03 - Derivative formulas through geometry
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A few derivative formulas, such as the power rule and the derivative of sine, demonstrated with geometric intuition. Brought to you by you: http://3b1b.co/eoc3-thanksAnd by Brilliant: https://brilliant.org/3b1bGreat video by Think Twice showing this geometric view of the derivative of sin(x)Music:[https://vincerubinetti.bandcamp.com/a...](https://youtu.be/R4o7sraVMZg)Music:https://vincerubinetti.bandcamp.com/a...------------------ 3blue1brown is a channel about animating math, in all senses of the word animate. And you know the drill with YouTube, if you want to stay posted about new videos, subscribe, and click the bell to receive notifications (if you're into that). If you are new to this channel and want to see more, a good place to start is this playlist: http://3b1b.co/recommendedVarious social media stuffs: Website: https://www.3blue1brown.comTwitter: https://twitter.com/3Blue1BrownPatreon: https://patreon.com/3blue1brownFacebook: https://www.facebook.com/3blue1brownReddit: https://www.reddit.com/r/3Blue1Brown
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Now that we've seen what a derivative means, and what it has to do with rates of change.
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Our next step is to learn how to actually compute these guys, as in if I give you some kind of function
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with an explicit formula you'd want to be able to find what the formula for its derivative is.
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Maybe it's obvious, but I think it's worth stating explicitly why this is an important thing
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to be able to do. Why much of a calculus students time ends up going towards grappling with
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derivatives of abstract functions rather than thinking about concrete rate of change problems,
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Is because a lot of real-world phenomena. The sort of things that we want to use calculus
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to analyze are modeled using polynomials, trigonometric functions, exponential's
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and other pure functions like that. So if you build up some fluency with the ideas
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of rates of change for those kinds of pure abstract functions. It gives you a language to more
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readily talk about the rates at which things change in concrete situations that you might be
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using calculus to model. But it is way too easy for this process to feel like just memorizing a list
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of rules. And if that happens, if you get that feeling it's all so easy to lose sight of the fact that
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derivatives are fundamentally about just looking at tiny changes to some quantity,
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and how that relates to a resulting tiny change in another quantity. So in this video
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and in the next one, my aim is to show you how you can think about a few of these rules intuitively
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and geometrically. And I really want to encourage you to never forget that tiny nudges
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are at the heart of derivatives. let's start with a simple function like f(x) = x2, what if I asked
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you it's derivative. That is if you were to look at some value x like x = 2 and compare it to a value
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slightly bigger, just dx bigger. What's the corresponding change in the value of the
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function df, and in particular what's df divided by dx - The rate at which this function is changing
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per unit change in x as a first step for intuition. We know that you can think of this ratio df/dx
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as the slope of a tangent line to the graph of x2, and from that you can see that the slope
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generally increases as x increases. At 0 the tangent line is flat so the slope is 0 at x = 1.
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That's something a bit steeper at x = 2, it's steeper still but looking at graphs isn't generally the
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best way to understand the precise formula for a derivative, for that it's best to take
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a more literal look at what x2 actually means. And in this case let's go ahead and picture a square
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whose side length is x if you increase x by some tiny nudge, some little dx.
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What's the resulting change in the area of that square, that slight change, in area
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is what df means in this context. It's the tiny increase to the value of f(x) = x2 caused by
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increasing x by that tiny nudge dx. Now you can see that there's three new bits of area in this diagram, two thin
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rectangles and a miniscule square. The two thin rectangles each have side lengths of x and dx
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so they account for two times x * dx units of new area. For example let's say x was 3 and dx was 0.01.
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Then that new area from these two thin rectangles would be 2 * 3 * 0.01 which is 0.06,
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about 6 times the size of dx. That little square there has an area of dx2, but you should
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think of that as being really tiny, negligibly tiny. For example, if dx was 0.01, that would be only 0.0001.
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And keep in mind, I'm drawing DX with a fair bit of width here just so we can actually
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see it, but always remember - in principle dx should be thought of as a truly tiny amount
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and for those truly tiny amounts. A good rule of thumb is that you can ignore anything that includes a dx
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raised to a power greater than 1. That is a tiny change squared is a negligible change what this leaves us with
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is that df is just some multiple of dx, and that multiple 2x which you could also write as df/dx
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is the derivative of x2. For example, if you were starting at x = 3, then as you slightly increase x
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the rate of change in the area per unit change in length added dx2/dx would be 2 * 3 or 6.
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And if instead you were starting at x = 5, the rate of change would be ten units of area per unit change in x.
