Open in TheBrain

Trigonometry fundamentals

3Blue1Brown

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Intro to trig with a lurking mystery about cos(x)2 Full playlist: https://www.youtube.com/playlist?list...Home page: https://www.3blue1brown.comBrought to you by you: https://3b1b.co/ldm-thanks----------------- Contents: Introduction -0:00Q1 Graph of (cos θ)² -2:14Q2 Translations of cos θ to (cos θ)² -5:34Q3 f(2x) = f(x)² -10:54Intro to Trig -13:14Q4 sin(3) & cos(3) -16:44SohCahToa -20:44Q5 Leaning Tower -22:29How to Compute Trig Functions? -30:59Q6 sin(π/6) -33:34Q7 cos(π/6) -36:19Q8 Trig of -θ -43:34Computing Trig Functions -47:44Q9 cos(π/12) -0:49:54Adv Trig Functions -0:56:44Q10 Graph of tan(θ) -1:00:30JSON comment -1:02:24“The most exciting part of the lecture” 1:05:34------------------ The live question setup with stats on-screen is powered by Itempool.https://itempool.com/The graphing calculator used here is Desmos.https://www.desmos.com/Curious about other animations?https://www.3blue1brown.com/faq#manimMusic by Vincent Rubinetti. Download the music on Bandcamp:https://vincerubinetti.bandcamp.com/a...Stream the music on Spotify:https://open.spotify.com/album/1dVyjw...If you want to contribute translated subtitles or to help review those that have already been made by others and need approval, you can click the gear icon in the video and go to subtitles/cc, then "add subtitles/cc". I really appreciate those who do this, as it helps make the lessons accessible to more people. ------------------ 3blue1brown is a channel about animating math, in all senses of the word animate. And you know the drill with YouTube, if you want to stay posted on new videos, subscribe: http://3b1b.co/subscribeVarious social media stuffs: Website: https://www.3blue1brown.comTwitter: https://twitter.com/3blue1brownReddit: https://www.reddit.com/r/3blue1brownInstagram: https://www.instagram.com/3blue1brown...Patreon: https://patreon.com/3blue1brownFacebook: https://www.facebook.com/3blue1brown

