"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web">Shadowrun:Crossfire.&nbsp;<a class="external text" href="http://boardgamegeek.com/boardgame/135382/shadowrun-crossfire" rel="nofollow">"Shadowrun:Crossfire on Board Game Geek Site: BoardGameGeek"</a><span class="reference-accessdate">. Retrieved&nbsp;<span class="nowrap">29 December</span> 2014</span>.</cite></span></li>

<li id="cite_note-8"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-8"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web">Maleficent Rea (26 July 2013).&nbsp;<a class="external text" href="https://venturebeat.com/2013/07/26/shadowrun-returns-review/" rel="nofollow">"Shadowrun Returns needs to curtail its nostalgia (review)"</a>. Venturebeat.com.<span class="reference-accessdate"> Retrieved <span class="nowrap">19 March</span> 2014</span>.</cite></span></li>

<li id="cite_note-9"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-9"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://williamgibsonblog.blogspot.com/2003_05_01_archive.html" rel="nofollow">"William Gibson"</a>. Williamgibsonblog.blogspot.com.<span class="reference-accessdate"> Retrieved <span class="nowrap">19 March</span> 2014</span>.</cite></span></li>

<li id="cite_note-10"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-10"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="https://web.archive.org/web/20070627074200/http://www.peak.sfu.ca/the-peak/98-3/issue7/gibson.html" rel="nofollow">"The peak (19/10/1998) arts: Cyberpunk on screen &ndash; William Gibson speaks"</a>. Web.archive.org. Archived from&nbsp;<a class="external text" href="http://www.peak.sfu.ca/the-peak/98-3/issue7/gibson.html" rel="nofollow">the original</a>on 27 June 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-11"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-11"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation news"><a class="external text" href="http://news.bbc.co.uk/2/hi/uk_news/northern_ireland/6425333.stm" rel="nofollow">"UK | Northern Ireland | Elf defence for 'lingerie thief'"</a>. BBC News. 6 March 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-12"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-12"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation news"><a class="external text" href="https://www.theregister.co.uk/2007/05/22/magical_elf_jailed/" rel="nofollow">"Magical elf jailed for lifting women's knickers"</a>. The Register. 22 May 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">25 August</span> 2013</span>.</cite></span></li>

<li id="cite_note-13"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-13"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://catalystgamelabs.com/2008/06/27/catalyst-game-labs-bring-classic-battletech-shadowrun-and-mechwarrior-novels-back-to-bookstores/" rel="nofollow">"Catalystgamelabs.com"</a>. Catalystgamelabs.com. 27 June 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-RPGNow-14"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-RPGNow_14-0"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://www.rpgnow.com/product/107953/Shadowrun-Novella-Neat" rel="nofollow">"RPGNow: Shadowrun: Novella: Neat"</a>. RPGNow.<span class="reference-accessdate"> Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-Catalyst_Year_Of_Shadowrun_Announcement-15"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-Catalyst_Year_Of_Shadowrun_Announcement_15-0"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web">Bills, Randall.&nbsp;<a class="external text" href="http://cdn.shadowruntabletop.com/wp-content/uploads/2013/02/SR5-Announcement-Update.pdf" rel="nofollow">"The Year of Shadowrun"</a>&nbsp;<span class="cs1-format">(PDF)</span>. Catalyst Game Labs<span class="reference-accessdate">. Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-16"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-16"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://www.hardcoregaming101.net/shadowrun/shadowrun2.htm" rel="nofollow">"Hardcore Gaming 101: Shadowrun"</a>.&nbsp;<em>www.hardcoregaming101.net.</em></cite></span></li>

<li id="cite_note-17"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-17"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://www.kickstarter.com/projects/1613260297/shadowrun-returns" rel="nofollow">"Shadowrun Returns"</a>. Kickstarter.<span class="reference-accessdate"> Retrieved <span class="nowrap">30 April</span> 2012</span>.</cite></span></li>

<li id="cite_note-18"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-18"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="https://www.facebook.com/permalink.php?story_fbid=493454340742047&amp;id=170199826400835" rel="nofollow">"Shadowrun Online"</a>. Facebook.<span class="reference-accessdate"> Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

<li id="cite_note-19"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-19"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://www.nordicgames.at/index.php/article/shadowrun_online_renamed_to_shadowrun_chronicles_boston_lockdown" rel="nofollow">"Shadowrun Online renamed to Shadowrun Chronicles: Boston Lockdown"</a>.&nbsp;<a title="Nordic Games" href="https://en.wikipedia.org/wiki/Nordic_Games">Nordic Games</a>. 3 March 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">12 July2015.</span></span></cite></span></li>

