Complex number fundamentals
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Intro to the geometry complex numbers. Full playlist: https://www.youtube.com/playlist?list...Home page: https://www.3blue1brown.comBrought to you by you: https://3b1b.co/ldm-thanksBeautiful pictorial summary by @ThuyNganVu:https://twitter.com/ThuyNganVu/status...Errors: - On the first sketch of a complex plane, there is a "2i" written instead of "-2i". - At the end, in writing the angle sum identity, the last term should be sin(beta) instead of sin(alpha). - During Q9, the terms in parentheses should include an i, (1/2 + sqrt(3)/2 i) ------------------ The live question setup with stats on-screen is powered by Itempool.https://itempool.com/The graphing calculator used here is Desmos.https://www.desmos.com/The "Complex slide rule" came from Geogebra, via Ben Sparks.https://www.geogebra.org/m/mbhbdvkrCurious about other animations?https://www.3blue1brown.com/faq#manimMusic by Vincent Rubinetti. Download the music on Bandcamp:https://vincerubinetti.bandcamp.com/a...Stream the music on Spotify:https://open.spotify.com/album/1dVyjw...If you want to contribute translated subtitles or to help review those that have already been made by others and need approval, you can click the gear icon in the video and go to subtitles/cc, then "add subtitles/cc". I really appreciate those who do this, as it helps make the lessons accessible to more people. ------------------ Video Timeline (thanks to user "Just TIEriffic"
- W3 Result
- W4 Promp
- Ask What would you call 'imaginary numbers'
- Startingpoint & assumption
- W4 Result
- Q1 Promp
- Q1 Proces
- RotatingCoordinate
- Q1 Resul
- Q
- Q3 Promp
- Q3 Result
- RotationAnimatio
- 3 facts about Multiplicatio
- Q4 Promp
- Ask imaginary I vs physics i&
- Q4 Resul
- GeoGebraDem
- Q5 Promp
- Q5 Result
- Q5 Solutio
- RotatingImages Exampl
- PythonExampl
- PythonImage Rotation Exampl
- Ask Vectors & Matrices for rotatio
- Q6 Promp
- Q6 Result
- Q6 Solutio
- RedefiningAngle Additio
- Q7 Promp
- Ask Can we do without complex numbers
- Q7 Result
- Q7 Solutio
- Q8 Promp
- Ask sum/difference of angle
- Q8 Result
- Q8 Solutio
- DesmosExampl
- Bringing it all togethe
- The "cis" shorthand explaine
- Q9 Promp
- Q9 Result
- ClosingRemarks ------------------ 3blue1brown is a channel about animating math, in all senses of the word animate. And you know the drill with YouTube, if you want to stay posted on new videos, subscribe: http://3b1b.co/subscribeVarious social media stuffs: Website: https://www.3blue1brown.comTwitter: https://twitter.com/3blue1brownReddit: https://www.reddit.com/r/3blue1brownInstagram: https://www.instagram.com/3blue1brown...Patreon: https://patreon.com/3blue1brownFacebook: https://www.facebook.com/3blue1brown
SHOW LESS
00:00
today we are going to talk about one of
00:01
my absolute all-time favorite pieces of
00:03
math it's incredibly fundamental to
00:05
engineering to mathematics itself to
00:08
quantum mechanics but it's something
00:10
that it has a terrible terrible name we
00:12
call them complex numbers and worse than
00:15
that the things that bring about complex
00:17
numbers we call imaginary numbers and
00:19
before we get into any of it what I want
00:21
to do is start with kind of a poll just
00:23
to pull the audience on seeing what you
00:26
guys to consider to be well real what do
00:28
you consider to exist when it comes to
00:30
numbers so we've already been doing a
00:32
couple polls in the warm-up animations
00:34
but as a a serious poll of so it's one
00:37
that's actually going to help me see
00:38
where you're coming from before we begin
00:41
the lesson here I just want to ask you a
00:43
very simple question okay so let's go
00:45
ahead and pull it up here pull it on up
00:47
and oh for whatever reason it seems like
00:53
we're having trouble pulling this one up
00:56
hmm okay there we go
00:58
took a little delay there among the
01:01
values - square root of 2 square root of
01:05
negative 1 and infinity which would you
01:07
personally consider to really exist
01:10
whatever really existing means to you so
01:13
in theory if you guys go to three b-1b
01:16