00:00

my end goal for this lecture and the

00:02

following lecture is to draw for you a

00:04

connection between trigonometry and

00:06

complex numbers and I really do think

00:08

when you understand that connection

00:09

between the two it strengthens your

00:11

understanding of both of them so for

00:14

this lecture we're just going to go back

00:14

to the basics on some of the

00:16

trigonometric functions how to think

00:18

about them what they mean and to dive

00:20

into it what I want to first do is

00:22

imagine that you don't actually know any

00:24

trigonometry yet but show how just

00:26

playing around with a graphing

00:27

calculator can lead you to come to some

00:29

pretty non-trivial facts about trig so

00:33

for example let's say you've never heard

00:34

of the cosine function but then one day

00:37

you know it comes up you hear someone

00:39

talking about physics and they mention a

00:40

sinusoidal wave and the cosine function

00:42

and things like that so you go to a

00:44

graphing calculator or something like

00:45

desmos and you just poke it in and say

00:47

okay what does this thing look like

00:49

now before seeing its definition you can

00:51

understand oh yeah I can see how this

00:53

might be relevant to waves and wave type

00:55

dynamics that people might want to study

00:57

it's got kind of a cycling phenomenon to

00:59

it so maybe anytime people are studying

01:01

something associated with cycling you

01:03

could play around with the graph and do

01:04

all the things that you can with any

01:06

normal function if I tweak the input it

01:08

kind of squishes it right so as I put a

01:10

bigger constant in front of that input X

01:12

it squishes things gives it a higher

01:14

frequency okay

01:16

that's all well and good you could

01:17

stretch it out in the Y direction by

01:19

messing with the output now what I want

01:22

to do though is point out something very

01:24

interesting about the cosine graph that

01:26

is something you might want to take note

01:28

of so what I'm gonna do is square it and

01:31

I don't want to show you what it looks

01:32

like yet I want you to predict what it's

01:35

going to look like when we take cosine

01:36

of x squared okay and in particular I'm

01:40

just gonna have you focus in on the

01:41

region from 0 up to 2 pi so again if

01:45

you're just playing around what you

01:46

would notice is cosine is clearly

01:47

related to PI and probably circles in

01:50

some way so it takes a dip down 2 pi

01:53

down to negative 1

01:55

at pi excuse me and then it comes right

01:57

back up to 1 at the input 2 pi so what I

02:00

want you to do is predict what it looks

02:02

like when we take cosine of x squared

02:04

and let's actually do this as one of our

02:06

fun live question dynamics ok so getting

02:09

rid of our Randi which was a very

02:12

informed

02:12

thing for me let's dump into our very

02:15

first genuinely mathematical quiz

02:17

question what does it say here what will

02:20

the graph of f of X equals cosine of x

02:23

squared look like okay and it looks like

02:26

a as an option has these sort of valleys

02:29

where in all of these it might be a

02:31

little small to read but the range is

02:32

going from zero to about two pi so in a

02:35

it hits one and then it goes down and

02:37

hits one again at the input PI and kind

02:39

of goes down with these flat valleys B

02:41

has a similar behavior for when it hits

02:44

one and zero but it's a little spike

02:46

here so it's kind of bouncing right off

02:48

that x-axis see looks just like a

02:52

sinusoidal wave okay it looks like the

02:55

same kind of wave but it's all positive

02:56

and it's it goes from one down to zero

03:00

then up to one in the span of pi and

03:02

then D kind of gets scrunched together

03:05

in the X direction and starts going more

03:08

rapidly as you move farther to the right

03:10

okay so it looks like we've got a lot of

03:12

answers coming in a fair bit of

03:14

consensus towards the top but it's not

03:17

definitely not a unanimous decision on

03:19

this one where people are going so it

03:21

seems like there's one most popular

03:23

answer and then to that kind of tie

03:25

closely for the silver and the bronze

03:28

medals so I'm going to give you just a

03:30

couple more seconds here if you want to

03:32

change your mind or if you want to go to

03:34

3 B 1 B KO slash live and answer this as

03:37

we're going the link is also in the

03:39

description if you just want to click it

03:41

there

03:41

clink click it there and alright I think

03:46

that's probably enough time let's go

03:47

ahead and grade this what do you think

03:51

it will be all right it looks like a

03:53

majority of you went with C which is the

03:55

one that looks like a sinusoidal wave

03:58

this is the second most common one was a

04:01

which has a similar shape but it's kind

04:02

of more flattened out on the bottom

04:04

third most common was B and then the the

04:07

last most common was D and I think

04:09

that's pretty good instincts because a B

04:11

and C which were the top three choices

04:13

there if we go back and look at our

04:14

actual cosine graph itself what you'll

04:17

notice is that at the input 0 its 1 so

04:20

when you square that 1 squared should

04:21

stay 1 similarly negative 1 when you

04:24

square that that should come up

04:25

as well and then positive one at the end

04:29

of its cycle again that's one so the

04:31

idea that no matter what you're going to

04:32

get something that dips down to zero

04:34

then up to one down to zero and up to

04:36

one should make sense but the specific

04:38

shape is what we don't know turns out as

04:40

you just saw the answer is C so if we go

04:43

over here and reveal it looks just like

04:46

a little cosine wave which is weird if

04:49

you think about it because what we're

04:51

doing when we square something is

04:52

affecting the output it's affecting

04:54

stuff happening in the Y direction right

04:56

but to get another cosine wave that's

04:59

oscillating more quickly it's not at all

05:01

clear that that's what would happen

05:03

and using this even before you know what

05:06

the cosine of X means if you're just

05:07

playing around being kind of childlike

05:09

with your graphing calculator you can

05:12

discover a pretty non-trivial fact about

05:14

trigonometric functions and then as we

05:16

start defining them and getting into

05:18

them you will appreciate just how

05:19

non-trivial it is because it really is

05:21

not obvious so for this I want to take

05:24

us to a second question okay and I would

05:27

look at this graph hard K remember that

05:29

it looks like a scaled-down version of

05:31

the cosine graph and what I'm going to

05:33

want you to do is basically come up with

05:36

an identity based on that okay so

05:39

question number two what does it say

05:42

working from the assumption that the

05:44

graph of cosine of x squared looks like

05:47

a scaled down version of the graph of

05:49

cosine of X which of the following

05:51

equations is true okay now because this

05:55

might take a little moment for you guys

05:56

to work out pencil and paper highly

05:58

encourage you to actively work it out

06:00

I'm just gonna give you know maybe 30 to

06:02

60 seconds to start penciling through

06:05

noodling it out and let's uh let's

06:07

introduce a little bit of pause and

06:08

ponder music just to put us in the

06:11

problem-solving mode I think so which

06:15

one of these reflects the fact the

06:19

cosine of x squared is kind of a scaled

06:20

version of itself

07:02

so it looks like we still have a fair

07:04

bit of answers rolling in and I don't

07:06

want you to feel rushed so I'm gonna

07:07

give you time to figure it out for

07:09

yourself if you want to while you're

07:15

answering this it looks like we've got

07:16

ourselves a question that's rolled in

07:18

okay so Diego Mathemagician love the

07:21

name asks what is the new music great

07:25

question so the guy who usually composes

07:27

the music for the channel his name is

07:29

Vince Vince Ruben Eddie I told him that

07:31

we were doing these streams and I

07:33

mentioned I wanted kind of a jeopardy

07:34

here I'll turn it down to it I can talk

07:37

over it Vince your music is great but I

07:39

want to talk about it a little bit more

07:40

I wanted just a Jeopardy type theme but

07:43

mixed with the usual three blue and

07:45

brown vibe so a little clock ticking and

07:47

I think it really puts you in the

07:48

problem-solving mood now that is

07:50

probably enough to noodle this one out

07:51

so I'm going to go ahead and grade this

07:53

and I'm guessing the majority have

07:56

gotten it correct okay great job so to

07:58

the 3165 of you that answered B which is

08:02

that it's 1/2 cosine of 2x plus 1

08:05

congratulations you're absolutely

08:06

correct but let's let's think about how

08:09

you might do that in a step-by-step way

08:10

and this is one of those things that

08:12

again if you're just noodling around on

08:13

a graphing calculator you can come to so

08:16

what I might do is take here I'll just

08:18

I'll go ahead and write a new cosine

08:20

function ok and then I'm going to start

08:21

manipulating it so cosine of X we won't

08:24

look at the original the first thing

08:26

you'd notice is ok we want to make it

08:28

entirely positive because that's what

08:30

the other one is so maybe I'm going to

08:31

shift it up by one ok and that makes it

08:33

all positive but now it's twice as high

08:36

as the other graph we're looking at so

08:38

if we want to make it equal we might

08:40

chop it in half but it still cycles once

08:43

every 2 pi right you have to go from 0

08:46

all the way up to 2 pi before this blue

08:49

graph that we're looking at goes through

08:52

the cycle from 1 down to 0 now back up

08:55

to 1 so the last step is going to be to

08:57

squish it in the x-direction and

09:00

sometimes people find this rainy encode

09:01

in counterintuitive that you scale up

09:04

that input that you multiply it by to in

09:06

order

09:07

to squish it but what's really going on

09:08

if you think it through is we want to

09:10

say instead of taking two pi to go

09:13

through your full cycle I want you to go

09:15

through that cycle as X ranges from zero

09:17

to PI so if we make that input to X then

09:20

the thing being plugged into cosine will

09:22

go from zero to two pi as X goes from

09:24

zero up to PI and what you'll look at is

09:26

the graphs are right on top of each

09:28

other right which is very cool right on

09:29

top of each other and that means you've

09:31

discovered a pretty non-trivial fact

09:33

about trigonometry and it's worth

09:35

writing down because it's one of those

09:37

things that comes up later in a very

09:40

hard to memorize way I always had a

09:41

little bit of trouble actually