<li id="cite_note-SG-20"><span class="mw-cite-backlink">&nbsp;<a href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-SG_20-0"><span class="cite-accessibility-label">Jump up to:</span><sup><em><strong>a</strong></em></sup></a>&nbsp;<a href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-SG_20-1"><sup><em><strong>b</strong></em></sup></a></span>&nbsp;<span class="reference-text"><cite class="citation journal"><a title="Lester W. Smith" href="https://en.wikipedia.org/wiki/Lester_W.Smith">Smith, Lester W.</a>&nbsp;(October&ndash;November 1989). "A Review of Shadowrun".&nbsp;<em><a class="mw-redirect" title="Space Gamer" href="https://en.wikipedia.org/wiki/Space_Gamer">Space Gamer</a></em>.&nbsp;<a title="3W (company)" href="https://en.wikipedia.org/wiki/3W(company)">World Wide Wargames</a>.&nbsp;<strong>2</strong>&nbsp;(2): 43&ndash;45.</cite></span></li>

<li id="cite_note-Arcane14-21"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-Arcane14_21-0"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation journal">Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".&nbsp;<em>Arcane</em>. <a title="Future plc" href="https://en.wikipedia.org/wiki/Future_plc">Future Publishing</a>&nbsp;(14): 25&ndash;35.</cite></span></li>

<li id="cite_note-HG-22"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-HG_22-0"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation book"><a title="Steven S. Long" href="https://en.wikipedia.org/wiki/Steven_S._Long">Long, Steve</a>&nbsp;(2007). "Shadowrun". In&nbsp;<a title="James Lowder" href="https://en.wikipedia.org/wiki/James_Lowder">Lowder, James</a>&nbsp;(ed.).&nbsp;<em>Hobby Games: The 100 Best</em>. <a title="Green Ronin Publishing" href="https://en.wikipedia.org/wiki/Green_Ronin_Publishing">Green Ronin Publishing</a>. pp. 273&ndash;275.&nbsp;<a title="International Standard Book Number" href="https://en.wikipedia.org/wiki/International_Standard_Book_Number">ISBN</a>&nbsp;<a title="Special:BookSources/978-1-932442-96-0" href="https://en.wikipedia.org/wiki/Special:BookSources/978-1-932442-96-0"><bdi>978-1-932442-96-0</bdi></a>.</cite></span></li>

<li id="cite_note-23"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-23"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://gama.org/origins-awards/sample-page/the-2010-origins-awards/" rel="nofollow">"GAMA | The 37th Annual Origins Awards"</a><span class="reference-accessdate">. Retrieved&nbsp;<span class="nowrap">3 July2019.</span></span></cite></span></li>

<li id="cite_note-24"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-24"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://gama.org/origins-awards/sample-page/origins-awards-winners-the-1990s/the-1997-origins-awards/" rel="nofollow">"GAMA | The 1997 Origins Awards"</a><span class="reference-accessdate">. Retrieved&nbsp;<span class="nowrap">3 July</span> 2019</span>.</cite></span></li>

<li id="cite_note-25"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-25"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://www.ennie-awards.com/blog/about-us/2006-noms-and-winners/" rel="nofollow">"2006 Noms and Winners"</a>.&nbsp;<em>ENnie Awards</em>. 24 August 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">3 July</span> 2019</span>.</cite></span></li>

<li id="cite_note-26"><span class="mw-cite-backlink"><strong><a title="Jump up" href="https://en.wikipedia.org/wiki/Shadowrun#cite_ref-26"></a></strong></span>&nbsp;<span class="reference-text"><cite class="citation web"><a class="external text" href="http://www.ennie-awards.com/blog/?page_id=1055" rel="nofollow">"2010 Ennies Awards Noms and Winners"</a>. Ennie-awards.com.<span class="reference-accessdate"> Retrieved <span class="nowrap">25 July</span> 2013</span>.</cite></span></li>

</ol>

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<h2><span id="External_links" class="mw-headline">External links</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a title="Edit section: External links" href="https://en.wikipedia.org/w/index.php?title=Shadowrun&amp;action=edit&amp;section=22">edit</a><span class="mw-editsection-bracket">]</span></span></h2>

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<td class="mbox-text plainlist">Wikimedia Commons has media related to&nbsp;<em><strong><a class="extiw" title="commons:Category:Shadowrun (tabletop RPG)" href="https://commons.wikimedia.org/wiki/Category:Shadowrun_(tabletop_RPG)">Shadowrun (tabletop RPG)</a></strong></em>.</td>

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<ul>

<li><a class="external text" href="http://www.shadowrun.com/" rel="nofollow">Official&nbsp;<em>Shadowrun</em> universe website</a></li>

<li><a class="external text" href="http://www.shadowruntabletop.com/" rel="nofollow">Official&nbsp;<em>Shadowrun</em> tabletop website</a></li>

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<div id="List_of_books"><a title="List of Shadowrun books" href="https://en.wikipedia.org/wiki/List_of_Shadowrun_books">List of books</a></div>

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<li><a title="Shadowrun (1993 video game)" href="https://en.wikipedia.org/wiki/Shadowrun_(1993_video_game)"><em>Shadowrun</em></a>&nbsp;(1993)</li>

<li><a title="Shadowrun (1994 video game)" href="https://en.wikipedia.org/wiki/Shadowrun_(1994_video_game)"><em>Shadowrun</em></a>&nbsp;(1994)</li>

<li><a title="Shadowrun (1996 video game)" href="https://en.wikipedia.org/wiki/Shadowrun_(1996_video_game)"><em>Shadowrun</em></a>&nbsp;(1996)</li>