co / live you should be able to answer
01:18
this and then the statistics based on
01:20
your answers are going to start
01:21
populating the screen
01:22
we won't know what those answers refer
01:24
to at the moment all we know is that you
01:26
know there's someone who has a lead
01:27
another one that's pretty close behind
01:29
it and as your answers come in and as
01:32
the server is kind of digest them we'll
01:33
start to see some of the stats here if
01:36
you go to that page by the way 3 B 1 B 2
01:38
slash live which redirects to item pool
01:41
com what you're going to find is at the
01:44
very top you can ask a question on
01:46
Twitter and all that's going to do is
01:48
basically open up a tweet that's going
01:49
to have the hashtag in it locked down
01:51
math and that's the way that we're gonna
01:53
be doing questions to this instead of a
01:54
live chat anytime you have a question or
01:56
a comment that you want to you know
01:58
insert into the lesson and let that be
01:59
part of the discussion it's going to be
02:01
pulled up here and it looks like we
02:04
already have one this is from Yash Dave
02:05
who asks if you could rename the complex
02:08
numbers and the so-called imaginary
02:10
numbers
02:11
- something more intuitive - a name that
02:13
conveyed the fact that they have
02:14
numerous applications in the real world
02:16
what would you name them I couldn't be
02:18
happier that you asked - so I have one
02:21
friend who seems very passionate about
02:22
the fact that we should call them sneaky
02:23
numbers personally I'm very fond of
02:26
trying to connote spinning and rotation
02:28
and this is one of the things we'll talk
02:29
about in today's lesson is the fact that
02:31
what we call complex numbers what we
02:33
call imaginary numbers some of the main
02:35
uses that they have come from very
02:37
elegant descriptions of how to rotate
02:40
stuff and I hope you'll kind of see what
02:42
I mean as we as we proceed with that so
02:44
on our poll asking you guys which
02:46
numbers you consider to really exist
02:48
which is of course a subjective question
02:50
there's no right or wrong answer here I
02:52
am genuinely curious actually how this
02:54
breaks down because it's not at all a
02:56
strong consensus in one direction it
02:58
seems like we've got three top
03:00
contenders and then three that are
03:03
following pretty evenly behind that so
03:06
let's go ahead and take a look what do
03:08
you consider to really exist when it
03:11
comes to numbers now I can imagine which
03:15
ones might be the top two but I'm very
03:16
curious about the fact that there's
03:18
three all kind of coinciding with each
03:20
other there and it looks like I I'm
03:23
getting a little bit of a delay before
03:25
the reveal so there's kind of this nice
03:26
dramatic pause I'll tell you for me
03:29
personally I feel like it's very silly
03:31
to answer anything that's either it's
03:33
not all of them are none of them I can
03:36
maybe understand if someone wants to
03:37
treat infinity as something different
03:38
because it's ill-defined there's lots of
03:40
different things that that might mean
03:42
but insofar as numbers exist at all if
03:45
you consider what a number is to be a
03:47
real thing then it would oh man I I
03:51
can't believe that we're stalling out on
03:53
this one we had fixed it by livestream -
03:54
but I guess there's going to be an
03:56
oscillation between when it works and
03:57
when it doesn't but for me personally
04:00
basically anytime that you have a
04:02
numerical construct that's helpful in
04:05
the real world you know I'd consider
04:07
that real I would say that if it's
04:08
something that's actually useful in an
04:09
application then it is as real as words
04:13
are right you're never going to run into
04:14
an abstract word like happiness out
04:16
there but it has a kind of reality in
04:18
our mind
04:18
and things like the square root of two
04:21
which you can't express as a fraction or
04:23
things like the square root of negative
04:24
one that don't show up among real normal
04:27
numbers you know even if they might seem
04:30