09:42

remembering what this thing is so

09:45

writing down what you just found cosine

09:48

of x squared okay is equal to one plus

09:57

cosine of two x which is basically

10:01

saying increase its frequency so we're

10:02

going to double its frequency and then

10:04

add one to it so it's going to shift

10:05

above that y-axis and then we're going

10:07

to divide that by two okay so this is a

10:12

fact that we're going to turn back to at

10:13

the very end of the lecture and as you

10:15

start to get an appreciation for what

10:17

the cosine means it becomes clearer and

10:19

clearer just how non-obvious this is and

10:21

in particular the one thing I want you

10:23

to take note of is the weird fact that

10:25

we've got this function that when you

10:26

square it it's not equal to but it's

10:28

somewhat related to the idea of scaling

10:32

up that input now if you were clever

10:35

there is another function that behaves

10:37

very similarly to this where when you

10:39

square it it's the same as doing

10:41

something to its input and this actually

10:43

takes us to our next question

10:44

so let's go ahead and move past from

10:46

this one okay and I'm going to ask you

10:49

something that seems very unrelated to

10:51

trigonometry and it'll take us until the

10:53

neck like next lecture excuse me to

10:55

realize just how related it is what is

10:57

our question say which of the following

10:59

functions satisfies f of 2x is equal to

11:03

f of x squared okay so when you plug in

11:06

2x that should be the same as f of x

11:08

squared option a square root of 1 minus

11:13

x squared

11:14

option B log of X option C

11:18

x-squared an option D 2 to the X okay so

11:24

I'm gonna give you a couple minutes know

11:26

a little bit to answer that we won't

11:28

take too long on this one no it looks

11:31

like I accidentally created it right

11:32

away well so sorry for everyone who felt

11:36

a little bit rushed there my finger

11:38

slipped

11:39

well in either case it's now been

11:41

revealed that the answer is d 2 to the X

11:44

okay and we can we can see this again if

11:47

we go and just play around a little bit

11:48

in our desmos graphs so what we might do

11:50

is pop over here and let me plug in 2 to

11:54

the X look at what that graph looks like

11:56

so let's not look at our cosines anymore

11:59

2 to the X and indeed if I take this

12:04

whole thing and I square it on the one

12:09

hand squaring usually does a kind of

12:11

stretching motion in the Y direction but

12:13

what's neat about this shape is that

12:14

it's exactly the same as taking 2 to the

12:16

2x and if you know anything about

12:18

exponents this kind of makes sense

12:20

because that 2 up here can get

12:22

distributed into that X but what this

12:24

means is that exponents have this funny

12:28

property that when you square them it's

12:29

a lot like scaling the input and of

12:31

course the reason I bring that up is

12:32

that you're looking at something very

12:33

similar when it comes to cosine just

12:36

before just by playing around with

12:37

graphs before you even know what they

12:38

mean you can have this tiny little

12:40

instinct in your head that says maybe

12:42

just maybe cosine is somehow related to

12:47

exponents it's not at all obvious how it

12:49

is but it absolutely is and that's what

12:52

one of the things that I'd like to get

12:53

to by the end of the end of the section

12:55

like second lecture we won't get the end

12:57

of there today so with all of that I

13:01

think it's high time that we actually

13:02

talked about what sine and cosine

13:04

actually are I don't want to come in

13:06

assuming that you necessarily know that

13:07

already

13:08

so let's have a little moment to go back

13:09

to the basics I think one of the best

13:12

summaries of trigonometry that I ever

13:14

heard and this was on reddit but I

13:17

cannot for the life of me find it

13:18

remember who originally said this is you

13:20

think that it's about triangles but

13:22

really it's about circles and this is

13:25

absolutely true I think between the time

13:27

when I very first learned about

13:28

trigonometry and

13:30

now I think my mind shifted from

13:32

fundamentally thinking of a triangular

13:34

based definition which we'll talk about

13:36

in a moment two circles and let me just

13:38

show you what I mean with respect to the

13:40

circles because that's the one that

13:41

explains how it comes up in physics and

13:44

often how to get intuitions about where

13:47

the values will be so instead of our

13:50

desmos graph I'm going to go ahead and

13:51

pull up a couple animations here so in

13:55

this one I'll explain what sine of theta

13:57

is where theta is the input and it's

14:01

going to be a measure of how far you've

14:03

walked around a circle so I want you to

14:05

imagine that you've started on the

14:06

rightmost side of a circle that has a

14:08

radius of one okay and then as you walk

14:11

around at a constant rate as a function

14:14

of how far you've walked we're gonna

14:16

graph your height which is to say your

14:18

y-axis on this grid maybe it's think of

14:21

it as the distance between you and the

14:23

x-axis and as you do that you get this

14:27

wave that oscillates and it kind of

14:29

makes sense how it's just going to

14:30

oscillate on and on no matter how far

14:32

you walk which is why when we go back

14:34

over to the desmos graph and you think

14:36

of something like cosine of X not the

14:39

squared version let's just do the plain

14:40

vanila cosine X you know it goes on

14:43

forever continuing to cycle like this

14:44

and I guess here I'm explaining sine of

14:47

X but it works the same way if instead I

14:49

type sine of X we get a similar looking

14:53

shape the only difference is that it

14:54

starts at zero and we can take a look to

14:58

explain why here because if by

15:02

definition if it's giving you a your y

15:04

coordinate when you start off to the

15:05

right it starts at zero before slowly

15:07

increasing okay now by contrast cosine

15:11

it's defined very similarly but it's

15:13

giving you the x coordinate as you walk

15:14

around that circle so the distance to

15:17

the vertical line and in that context it

15:19

starts off at one and then as you walk

15:21

around the circle your distance from

15:24

that y-axis your x coordinate is going

15:27

to get lower it ultimately gets down to

15:29

negative one before it starts increasing

15:31

again okay so this is how you might

15:36

think of sine and cosine with respect to

15:38

circles the input is a kind of it's a

15:42

kind of distance a

15:43

a unit circle but you can think of that

15:46

as an angle and we're going to talk in a

15:47

moment about the difference between

15:48

degrees and radians but when you're

15:50

thinking about walking around the circle

15:52

if it has a radius of 1 you can think of

15:54

that input as being the literal distance

15:56

that you walk so as an example notice

15:58

what happens when we get to the distance

16:00

pi okay

16:01

pi gives you the semi circumference of

16:05

one of these circles if it's got a

16:07

radius of one then the distance that it

16:10

takes to get halfway around is PI which

16:12

is why at that input PI you see the

16:14

output go to negative one at half of

16:17

that if you turned a 90-degree angle

16:18

which means walking around a distance of

16:21

PI halves

16:21

that's why cosine is 0 at that point so

16:25

now I'm going to ask you another

16:26

question where we're going to consider

16:28

the input in terms of this idea of a

16:30

distance around the unit circle okay and

16:33

I'm just gonna have you guess at some of

16:35

the values for sine and cosine so we'll

16:38

go ahead and pull up our quiz again and

16:41

this time let's get it up on here what

16:47

does that question say without looking

16:49

it up or using a calculator which of the

16:52

following is true and it's reminding us

16:55

that that input 3 is going to be

16:57

considered in radians which is to say

16:58

the distance around the unit circle if

17:01

you're just walking along at the arc

17:02

length okay option a the sine of 3 is

17:06

around point 1 4 and the cosine of 3 is

17:09

around point 9 9 be the sine of 3 is

17:13

around point 1 4 and the cosine of 3 is

17:16

around negative 0.99 see sine of 3 is

17:21

around point 9 9 cosine of 3 is around

17:23

point 1 4 and D sine of 3 is around

17:26

negative 0.99 and cosine of 3 is around

17:30

0.14 okay so just to give you a little

17:33

moment to think that through it seems

17:37

like there's not a hundred percent

17:38

consensus on this question and answers

17:40

are still rolling in so I'm gonna go

17:42

ahead and give you a little bit of pause

17:44

and ponder music I'll let you just think

17:48

about it I don't want you to feel rushed

17:49

here

18:20

ok so I think this is probably a pretty

18:22

good time to start grading things so the

18:25

correct answer is B and it looks like

18:30

the majority of you got the correct

18:31

answer which is to say that sign is 0.14

18:35

and cosine is negative 0.99 now the

18:38

specific numbers here don't matter

18:39

what's actually relevant is just kind of

18:41

whether it's positive or negative and

18:43

whether it's very close to 1 or if it's

18:45

closer to 0 so if we think through what

18:47

this might mean in the context of our

18:49

graphs here the cosine which remember is

18:52

measuring the x-coordinate of your

18:54

little dot as you walk around the circle

18:57

what is that going to be when you input

18:59

3 well what does it mean to walk 3 units

19:02

around the circle

19:03

well like I just mentioned walking PI

19:05

units around the circle gets you halfway

19:08

around this is really the way to think

19:09

about pi is it's you've got a unit

19:11

circle it takes you halfway around so to

19:13

walk three units is gonna be something a

19:15

little bit shy of that ok and if you

19:18

notice there's very little change in the

19:20

x direction as you're at that left side

19:23

of the circle so when it approaches one

19:25

it gets really close to one and then it

19:27

doesn't really change that much so maybe

19:29

it shouldn't be too surprising that our

19:30

cosine of three turned out to be around

19:32

0.99 what what excuse me what's relevant

19:35

is that it's negative right it's very

19:37

close to negative one so it's close to

19:39

negative 0.99 now on the other hand if

19:41

we were doing this with sign which same

19:44

game but it's measuring your

19:45

y-coordinate when you walk almost

19:47

halfway around which is to say almost pi

19:51

radians well there's still a little bit

19:54

of height left and importantly it's

19:56

positive because you're still above that

19:57

x-axis so when we turned back to our

19:59

question the only thing differentiating

20:02