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Let's go ahead and try a different simple function f(x) = x3. This is going to be the geometric view
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of the stuff that I went through algebraically in the last video. What's nice here is that we can think of x3
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as the volume of an actual cube, whose side lengths are x. And when you increase x by a tiny nudge, a tiny dx
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the resulting increase in volume is what I have here in yellow. That represents all the volume in a cube
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with side lengths x plus dx. That's not already in the original cube, the one with side length x.
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It's nice to think of this new volume as broken up into multiple components, but almost all of it comes
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from these three square faces, or set a little more precisely as dx approaches zero.
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Precisely as dx approaches zero, those three squares comprise a portion closer and closer to 100%
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of that new yellow volume. Each of those thin squares has a volume of x2 * dx,
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the area of the face times that little thickness dx. So in total this gives us 3x2 dx of volume change.
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And to be sure there are other slivers of volume here, along the edges, and that tiny one in the corner. But all
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of that volume is going to be proportional to dx2 or dx3 so we can safely ignore them.
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Again this is ultimately because they're going to be divided by dx, and if there's still any dx remaining
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then those terms aren't going to survive the process of letting dx approach 0. What this means is
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that the derivative of x3, the rate at which x3 changes per unit change of x is 3x2.
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What that means in terms of graphical intuition is that the slope of the graph of x3
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at every single point x is exactly 3x2. And reasoning about that slope, it should make sense
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that this derivative is high on the left, and then zero at the origin, and then high again as you move to the right.
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But just thinking in terms of the graph would never have landed us on the precise quantity 3x2.
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For that we had to take a much more direct look at what x3 actually means now in practice.
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You wouldn't necessarily think of the square every time you're taking the derivative of x2. Nor would
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you necessarily think of this cube whenever you're taking the derivative of x3, both of them fall under a pretty
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recognizable pattern for polynomial terms the derivative of x4 turns out to be 4x3. The derivative
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of x5 is 5x4. The derivative of x to the n for any power n is nx(n-1).
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This right here is what's known in the business as the power rule. In practice
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we all quickly just get jaded and think about this symbolically as the exponent
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hopping down in front leaving behind one less than itself. Rarely pausing to think about the
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geometric delights that underlie these derivatives. That's the kind of thing
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that happens when these tend to fall in the middle of much longer computations.
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But rather than tracking it all off to symbolic patterns let's just take a moment and think about why this works.
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For powers beyond just 2 and 3 when you nudge that input x, increasing it slightly to x + dx, working out the
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exact value of that nudged output would involve multiplying together these n separate x + dx terms.
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The full expansion would be really complicated but part of the point of derivatives is that most of that
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complication can be ignored. The first term in your expansion is xn, this is analogous to the
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area of the original square or the volume of the original cube from our previous examples.
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For the next terms in the expansion, you can choose mostly x's with a single dx since there are
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n radicals from which you could have chosen that single dx. This gives us n separate terms all of which include
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n-1 x's times a dx giving a value of x(n-1) times dx. This is analogous to how the majority of
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the new area in the square came from those two bars each with area x * dx,
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or how the bulk of the new volume in the cube came from those three thin squares.
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Each of which had a volume of x2 times dx. There will be many other terms of this expansion
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but all of them are just going to be some multiple of dx2 so we can safely ignore them.
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And what that means is that all but a negligible portion of the increase in the output
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comes from n copies of this x to the (n-1) * dx - that's what it means.
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For the derivative of xn to be n * x(n-1) and even though, like I said in practice, you'll find
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yourself performing this derivative quickly and symbolically imagining the exponent,
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hopping down to the front. Every now and then it's nice to just step back and remember why these rules work.
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Not just because it's pretty, and not just because it helps remind us that math actually makes sense
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and isn't just a pile of formulas to memorize. But because it flexes that very important muscle of
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thinking about derivatives in terms of tiny nudges. As another example think of the function f(x) = 1/x.
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Now, on the one hand you could just blindly try applying the power rule since 1/x
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is the same as writing x(-1). That would involve letting the negative 1 hop down in front
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leaving behind 1 less than itself which is -2. But let's have some fun and see if we can reason about this
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geometrically rather than just plugging it through some formula. The value 1/x is asking what number
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multiplied by x equals 1, so here's how I'd like to visualize it - imagine a little
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rectangular puddle of water sitting in two dimensions whose area is 1, and let's say that its width is x.
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Which means that the height has to be 1/x since the total area of it is 1, so if x was
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stretched out to 2 then that height is forced down to 1/2 and if you increased x up to 3
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then the other side has to be squished down to 1/3 this is a nice way to think about the graph of 1/x.
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By the way, if you think of this with x of the puddle as being in the xy plane then that corresponding output 1/x,
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the height of the graph above that point is whatever the height of your puddle has to be to maintain an area of 1.