<li><a title="Shadowrun (2007 video game)" href="https://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)"><em>Shadowrun</em></a>&nbsp;(2007)</li>

<li><em><a title="Shadowrun Returns" href="https://en.wikipedia.org/wiki/Shadowrun_Returns">Shadowrun Returns</a></em></li>

<li><em><a title="Shadowrun: Dragonfall" href="https://en.wikipedia.org/wiki/Shadowrun:_Dragonfall">Shadowrun: Dragonfall</a></em></li>

<li><em><a title="Shadowrun Chronicles: Boston Lockdown" href="https://en.wikipedia.org/wiki/Shadowrun_Chronicles:_Boston_Lockdown">Shadowrun Chronicles: Boston Lockdown</a></em></li>

<li><em><a title="Shadowrun: Hong Kong" href="https://en.wikipedia.org/wiki/Shadowrun:_Hong_Kong">Shadowrun: Hong Kong</a></em></li>

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<li><em><a title="Shadowrun Duels" href="https://en.wikipedia.org/wiki/Shadowrun_Duels">Shadowrun Duels</a></em></li>

<li><em><a title="Shadowrun: The Trading Card Game" href="https://en.wikipedia.org/wiki/Shadowrun:_The_Trading_Card_Game">Shadowrun: The Trading Card Game</a></em></li>

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<li><a title="FASA" href="https://en.wikipedia.org/wiki/FASA">FASA</a>&nbsp;

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<li><a title="FASA Studio" href="https://en.wikipedia.org/wiki/FASA_Studio">FASA Studio</a></li>

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<li><a title="WizKids" href="https://en.wikipedia.org/wiki/WizKids">WizKids</a></li>

<li><a title="Fantasy Productions" href="https://en.wikipedia.org/wiki/Fantasy_Productions">FanPro</a></li>

<li><a title="Catalyst Game Labs" href="https://en.wikipedia.org/wiki/Catalyst_Game_Labs">Catalyst Game Labs</a></li>

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<li><span class="nowrap"><a title="Biblioth&egrave;que nationale de France" href="https://en.wikipedia.org/wiki/Biblioth%C3%A8que_nationale_de_France">BNF</a>:&nbsp;<span class="uid"><a class="external text" href="https://catalogue.bnf.fr/ark:/12148/cb167370711" rel="nofollow">cb167370711</a>&nbsp;<a class="external text" href="https://data.bnf.fr/ark:/12148/cb167370711" rel="nofollow">(data)</a></span></span></li>

<li><span class="nowrap"><a title="Library of Congress Control Number" href="https://en.wikipedia.org/wiki/Library_of_Congress_Control_Number">LCCN</a>:&nbsp;<span class="uid"><a class="external text" href="https://id.loc.gov/authorities/subjects/sh95005576" rel="nofollow">sh95005576</a></span></span></li>

<li><span class="nowrap"><a title="Virtual International Authority File" href="https://en.wikipedia.org/wiki/Virtual_International_Authority_File">VIAF</a>:&nbsp;<span class="uid"><a class="external text" href="https://viaf.org/viaf/184488524" rel="nofollow">184488524</a></span></span></li>

<li><span class="nowrap"><a class="mw-redirect" title="WorldCat Identities" href="https://en.wikipedia.org/wiki/WorldCat_Identities">WorldCat Identities</a>&nbsp;(via VIAF):&nbsp;<a class="external text" href="https://www.worldcat.org/identities/containsVIAFID/184488524" rel="nofollow">184488524</a></span></li>

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<li><a title="Category:Campaign settings" href="https://en.wikipedia.org/wiki/Category:Campaign_settings">Campaign settings</a></li>

<li><a title="Category:Cyberpunk role-playing games" href="https://en.wikipedia.org/wiki/Category:Cyberpunk_role-playing_games">Cyberpunk role-playing games</a></li>

<li><a title="Category:Dark fantasy role-playing games" href="https://en.wikipedia.org/wiki/Category:Dark_fantasy_role-playing_games">Dark fantasy role-playing games</a></li>

<li><a title="Category:Dystopian fiction" href="https://en.wikipedia.org/wiki/Category:Dystopian_fiction">Dystopian fiction</a></li>

<li><a title="Category:Fantasy worlds" href="https://en.wikipedia.org/wiki/Category:Fantasy_worlds">Fantasy worlds</a></li>

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<li><a title="Category:Shadowrun" href="https://en.wikipedia.org/wiki/Category:Shadowrun">Shadowrun</a></li>

<li><a title="Category:Science fantasy role-playing games" href="https://en.wikipedia.org/wiki/Category:Science_fantasy_role-playing_games">Science fantasy role-playing games</a></li>

<li><a title="Category:Role-playing games introduced in 1989" href="https://en.wikipedia.org/wiki/Category:Role-playing_games_introduced_in_1989">Role-playing games introduced in 1989</a></li>

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<li><a title="Category:Artificial intelligence in fiction" href="https://en.wikipedia.org/wiki/Category:Artificial_intelligence_in_fiction">Artificial intelligence in fiction</a></li>

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