our answers was that some of them would

20:05

switch whether sine or cosine was the

20:07

one that's close to negative one and the

20:08

others would just switch the sign s IGN

20:11

whether it's positive or negative so

20:14

congratulations to the 3152

20:16

of you who got that one correct so

20:20

that's loosely how you might think about

20:21

sine and cosine if we're coming at it

20:23

from the direction of circles but this

20:25

is very different from how it's usually

20:26

taught if we're doing things like in a

20:29

typical high school class where you

20:30

start off thinking about right triangles

20:32

one is not better they're just

20:33

very different and worth understanding

20:35

the connection so the classic thing when

20:38

it comes to trig functions is a little

20:42

statement that everyone has ringing

20:44

through their head called so kah TOA

20:49

okay and what you're supposed to

20:52

remember from this is if we have a right

20:54

triangle so let me go ahead and draw a

20:57

right triangle so we know one of the

21:02

angles is 90 degrees and if you know

21:04

another one of the angles theta then

21:07

consider one of the sides to be the

21:10

hypotenuse and then you ask what what of

21:13

the other two legs is adjacent to that

21:16

angle and we label at a for adjacent and

21:18

which of them is opposite so then

21:21

sohcahtoa if that's a phrase that you

21:23

remember running through your head

21:24

tells you that the sine of this angle

21:28

this is the definition of sine for some

21:30

kind of angle that we input is for such

21:33

a right triangle it's the opposite over

21:35

the hypotenuse that's what this is

21:37

telling us opposite over hypotenuse

21:39

similarly the cosine of that angle is

21:44

going to equal the adjacent over the

21:47

hypotenuse so that would be adjacent

21:48

over hypotenuse okay and then the

21:52

tangent of that angle is going to be the

21:59

opposite over the adjacent okay so that

22:01

opposite side o over the adjacent side

22:03

so there's the classic thing to remember

22:05

if students come out of a trig class if

22:08

they know one thing they typically know

22:10

sohcahtoa right and to give us an

22:13

example of how you might apply this I'm

22:16

gonna go ahead and pull up another

22:17

question here for you which is gonna ask

22:20

us about a leaning tower a leaning tower

22:22

of pizza clearing out the last one let's

22:27

read what our new question has to say

22:30

suppose that a tower is 100 meters high

22:33

after several years this tower the tower

22:35

starts to lean so instead of making a 90

22:38

degree angle with the ground it makes an

22:40

80 degree angle when the Sun is directly

22:43

overhead what is the length of the

22:46

tasked by this leaning tower okay the

22:50

length of the shadow cast by this

22:51

leaning tower I would highly encourage

22:53

you to try drying this out yourself I'm

22:56

absolutely gonna draw it for you in a

22:57

moment but it's more fun if you're

22:59

engaged and if you have a pencil and

23:01

paper to noodle it out you could also

23:04

try to imagine it in your head if you

23:05

want but for me at least I always think

23:07

much more clearly

23:08

once I have pencil and paper no matter

23:09

how much I think I can think things

23:10

through in my head so let's give you a

23:14

little pause and ponder time on this one

23:42

looks like we have some very strong

23:44

consensus on this one which is very

23:47

reassuring and I guess one thing that

23:53

should maybe go without saying

23:54

especially given that I've turned the

23:56

super chat or the live chat into the

23:58

very aggressive slow mode this is most

24:00

fun if you don't know what the majority

24:03

of people are already thinking right the

24:04

whole idea of the statistics is right

24:06

now you can see there's a bandwagon

24:07

right there's twenty six hundred people

24:09

who are voting for one of the answers

24:12

who think that's it but we don't know

24:14

what one of those answers is so if you

24:17

have the answer try not to just blurt it

24:19

out in the live chat that's kind of the

24:21

equivalent of a student in a classroom

24:22

where when the teacher asks something

24:24

rather than raising their hand to ask it

24:26

or submitting it quietly just shouting

24:28

okay I get it you're excited you really

24:30

want to do it but in this case it's a

24:32

little bit more fun if we have this low

24:33

reveal all right so that's probably

24:36

enough time for people to have rolled

24:38

their answers in now let's go ahead and

24:40

see what they see what the majority has

24:43

submitted and the correct answer is B

24:49

which is 100 times the cosine of 80 and

24:52

it looks like the second most common

24:53

answer was a which is a hundred times

24:55

the sine of eighty so it looks like you

24:58

guys correctly knew that you were

25:00

multiplying it by one of these

25:01

trigonometric functions but there might

25:03

have just been a little swap up for

25:04

which one was which so let's think this

25:06

through okay let's go back to our paper

25:08

and our question had us imagine a tower

25:12

which is a hundred meters tall and

25:15

specifically it said it was a hundred

25:17

meters tall and then it started tilting

25:19

so we can think of the the length of the

25:21

towers 100 meters that's not necessarily

25:23

how far its new top is off of the ground

25:26

and then it has this imagine that

25:28

there's the Sun directly overhead okay

25:31

so it's going to be casting a shadow

25:33

perpendicular to the ground that's what

25:35

gives us our nice right triangle and it

25:38

further specified that the angle here

25:40

was 80 degrees okay so the thing we want

25:43

to know is this side here the length of

25:46

the shadow which if we look at our

25:47

sohcahtoa that's the adjacent side so we

25:50

might write for ourselves cosine of this

25:53

angle which is

25:54

80 degrees is equal to that adjacent

25:58

side the thing that we want to know I'll

26:00

just call it X or maybe I'll call it s

26:02

foreshadow tried to give our variables

26:04

readable meanings divided by the

26:07

hypotenuse which is a hundred so that

26:10

means that the shadow once we rearrange

26:13

is 100 times the cosine of 80 degrees

26:18

now already this feels very different

26:21

from the thought of trigonometry via

26:23

circles like I said you start to think

26:25

about it in terms of triangles later it

26:26

comes to circles

26:27

one of the main differences here is that

26:30

we're dealing with a different unit

26:32

right here I was saying degrees and

26:34

that's very natural when we're in the

26:36

context of triangles we could also talk

26:37

about angles in terms of radians like

26:39

I'll say in a moment but we humans

26:42

assign numbers a numerical system to

26:44

things we really like whole numbers

26:46

between 0 and 100 that we just love that

26:48

instead of thinking of proportions we

26:50

think in terms of percentages which is

26:52

the same thing but it just turns it to

26:53

whole numbers between 0 and 100 when we

26:56

think about like sound with decibels

26:58

which scales a whole bunch and it's got

27:00

this crazy exponential pattern to it we

27:02

logarithmic really change it and we have

27:04

this very awkward system that's really

27:05

twisting the math behind its back so

27:07

that we can think of whole numbers

27:08

between 0 and 100 same deal with what's

27:10

going on with degrees but mathematicians

27:12

don't really like that they don't really

27:14

like to think in terms of degrees

27:15

because it's so unnatural instead they

27:19

want some sort of natural unit something

27:20

where you imagine if you talk to an

27:22

alien civilization about math they would

27:24

have the same conventions so how does

27:26

any of this connect to the unit circle

27:28

and the idea of the distance around that

27:30

unit circle that we were walking like we

27:31

saw earlier well let me just pull up a

27:35

pre-printed unit circle because trust me

27:37

you don't want to see me try to draw a

27:38

circle what's neat here is we can for

27:42

each of these triangles imagine

27:44

rescaling it so that that hypotenuse is

27:47

really one because all we care about our

27:49

ratios of lengths of sides so we might

27:51

as well say okay let's scale this so

27:53

that the hypotenuse is 1 meaning we

27:55

divide everything by H and what that's

27:58

going to get us is the opposite side is

28:01

now o over H whatever that was and then

28:05

the adjacent side is a over H

28:07

meaning that the wykel component here is

28:12

sine of theta where theta was our angle

28:15

down here okay and then that bottom part

28:19

is cosine of theta okay and if we want

28:25

to think about all possible right

28:26

triangles who have a hypotenuse of one

28:28

well you might think of is taking a unit

28:30

circle because that's saying every point

28:33

is a distance of one away so think of

28:35

that line as the hypotenuse of a

28:37

triangle if you have a triangle with a

28:39

bigger angle it shows up there if you

28:41

have a triangle with a smaller angle it

28:43

shows up there and it says if you take

28:45

all possible right triangles and you fix

28:49

them so that their points are all in

28:51

common and search that their hypotenuse

28:53

is are all one you scaled them down and

28:55

the other tip of the triangle is going

28:58

to trace out a unit circle like this and

29:00

each one of these points for the

29:02

corresponding angle is going to have

29:04

coordinates cosine of theta as the

29:08

x-coordinate and then sine of theta for

29:12

the y-coordinate and I'm just writing it

29:14

vertically so I can fit it all on here

29:16

okay now typically like I said

29:19

mathematicians like to think in terms of

29:21

radians which is really a way of saying

29:23

if we know that the radius of our circle

29:25

is 1 what is the distance that you've

29:29

walked along the outside here yeah so

29:33

for example if you were to say 180

29:35

degrees excuse-me degrees which is

29:39

walking halfway around the circle that's

29:41

the same as pi radians and if you were

29:47

to take something like 60 degrees okay

29:50

which would maybe end up oh I don't know

29:52

around here that might be 60 degrees

29:56

well that's a third of that you're

29:58

walking a third of the half turn around

30:00

the circle everyone who's an enthusiast

30:02

about tau is sort of yelling right now

30:04

because it would make the conventions

30:05

easier but pi is the standard so we're

30:07

working with it it's PI thirds radians

30:14

so from this point forward and really

30:16

for a lot of your math career I would

30:17

encourage you to in every time you want

30:19

to think in terms of degrees where that

30:21

makes the angle intuitive try to

30:22

translate it to radians because that's

30:24