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So with this visual in mind for the derivative, imagine nudging up that value of x by some tiny amount,
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some tiny dx. How must the height of this rectangle change so that the area of the puddle remains
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constant at 1 - That is increasing the width by dx, add some new area to the right here so the puddle
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has to decrease in height by some d(1/x) so that the area lost off of that top cancels out the area gained.
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You should think of that d(1/x) as being a negative amount. By the way since it's decreasing the height
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of the rectangle and you know what I'm
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going to leave the last few steps here
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for you for you to pause and ponder and
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work out an ultimate expression and once
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you reason out what D of 1 over X / DX
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should be I want you to compare it to
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what you would have gotten if you had
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just blindly applied the power rule
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purely symbolically
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to
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X to the negative one and while I'm
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encouraging a deposit ponder here's
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another fun challenge if you're feeling
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up to it see if you can reason through
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what the derivative of the square root
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of x should be
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to finish things off I want to tackle
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one more type of function trigonometric
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functions and in particular let's focus
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on the sine function so for this section
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I'm going to assume that you're already
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familiar with how to think about trig
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functions using the unit circle the
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circle with the radius one centered at
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the origin
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for a given value of theta like say zero
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point eight you imagine yourself walking
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around the circle starting from the
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rightmost point until you've traversed
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that distance of zero point eight in arc
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length this is the same thing as saying
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that the angle right here is exactly
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theta radians
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since the circle has a radius of one
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then what sine of theta means is the
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height of that point above the x-axis
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and as your theta value increases and
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you walk around the circle your height
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Bob's up and down between negative one
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and one so when you graph sine of theta
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versus theta you get this wave pattern
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the quintessential wave pattern
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and just from looking at this graph we
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can start to get a feel for the shape of
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the derivative of the sine the slope at
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zero is something positive since sine of
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theta is increasing there and as we move
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to the right and sine of theta
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approaches its peak that slope goes down
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to zero then the slope is negative for a
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little while while the sine is
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decreasing before coming back up to zero
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as the sine graph levels out and as you
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continue thinking this through and
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drawing it out if you're familiar with
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the graph of trig functions you might
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guess that this derivative graph should
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be exactly cosine of theta since all the
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peaks and valleys line up perfectly with
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where the peaks and valleys for the
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cosine function should be and spoiler
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alert the derivative is in fact the
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cosine of theta but aren't you a little
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curious about why it's precisely cosine
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of theta I mean you could have all sorts
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of functions with peaks and valleys at
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the same points that have roughly the
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same shape but who knows maybe the
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derivative of sine could have turned out
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to be some entirely new type of function
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that just happens to have a similar
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shape well just like the previous
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examples a more exact understanding of
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the derivative requires looking at what
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the function actually represents rather
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than looking at the graph of the
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function so think back to that walk
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around the unit circle having traversed
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an arc with length theta and thinking
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about sine of theta as the height of
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that point
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now zoom in to that point on the circle
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and consider a slight nudge of D theta
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along their circumference a tiny step in
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your walk around the unit circle how
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much does that tiny step change the sign
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of theta how much does this increase D
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theta of arc length increase the height
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above the x-axis
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well zoomed in close enough the circle
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basically looks like a straight line in
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this neighborhood so let's go ahead and
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think of this right triangle where the
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hypotenuse of that right triangle
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represents the nudge D theta along the
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circumference and that left side here
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represents the change in height the
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resulting D sine of theta now this tiny
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triangle is actually similar to this
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larger triangle here with the defining
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angle theta and whose hypotenuse is the
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radius of the circle with length one
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specifically this little angle right
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here is precisely equal to theta radians
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now think about what the derivative of
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sine is supposed to mean it's the ratio
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between that D sine of theta the tiny
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change to the height divided by D theta
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the tiny change to the input of the
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function and from the picture we can see
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that that's the ratio between the length
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of the side adjacent to the angle theta
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divided by the hypotenuse well let's see
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adjacent divided by hypotenuse that's
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exactly what the cosine of theta means
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that's the definition of the cosine
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so this gives us two different really
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nice ways of thinking about how the
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derivative of sine is cosine one of them
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is looking at the graph and getting a
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loose feel for the shape of things based
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on thinking about the slope of the sine
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graph at every single point and the
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other is a more precise line of
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reasoning looking at the unit circle
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itself for those of you that like to
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pause and ponder see if you can try a
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similar line of reasoning to find what
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the derivative of the cosine of theta
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should be in the next video I'll talk
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about how you can take derivatives of
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functions who combine simple functions
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like these ones either as sums or
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products or function compositions things
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like that and similar to this video the
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goal is going to be to understand each
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one geometrically in a way that makes it
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intuitively reasonable and somewhat more
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memorable as you know by now there are
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many people to thank for this series and
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would also recommend looking at their
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you