going to be the more natural way to

30:25

understand it and the farther you get

30:27

down the road when it comes to how sine

30:29

and cosine play into calculus how you

30:31

actually find values of them almost all

30:34

of the time it's easier to think of that

30:35

input in in terms of radians so I think

30:39

it's high time I I asked you a couple

30:40

questions about these and you might

30:44

wonder you know how do we actually

30:45

compute some of the values right how to

30:48

compute and the almost answer is that

30:53

it's hard if there was an easy answer to

30:55

say oh well this is the formula that

30:57

shows you what sine of theta is we

30:59

wouldn't have given sine of theta a

31:01

fancy name we would just always work in

31:02

terms of that formula and we would call

31:04

it the circle y-coordinate formula and

31:06

it might get a name but it wouldn't be a

31:08

special function it wouldn't have a

31:09

special button on your calculator

31:10

because effectively what you have to do

31:13

is before you know fancy techniques

31:16

associated with calculus or associated

31:18

with even fancier things like what's

31:20

known as the quartic algorithm you could

31:23

just have to have a handful of values

31:24

that you do know that come from

31:25

geometric settings where there's enough

31:27

symmetry so for example let's say I try

31:30

to draw an equilateral triangle okay an

31:35

equilateral triangle will be nice and

31:36

symmetric and we're going to be able to

31:39

leverage that symmetry to figure out a

31:42

concrete value of sine and cosine

31:48

this looks roughly equilateral wouldn't

31:51

you say and let's say each of those side

31:55

links is one because you know if we get

31:58

to choose our side lengths why not one

32:01

because remember sine and cosine have

32:03

everything to do with just ratios so on

32:06

an equilateral triangle this angle here

32:09

is 1/3 of the total the total is 180

32:12

degrees so you might think of this as 60

32:14

degrees but like I said earlier I would

32:16

encourage you to try to get in the habit

32:18

of thinking of that instead of 60

32:19

degrees say okay the full angle is PI so

32:22

a third of that is going to be PI thirds

32:26

and then similarly this one up here is

32:28

half that angle here's where we're

32:30

leveraging that symmetry to some extent

32:32

that one is 30 degrees which in terms of

32:35

radians is now a sixth of a a sixth of a

32:39

half turn all the Tallinn theists get

32:41

very mad at this point but again hey

32:43

it's the convention this is the thing

32:44

that you should come out of a trig class

32:46

knowing in your head

32:47

how to think in terms of radians

32:48

measured in PI because that's how we

32:50

that's how we often write it down in

32:52

tests and such so that one will be PI

32:55

sixths so one thing I might ask you now

32:58

is if you can leverage the symmetry of

33:00

the set up the fact that equilateral

33:02

triangles are going to be very nice and

33:03

that the right triangle coming about

33:04

from it is very nice to answer something

33:07

like a very concrete calculation what is

33:11

the sine of PI sixths okay what do you

33:15

think it is and in fact let's do this as

33:17

another live question which as you can

33:19

see I'm like a kid in a candy shop I'm

33:20

just very enthusiastic with my new toy

33:22

so let's go ahead and use it pull up

33:26

another question here and what is our

33:28

question asked what is the sine of pi/6

33:34

of course so again if you want if you're

33:37

just joining now you can hop over to

33:39

three b-1b cows live you can answer that

33:42

I imagine the best way to do this if

33:44

you're doing it live is you might be

33:45

answering on your phone watching on

33:47

another screen or if you want to switch

33:48

between tabs that's also good now while

33:52

those answers are rolling in let's take

33:55

a look to see if we have anything from

33:56

the audience and we do when you do maths

33:59

problems do you use pen or pencil for

34:02

sure I use pencil one I'm very error

34:05

prone so I'm gonna make mistakes all the

34:07

time the only reason I'm writing in pen

34:09

now is because it shows up better on the

34:10

camera and let me just tell you with

34:12

every stroke that I write I'm deeply

34:14

terrified that there's about to be an

34:15

error because I know there will be so if

34:17

that terror doesn't show in the shaking

34:19

of my hands then you'll start to notice

34:22

it from this point forward back to our

34:25

question though it looks like we've got

34:27

pretty strong consensus now around two

34:30

thousand ninety-one people agreeing on

34:32

one of the answers and then a pretty

34:34

even split among the other ones oh no no

34:37

I guess the length of the bar is a

34:38

little whoever worked on this game

34:40

you may be a little bit misleading it

34:43

looks like one of the answers is much

34:44

less popular than the other two but I

34:47

guess the its considering them to start

34:49

from somewhere like that maybe we should

34:52

have some axes on that are indicating

34:53

that so there's one very unpopular

34:55

answer and then one very popular answer

34:57

so let's go ahead and see what that

34:58

turns out to be correct answer is

35:04

one-half

35:05

congratulations to the twenty eight

35:08

hundred no no twenty 915 of you coming

35:11

into the last minute there to poll in a

35:13

correct answer okay so why is that the

35:15

case right why is he like necessarily

35:17

gonna be one-half well remember sine of

35:20

pi/6 we're asking sohcahtoa to kind of

35:24

remember in your head sine is opposite

35:25

over adjacent opposite over hypotenuse

35:28

excuse me

35:29

so with respect to this smaller angle

35:32

and they all change colors with respect

35:36

to this smaller angle the opposite side

35:38

is this segment here and because of the

35:42

symmetry of our triangle that's going to

35:44

be one half because each side length of

35:47

the equilateral triangle is one so half

35:48

of it should be one half and divided by

35:51

the hypotenuse but by definition the

35:53

hypotenuse was one here so one half

35:55

divided by one it's just the same as one

35:57

half now slightly trickier is if I'd ask

36:01

you the cosine of pi/6 and let's do this

36:05

one again as a live quiz but maybe a

36:06

little bit more quickly this time I'm

36:08

gonna hop over get to our next question

36:11

and as you might expect the next

36:13

question is going to ask you to find the

36:16

cosine of pi divided by six there we go

36:18

and your options are a 1/2 be square

36:23

root of 2/2 see square root of 3/2 or d

36:28

square root of 5/2 if you can I would

36:32

HIGHLY encourage you to be keeping your

36:34

own notes right so if you wanted to kind

36:36

of check back on your own piece of paper

36:37

you could take a look through it as

36:39

you're working out these questions but

36:41

for right now I'm just going to give you

36:42

maybe 20 seconds or so to kind of noodle

36:45

to it think of what it might be get a

36:47

little pause and ponder music going

37:10

okay once again it looks like we have

37:15

some pretty kind of strong consensus

37:17

from about the same number of people

37:18

that we had before so let's go ahead and

37:20

grade the answers and the correct one is

37:24

C square root of three divided by two so

37:28

congratulations to the 3183 of you who

37:31

knew that it was square root of three

37:33

divided by two

37:33

now how do you figure something like

37:36

that out well the trick is basically if

37:39

you have one of these right triangles if

37:41

you know one of their sides then you

37:43

know both of them so let me draw a

37:44

little copy for ourselves here we know

37:48

that the hypotenuse is one one of the

37:50

side lengths is one half and the only

37:52

thing that's missing if we're thinking

37:54

the cosine of 30 degrees is this

37:56

adjacent side so because we were doing

37:58

it with the angle up there adjacent side

38:00

is here now the Pythagorean theorem

38:02

tells us that that adjacent value

38:05

squared plus the other leg length

38:07

squared is going to equal one squared

38:12

our hypotenuse squared which means that

38:16

value is equal to the square root of one

38:20

minus well what's 1/2 squared it's 1/4

38:23

which means it is the square root of 1

38:27

minus 1/4 is 3/4 so we can go ahead and

38:31

take the square root of that bottom and

38:32

just leave the radical on the top and

38:34

what we get is the square root of 3 all

38:36

divided by 2 now this is a value that

38:39

any anybody coming out of a trig class

38:41

becomes very familiar with they're like

38:43

okay if the answer isn't 1/2 it's going

38:45

to be square root of 3 over 2 or root 2

38:47

over 2 also comes up in another

38:49

circumstance but this is one of those

38:51

that kind of becomes burned in your

38:52

memory square root of 3/2

38:54

and one very important fact that's come

38:57

about here that's worth highlighting is

38:59

that how does the Pythagorean

39:02

Pythagorean theorem play into our

39:06

trigonometry because if we have a right

39:08

triangle whose hypotenuse is 1 and we

39:11

know that one of the side lengths let's

39:12

let me switch to thinking with respect

39:14

to this lower left angle again if one of

39:16

the side lengths is cosine of theta and

39:19

one of them is sine of theta

39:24

well the Pythagorean theorem tells us

39:26

that cosine of x squared plus sine of x

39:33

squared is always equal to 1 squared

39:36

okay now this is a very important

39:40

identity it basically tells you if you

39:41

know cosine you know sine if you know

39:43

sine you know cosine and it also is

39:45

giving you a little reminder that it's

39:47

all really about the Pythagorean theorem

39:48

in fact this is equivalent to the

39:51

Pythagorean theorem because if you think

39:52

of how cosine and sine are defined it's

39:54

just defined in terms of the leg lengths

39:56

of a right triangle and then everything

39:59

scaled down as needed

40:00

now there's one very silly convention

40:02

with how we write these things so we've

40:04

already started to make friends with the

40:06

cosine of x squared function and the

40:07

fact that is a little more interesting

40:09

than you might think at first sight but

40:11

you never see it written down as open

40:13

parenthesis cosine of X close

40:15

parenthesis squared because people don't

40:17

want to write too many parenthesis

40:19

instead they write cosine squared of X

40:23

plus sine squared of X it's all very

40:28

nice how lovely

40:31

we don't have to write too many symbols

40:32

what a wonderful convention except for

40:35

the fact that literally every other time

40:37

in math you see something written as f

40:39

squared of X what that means is not F of

40:44

x squared that's almost never what it

40:46

means instead what it's supposed to mean

40:49

for most of math is taking a function

40:51

and applying it to itself

40:54

you're like layering it over itself

40:57

that's what that too usually refers to

40:58

sometimes later on it refers to the

41:01

second derivative especially if it has

41:02

some parentheses around it but the idea

41:05

is that it's very different from the

41:07

convention in trigonometry trigonometry

41:08

is just flying by its own rules and

41:11

saying yeah yeah we've got our own

41:12

conventions for what it means when we

41:14

feel a little too up there I understand

41:16

some students will be confused but I'm

41:17

trigonometry I don't care I'm moving

41:19

forward my conventions and that's fine

41:22

right you get used to it this is the

41:24

standard way that you'll end up seeing

41:25

it what I was writing earlier when we

41:27

were thinking about the cosine squared

41:29

function which again is very interesting

41:32

you would almost always see it written

41:34

as Coast squared of X

41:37

now very interesting is that this is not

41:41

just a consequence of the Pythagorean

41:43

theorem that gives us a relation between

41:45

our trig functions at the end of the

41:47

lecture I want to show you how we can

41:48

use trig functions to prove the

41:50

Pythagorean theorem in a sneaky way and

41:53

it's pretty sneaky like it's it's not

41:54

one of the common proofs that you'll see

41:56

that's associated with you know

41:57

rearranging triangles or anything like

41:59

that but it is very visually satisfying

42:01

so that's something that we'll get to by

42:04

the end of the lecture but in the

42:06

meantime I want to think through a

42:08

couple more of our of our trig function

42:11

questions okay so if we kind of come

42:13

back up here we just found cosine of PI

42:15

sixths which is square root of 3 over 2

42:19

but let's answer it for a couple more

42:21

complicated ones right so for I'm

42:23

dealing only with angles that were

42:24

between 0 and 90 degrees or I should say

42:27

between zero and PI halves but let's try

42:29

a question that's a little bit different

42:31

from that and what if I instead said

42:34

cosine of negative 2 PI over 3 ok now

42:43

that's one that is hard to think of in

42:45

terms of triangles because what does it

42:47

mean to have a negative angle so this is

42:49

a good reminder that cosine and sine

42:52

even if you think they're about

42:53

triangles are really about circles and

42:55

remember if you walk all the way around

42:58

the circle and if it has a radius of one

43:00

walking all the way around the circle is

43:02

going to take you a distance of 2 pi and

43:04

so if you want to think about 2 pi

43:06

thirds what you might start by doing is

43:08

chopping the triangle into thirds and

43:12

then using that to help guide the

43:14

intuitions but again I kind of want to

43:16

do this as a live quiz so let's go ahead

43:18

and pull up the next question and have

43:25

you guys answer this for me

43:26

what do you think the cosine of two pi

43:29

divided by three now let's go ahead and

43:31

pull it up cosine of negative two pi

43:34

divided by three yeah so again if you're

43:38

keeping notes that can be very helpful

43:39

you reference your notes now look just

43:42

to make sure that you have enough time

43:43

to think this through I'm gonna go ahead

43:45

and give you a little bit more of that

43:46

pause and ponder music

43:59

it looks like one of you figured out how

44:02

to submit an answer that is not one of

44:06

the four multiple choices so other than

44:09

that we've got a very strong lead with

44:11

eleven hundred and fifty two of you as I

44:13

say this agreeing on one of the answers

44:15

and then second place by about a factor

44:20

of four is gonna sit on another one I'm

44:22

curious about actually what what all the

44:24

answer distribution here is I'm very

44:26

curious about oh now we have a sixth

44:28

okay so two of you have now gone outside

44:32

the realm of the typical multiple choice

44:34

universe and have entered your own

44:36

things two of you sit there and say I

44:39

don't want one of your choices I figured

44:41

out my own answer and you just didn't

44:42

put it in your form so I'm gonna figure

44:44

out a way to submit it differently if

44:46

only you could do that on the SAT what

44:49

is the answer a through e sir I think

44:51

the answer is J 1729 we got Rama

44:56

Newton's constant oh if I pause it now

44:58

though it's not going to stay there for

45:00

a brief glorious moment we had a

45:02

wonderful number they make composite

45:04

around the year though cuz it's 1999

45:07

20 31 okay well I've posited in the

45:10

future so the correct answer in this

45:12

context is negative one-half okay and it

45:15

looks like the second most common answer

45:17

was D which is negative root three over

45:20

two okay so that's very good because

45:22

often is kind of this back and forth

45:23

between whether you think it's a half or

45:26

whether you think it's root three over

45:28

two because it's sort of the difference

45:30

between things that feel like 30 degree

45:34

angles and things that feel like 60

45:35

degree angles so let's take a look back

45:37

at our drawing and see how we might

45:39

think about this so like I said negative

45:42

2 pi divided by 3 that's taking us a

45:45

negative distance over here and this is

45:48

why cosine will be a negative number

45:49

because the x-coordinate is pointing in

45:53

the negative direction and if you want

45:56

to think of this in terms of triangles I

45:58

might draw this triangle here and ask

46:01

what is this angle okay we know that

46:04

it's 90 degrees plus something or PI

46:07

halves plus something and negative 2 PI

46:10

over 3 if we wanted to think

46:12

in terms of degrees if that's something

46:13

we're more comfortable with that's

46:15

negative 360 divided by three you know

46:19

degrees which is negative 120 degrees so

46:24

if it takes 120 degrees to get around

46:26

here then that minus the 90 degree angle

46:28

between the X and y axis gives us 30

46:31

degrees okay so then the question is

46:35

what is the cosine of this value what is

46:37

the x-coordinate there with your

46:39

30-60-90 triangles it's just kind of a

46:41

nice thing to remember that the shorter

46:44

side is 1/2 and the longer side is root

46:48

3 over 2 and if you forget why it's

46:50

exactly the diagram that we just drew

46:52

before associated with equilateral

46:55

triangles right because if you imagine

46:57

taking an equilateral triangle and

46:59

chopping it in half then the shorter

47:01

side has length 1/2 and then the longer

47:03

side comes from the Pythagorean theorem

47:06

so congratulations to those of you who

47:10

correctly found that now I want to bring

47:13

back that identity that you guys found

47:14

at the very beginning ok associated with

47:17

cosine squared and cosine of 2 theta and

47:20

show how that extends our capability for

47:22

making some of these computations and

47:24

figuring out certain values so let's

47:26

remind ourselves what that actually was

47:27

okay I'm gonna go back here I'm gonna

47:30

pull up again the desmos graph and

47:32

remember how what we said is that cosine

47:34

squared which looks like this little

47:37

scaled-down version of cosine

47:39

oscillating more quickly is the same as

47:42

cosine of 2x that quicker oscillation

47:45

but we had to kind of shift it and

47:47

rescale it to make them equal so now

47:49

we're going to use that fact that you

47:51

can discover just by playing around with

47:52

graphs to make a computation that

47:55

otherwise would be pretty tricky to make

47:57

and I think that when you're able to

47:59

make concrete computations it's often a

48:01

reflection of the fact that you have a

48:02

deeper conceptual understanding of

48:04

what's going on so even if it's always

48:06

going to be your calculator computing

48:07

this you're not sitting here working out

48:08

cosine values by hand the fact that you

48:11

can is an illustrate that you understand

48:13

that cosine function a little bit better

48:14

so over on our paper let me write down

48:17

again what that identity was let's go

48:20

back to black good old friendly black

48:24

sine squared of X using the dum-dum

48:27

convention is 1 plus cosine of 2x this

48:34

is kind of oscillating more quickly all

48:36

divided by 2 okay so now I'm going to

48:40

ask you a trickier question which is

48:42

going to be what is the cosine of PI

48:47

twelfths okay and for those of you

48:51

keeping track PI twelfths is the same as

48:53

15 degrees so if we were doing this with

48:57

a unit circle what you might think is

48:59

okay a 30 degree angle so it's looking

49:04

like this that's 30 degrees I'm now

49:09

going to be taking half of that a half

49:12

of that and I want to know the cosine of

49:15

this value which is going to be the

49:16

x-coordinate of that value and right

49:18

away you can probably make a guess that

49:20

it's very close to one right because

49:22

it's a small angle and the small angle

49:26

means that our we haven't walked that

49:28

far around a circle so we haven't gotten

49:30

that far away from one especially given

49:32

the fact that as you start to walk

49:33

almost all of your velocity is in the up

49:35

and down direction alright so cosine of

49:37

PI 12 15 degrees you know what's about

49:39

to happen you know that this is a live

49:41

quiz dynamic so let's pull it up

49:50

all right what is the cosine of pi

49:55

divided by 12 okay lots of answers

50:00

rolling in very fun very exciting again

50:02

if you just happen to be tuning in now

50:04

you haven't been following along before

50:07

go to 3 B 1 B coast live your answers

50:10

will become part of what you're seeing

50:12

on screen it affects the overall

50:13

distribution this one unlike what we had

50:17

before much less overall consensus and

50:20

it definitely seems to be taking a bit

50:22

more time so I'm going to just stop

50:23

talking and give you some some pause and

50:25

ponder moments here because this one is

50:28

tricky this one takes time to think

50:30

through

51:15

now it looks like there's a total of

51:17

five of you who have extended beyond the

51:19

realm of usual multiple-choice by the

51:24

way as you guys are entering answers

51:27

here let me just say a huge thanks to

51:29

Ben eater and cam Christensen they're

51:32

the ones who actually worked on the item

51:34

pool website that is making all of this

51:37

possible either many of you might

51:40

recognize from his own youtube channel

51:41

named Ben eater about computer

51:43

engineering if you haven't checked it

51:45

out you absolutely should and then item

51:48

pool is a pretty cool thing that will be

51:50

unfolding over the next coming months

51:53

and year so you might want to keep your

51:55

eye on that it looks like some more

51:58

consensus is starting to form so I'm

51:59

gonna go ahead and grade this question

52:05

it looks like I'm getting a phone call

52:09

awesome so the correct answer is B which

52:12

is square root of it's a very

52:14

complicated thing right square root of 1

52:16

plus the square root of 3 over 2 divided

52:18

by 2 so congratulations to the two 2 to

52:22

9 of you who - 2 - 4 - 2 4 3 2243 of you

52:28

how are the answers still changing gonna

52:30

have to talk to caman eater about that

52:32

my hands are not on this who got that

52:34

correct now it looks like the second

52:36

most common answer was a which is of a

52:39

very similar form there's just a minus

52:41

sign in there so it's probably the case

52:43

that while doing the arithmetic

52:44

something got flipped we're going to

52:45

walk through it in a moment so you can

52:46

see and a special congratulations to the

52:50

two of you who figured out how to submit

52:52

an @ sign on this who the three of you

52:55

who submitted an @ sign that's not the

52:57

correct answer but well done well done

53:00

four of you very nice alright

53:02

so clearly this is a complicated answer

53:05

but where does it come from

53:07

well if we look at our identity here the

53:11

key is that it's relating two times an

53:13

angle to the angle itself

53:15

so if we just plug this in for 15

53:18

degrees or 4pi 12th what we would get is

53:21

that the cosine squared of PI twelfths

53:26

okay if we enter that as X is equal to

53:30

one plus the cosine of two times that

53:34

value which is PI sixths PI sixths all

53:40

divided by two now the cosine of PI

53:42

sixths we know right that's the same as

53:45

our 30-degree angle here again when you

53:48

have a 30-60-90 triangle the shorter

53:51

side of that which is going to be the

53:55

sine in this context the shorter side is

53:57

one half and then the longer side is

54:00

square root of three over two assuming

54:03

that the hypotenuse is one which in the

54:05

context of the unit circle we always do

54:07

assume so that means that we now have

54:09

one plus the square root of three over

54:12

two that's what the cosine of PI sixths

54:14

was all divided by two which means our

54:17

final answer when we just want to say

54:21

cosine of PI twelfths no squared about

54:23

it is going to be the square root of

54:26

this value okay very interesting so this

54:30

is showing us that cosine and sine can

54:33

get complicated right we've got a

54:34

handful of values like PI sixths and PI

54:37

thirds where we can figure them out we

54:39

can have even more I won't call them

54:41

trivial values but easier to compute

54:43

values like cosine of PI where you would

54:45

look at your unit circle and say oh PI

54:47

that means I've walked half way around

54:48

so my x-coordinate is negative one right

54:52

but outside of just a handful of values

54:54

like that they're very hard to compute

54:57

by hand and in the olden days the only

54:59

way that people could compute them by

55:00

hand before something like the existence

55:02

of calculus would be measuring it right

55:05

you like draw out with a protractor and

55:06

you try to carefully see what the

55:08

coordinates are or layering on usage of

55:11

identities like this over and over in

55:13

ways that you can get approximate values

55:16

like this and just to check ourselves we

55:18

can actually go and plug this into a

55:19

calculator if we want it to something

55:21

like desmos and just see one how big the

55:25

value is and kind of confirm for

55:26

ourselves that they turn out to be the

55:28

same so if we pop over here and I just

55:30

typed something like cosine of PI over

55:36

12 point nine six five okay so like I

55:41

said very close to one and that's kind

55:42

of what we would expect and the answer

55:44

we just got was the square root of 1

55:45

plus the square root of 3 I gotta make

55:49

sure I do the divided by two correctly /

55:52

55:56

of that was divided by 2 all that stuff

55:57

on the inside was divided by 2 and

55:59

indeed they're the same value and so

56:01

even just something like PI twelfths

56:03

we end up getting a very convoluted

56:04

image now like I said this is a

56:08

reflection of the fact that our cosine

56:10

identity that we found at the very

56:11

beginning just by playing through with

56:13

graphs

56:14

it's definitely non-obvious and what

56:16

we'll find next time is that this is

56:17

actually a shadow of the fact that

56:20

trigonometric functions are related to

56:22

complex numbers and the idea of doubling

56:24

the angle here corresponding to

56:26

multiplying by something twice not at

56:28

all a coincidence I think it's very fun

56:30

I'm excited to show you guys all about

56:32

that now what I wanted to do just to

56:34

finish things off here though was to

56:36

show two things that are not commonly

56:38

shown about the unit circle okay so we

56:40

see where a sine and cosine are but

56:42

there might be a couple questions where

56:44

is tan okay where in our picture do we

56:49

see tangent of theta and then also where

56:54

is cosine of X or cosine of theta

56:59

squared or with the dumb convention

57:01

cosine squared of theta so pulling up

57:04

another one of my infinite supply of

57:05

unit circles here actually you know what

57:10

this one's not going to have enough

57:11

y-axis so I'm going to do something that

57:13

I really shouldn't do which is to try to

57:16

use a compass live on camera I'm sort of

57:19

terrible at using compasses because it

57:20

always slips out for me but we're just

57:22

going to do this I'm so nervous that

57:24

this is gonna somehow slip out oh yeah

57:28

I'm actually didn't turn out too badly

57:30

hopefully the pencil shows up okay on

57:32

screen the reason I'm doing this is the

57:34

tangent is going to demand that we think

57:36

outside of the box that we think outside

57:39

of the circle in order

57:40

57:44

just ask about the the opposite divided

57:47

by the adjacent which is where that

57:48

sohcahtoa TOA comes from but what I

57:51

really want is a single length in our

57:54

diagram that corresponds to the tangent

57:56

so we can kind of get that nice

57:57

geometric intuitive feel for it and the

58:01

idea is we take that radius which is 1

58:03

and if we think of the fact that tangent

58:07

of theta

58:08

sohcahtoa is supposed to be the opposite

58:10

over the adjacent

58:12

I want a triangle where that adjacent is

58:14

equal to 1 okay so a right triangle such

58:17

that this one is the adjacent side to

58:20

our angle theta well in order to do that

58:24

let's just draw a right-angled

58:26

perpendicular line off of our radial

58:28

line and some of you might know that if

58:31

you draw a perpendicular line to the

58:34

radius of a circle it actually lies

58:36

tangent to the circle so you see tangent

58:38

this is where the word comes from then

58:42

what we have is a triangle where the

58:43

adjacent side to theta is 1 and then the

58:46

opposite side is this length here so

58:49

that length of there is the tangent of

58:52

theta right and so right now you can

58:55

kind of intuitively understand that as

58:57

theta is very small when the opposite

59:00

over adjacent is very close to 0 because

59:03

that opposite is close to 0 and the

59:05

adjacent is close to 1 well indeed this

59:07

length also is getting very close to 0

59:09

and then you can also think through what

59:11

happens as that angle approaches 90

59:13

degrees this is something I actually

59:15

Illustrated once before in a previous

59:16

video a a lesser-known video entitled

59:21

tattoos on math that fun fact includes

59:25

someone who is behind the scenes as we

59:27

say all of this right now but the idea

59:30

is that when you draw that tangent line

59:32

tangent is this length that I just

59:35

pointed out to you and that context you

59:37

could also think about cotangent there's

59:38

this whole other triad of trigonometric

59:41

functions that aren't worth teaching but

59:43

are kind of historical quirks that's

59:44

actually what that whole video was about

59:46

but from here you can just play around

59:48

with moving the angle theta and seeing

59:50

what that does to this tangent value to

59:52

that

59:53

length okay and using that intuition

59:56

actually I want you to place a guess on

59:59

what the graph of tangent of theta is

60:01

going to look like so once again let's

60:03

go over to our live question dynamic

60:05

again congratulations to those of you

60:06

who got the last one right and as our

60:09

final question before the end of this

60:10

particular stream which is a rather tall

60:13

question so it might actually pop up

60:17

over over below the values we have

60:19

available here is the final question I

60:21

just want you to guess what the tangent

60:23

of theta looks like when we graph it

60:25

yeah and it should be pulled up now and

60:31

oh there we go

60:32

it is rather tall though okay okay so

60:36

let me go ahead and pull up a separate

60:38

image for you here so that you can see

60:39

all of the options let's pop over here

60:42

and take a look okay so again if you go

60:46

to 3 B 1 B Co /live where the link is in

60:49

the description you can submit your

60:50

answers to this basically which one of

60:53

these graphs shows you the tangent of

60:56

theta okay unfortunately we're gonna

61:01

have to kind of switch back and forth to

61:02

see the statistics it looks like there's

61:04

pretty strong consensus in one direction

61:06

but I'm gonna give you I'm gonna give

61:09

you a little bit more time to think

61:11

about it if you want to don't feel

61:12

rushed don't feel like you have to jump

61:14

right into it

61:33

I went a little ambient pause and ponder

61:40

music while we're at it I'm mildly

61:44

addicted to it

62:05

all right so while you're answering so

62:09

as we can see some people are clearly

62:11

messing with the website and having fun

62:12

or there's a bug in the website to

62:14

answer various other things other fun

62:16

thing going on it seems like we've got a

62:19

couple comments in the in the JSON

62:22

associated with the answers so to the

62:25

person who decided to skip over my very

62:28

draconian limits on the live chat

62:30

dynamic and instead entered in JSON

62:33

comment through the answer forum forum I

62:36

really enjoyed this class thank you I

62:39

appreciate that

62:40

and I appreciate your your hockey

62:42

instincts you're gonna go far in life my

62:44

friend you're gonna go very very far so

62:47

let's go ahead and grade this question

62:49

here um it looks like we have very

62:50

strong consensus hopefully around the

62:53

correct answer and the correct answer is

62:57

a again maybe a little bit hard to see

62:59

on our on our indication of the question

63:02

over here but a is the graph that looks

63:05

like this and what you'll notice is it

63:07

starts at zero and then as you approach

63:09

PI halves it blows up to infinity okay

63:12

now in terms of the animations and the

63:16

the geometric interpretation of tangent

63:19

that should actually make sense because

63:21

if we go back to what we were looking at

63:22

as the angle blows up the angle doesn't

63:27

blow up the angle does a very modest

63:28

thing of simply going to PI halves a

63:30

fine number but the tangent of that

63:32

angle is going to just get bigger and

63:34

bigger and ultimately it's it's not

63:36

defined it's the same as dividing by

63:37

zero once you get to PI halves and then

63:40

after that if you play the same game

63:42

it's going to be it's going to be

63:44

considered a negative value which

63:45

basically comes down to the fact that

63:47

the opposite and adjacent sides of our

63:51

triangle are going to be considered to

63:52

have separate signs so the very last

63:57

thing that I want to talk about like I

63:59

said is the question of where does

64:01

cosine squared of theta show up in our

64:04

image because this is the very thing

64:05

that we opened with is trying to

64:06

understand cosine squared and you might

64:09

think oh if we can see that in our image

64:11

somewhere maybe it really reveals why it

64:13

looks like a miniature version of the

64:14

cosine wave now one of the naive things

64:17

naive but one of the first things you

64:18

might try to do is pull up the original

64:21

cosine animation that we had or

64:23

something like it and say oh well I'm

64:24

gonna take that cosine length and

64:26

literally square it I'm just gonna draw

64:28

the square based on that and if I were

64:30

to do this where I'm gonna plot the

64:31

length of that horizontal line and I'm

64:34

also going to plot the area of that

64:35

square you know it's a little bit

64:37

complicated it certainly shows us what

64:43

we already saw before which is that the

64:45

square of that value looks like another

64:47

cosine wave but this is something where

64:50

just by staring at the image it actually

64:53

doesn't yield much insight I think

64:55

oftentimes in geometry or math when you

64:57

simply write down the definition of

64:59

things the answer pops out this is a

65:01

sign that again it's not trivial it's

65:03

very unclear why the way that that

65:05

square that literal square would

65:07

oscillate is going to be related to

65:09

cosine much less cosine of two theta so

65:12

it's going to come from somewhere else

65:13

inside our image okay and for that let

65:18

me go ahead and draw a much bigger

65:20

triangle for ourselves let's say we've

65:24

got one of these guys that was living

65:26

inside the unit circle this by the way I

65:34

think is the most exciting part of the

65:35

lecture so if there was just one thing

65:36

that you were going to stick around for

65:37

I would say that this is the thing that

65:39

you should because it gives a very

65:41

sneaky proof of the Pythagorean theorem

65:43

it might feel like a circular argument

65:45

at first but I assure you that it's not

65:47

and I also assure you that the word

65:49

circular was not meant as a pun there so

65:51

remember if that's our angle theta then

65:53

one of our side lengths is sine of theta

65:55

and the other one is cosine of theta let

66:00

me ask you if I draw well okay so you

66:04

know the example we had earlier was this

66:06

leaning tower thing where we kind of

66:08

imagined casting a shadow from a leaning

66:11

tower onto the ground this is sort of

66:13

gonna flip it on its head and say well

66:15

this angle theta between them who's to

66:17

say who's the tower and who's the ground

66:18

what if I wanted to have a light source

66:20

over here and I wanted to cast a shadow

66:22

from the ground onto the tower right a

66:24

nice perpendicular line in this

66:26

direction that way my angle

66:30

is going to do double duty for me right

66:32

it's describing angle between these two

66:34

lines but in one context this ground

66:37

line was the adjacent side it was the

66:39

short side but now if I ask you a

66:41

question like what is this side length

66:44

in the shadow that the ground lays down

66:47

on the tower if that's not more

66:49

confusing than I want it to be what are

66:52

we going to get well in terms of this

66:56

smaller right triangle that we've just

66:58

created by definition the cosine of that

67:02

angle is going to be the adjacent side

67:04

the thing we want to know maybe I'll

67:06

call it s for shadow again I'm going to

67:10

write down what it equals it's going to

67:12

be the adjacent side divided by the

67:14

hypotenuse but for this little triangle

67:16

the hypotenuse is cosine so it's divided

67:19

by the cosine of theta which means

67:21

cosine squared of theta dumb convention

67:24

is equal to the answer that we want let

67:29

me just write it down in a different

67:29

color to really emphasize cosine squared

67:33

of theta and let me emphasize this is

67:37

not using the Pythagorean theorem in any

67:39

way this is not having the cosine

67:41

squared arrived because we were assuming

67:43

that this sits on a circle where x

67:45

squared plus y squared equals 1 we're

67:46

just using the definition of cosine

67:48

twice to cast one shadow and then to

67:50

cast another now you can probably see

67:52

where this is going do the same thing

67:54

for the sine of theta so another place

67:57

where theta shows up in our diagram is

67:59

right here and a way that you can see

68:01

that is that this angle plus something

68:04

must equal 90 degrees right but this

68:07

other something plus R theta had to be

68:11

the remaining angles of the little right

68:13

triangle that we had what you might

68:15

think up here I can just give it a

68:17

different name if I called this other

68:18

angle alpha then we know that alpha plus

68:21

theta alpha plus theta plus 90 degrees

68:25

or PI halves if you want to get used to

68:29

the better conventions has to equal PI

68:32

that's got to equal 180 degrees this is

68:35

maybe confusing just think alpha plus

68:37

theta plus PI halves and the back of

68:40

your mind you can go to 90 degrees if

68:41

that's something you want for

68:43

for comfort but that also implies that

68:46

when we have a new right triangle

68:47

sitting here this little angle here has

68:49

got to be theta because it's alpha plus

68:51

90 plus something so that something's

68:53

got to be theta now the reason I have

68:56

stated that so much is because we're

68:57

gonna play our same shadow casting game

68:59

to figure out what this side length is

69:01

now with respect to that we have sine of

69:05

theta of this theta in particular is the

69:09

opposite the new shadow we don't know

69:11

I'll call it s prime is equal to s prime

69:14

divided by the hypotenuse well on this

69:17

smaller right triangle what was the long

69:20

side has become the hypotenuse so that

69:22

sine of theta sine of theta which means

69:27

sine squared of theta is our other

69:31

shadow this here is sine squared of

69:34

theta so that's kind of cool the side

69:37

length which was by definition 1 because

69:41

we've always been rescaling our

69:42

triangles such that the hypotenuse is 1

69:43

can be broken down into one part that's

69:47

cosine squared and another part that

69:49

sine squared and the way to break that

69:51

down is to just draw a single line the

69:53

perpendicular projection from our corner

69:56

point on to onto that hypotenuse so that

70:00

means is every time you see a unit

70:02

circle out in the wild which I'm sure

70:03

you do pretty regularly and you draw the

70:06

standard triangle to understand sine and

70:08

cosine so that height is going to be

70:11

sine the x-coordinate is going to be

70:14

cosine and our hypotenuse is always 1 so

70:21

that hypotenuse is 1 if this is Theta

70:24

and you ask yourself where is cosine

70:27

squared in this diagram where is sine

70:29

squared you can just draw a little

70:31

perpendicular line here and the part on

70:38

the bottom is cosine squared so Coast

70:41

squared of theta is this length this

70:46

length here and what we'll do in a

70:50

future lecture actually I want to talk

70:52

about geometry and geometry proofs and

70:54

in particular one that comes up all the

70:56

I've used it in many past videos it's

70:58

high time we just sit down and say how

70:59

would you prove it is the inscribed

71:01

angle theorem so after showing you how

71:04

complex numbers play into things next

71:06

time I want to turn back to this

71:08

particular diagram to give another very

71:10

intuitive understanding for the identity

71:13

that you found simply by playing around

71:14

with graphs at the very beginning here

71:16

which again is a very non-trivial

71:18

identity that the cosine squared of some

71:20

value is 1 plus the cosine of 2 times

71:23

that value divided by 2 the more

71:25

standard way you see it by the way if

71:27

you're to look this up in a textbook

71:29

instead of writing this as X this is

71:32

commonly written as something like alpha

71:33

halves for some angle and then 2x would

71:36

be alpha and the whole thing ends up

71:39

looking like cosine of alpha divided by

71:43

2 is equal to the square root of 1 plus

71:48

cosine of alpha divided by 2 I for one I

71:55

have such trouble memorizing the trig

71:56

identities and I always would just sort

71:58

of read arrive them on the fly and this

72:00

is one where I think the easiest way to

72:02

read arrive is to practice kind of

72:03

smashing around graphs in your head when

72:05

you have the 1 key insight which is that

72:07

squaring cosine gets you a smaller

72:09

cosine graph and the next time I'll show

72:11

you how complex numbers help you kind of

72:13

read arrive a bunch of other identities

72:14

on the fly but this one in particular I

72:16

just always have trouble remembering

72:18

it's called the half angle identity and

72:20

I just think it's delightful that before

72:22

you even know any trigonometry simply

72:24

hopping over to something like desmos

72:26

and being a little bit playful that I

72:28

mean that lands you on a highly

72:30

non-trivial fact and once again it's one

72:33

that indicates that cosine is related to

72:35

Exponential's that's not obvious and

72:38

hopefully next time we can start to get

72:40

a glimpse of why thanks for sticking

72:42

around this long thank you once again to

72:44

cam and Ben eater who have been making

72:46

the item pool magic behind the scenes to

72:48

get us our live statistics and I'll see

72:50

you go at the very end I had almost

72:53

everything down into the very end I will

72:55

see you all on Friday

73:07

[Music]

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