a little bit different oh this is such a
04:32
shame I'm genuinely curious to see what
04:34
your answers are but it's not showing up
04:35
for me which I suppose means we'll have
04:38
to move on with a lesson but this will
04:41
presumably begin working by the end and
04:43
we can maybe pull things up again so let
04:47
me go ahead and take that away what I'd
04:51
like to do for you today basically is
04:53
show you the sense in which imaginary
04:55
numbers are useful the complex numbers
04:57
are useful and from there maybe try to
04:59
imbue them with a little more reality I
05:01
won't assume that you know what they are
05:02
yet it's meant to be a basic primer but
05:05
let's just dive right in okay the end by
05:08
the way the very end here I want to talk
05:11
about two different trigonometric
05:13
functions and this is kind of a thing
05:14
that we're going to build to two
05:15
identities from trigonometry and I
05:18
understand that maybe oh these
05:21
complicated identities from trigonometry
05:22
is not going to be the best way to lure
05:24
some people into the understanding oh
05:26
yeah complex numbers they're really
05:27
useful you're really going to love them
05:28
but I do think it's interesting that you
05:30
can have a fact that has nothing to do
05:32
with complex numbers of the square root
05:33
of negative 1 it's just trigonometry
05:35
it's everything we were talking about
05:36
last time and you can have facts that
05:38
are pretty hard to remember I remember
05:39
when I was in school and we learned
05:41
these addition formulas that if you want
05:43
to know the cosine of the sum of two
05:44
different angles you know it's this kind
05:46
of long thing in terms of cosines and
05:48
sines of the original two angles there's
05:51
this minus sign that would always trip
05:52
people up if you do the same for the
05:54
sine it looks similar but there's a plus
05:56
sign and instead of having Coast coast
05:59
you have cosine it's something that's
06:00
very error-prone if you're just trying
06:02
to memorize it as it is however if you
06:04
come at it with complex numbers this is
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not only much less error-prone it has a
06:08
very beautiful meaning and it just falls
06:10
right out so even if you don't
06:12
necessarily believe in the reality of
06:14
the square root of negative one you at
06:16
the very least have to admit that it's
06:17
interesting that it can make other
06:19
pieces of math useful that other pieces
06:21
of math a little bit more understandable
06:23
too and trigonometry is just the tip of
06:27
the iceberg if you talk to anybody who's
06:28
in engineering anybody who's going into
06:30
serious math they'll tell you the
06:32
complex
06:32
numbers are as weel a part of their work
06:35
in their life as real numbers are but
06:37
the starting point looks very strange
06:40
okay when you start introducing this the
06:43
very first thing you do is to say assume
06:46
that there's some number I so that I
06:48
squared is equal to negative one and I
06:51
think through a lot of students there's
06:52
maybe one of two possible reactions that
06:54
you can have here one is no there isn't
06:57
anytime I square a number even if it's
06:59
negative if I take negative five for
07:01
example and I square it well the
07:03
negative times a negative is a positive
07:05
so I get 25 any number that you squares
07:08
if it's positive
07:10
well that just stays positive so it
07:12
seems like no matter what when I'm
07:13
squaring numbers I always get a positive
07:15
number I'm never going to get anything
07:17
negative so this does not exist no such
07:20
number however if a mathematician comes
07:24
and says oh no it exists we've defined
07:26
it so that that's the case i think the
07:28
other reaction someone can have is hang
07:30
on a second you can do that when you
07:33
have a problem that you can't solve you
07:34
can just say oh I've defined things so
07:36
that we now magically have a solution
07:37
okay next time I'm having trouble with
07:40
my homework and I don't know what the
07:41
answer to X is I will be like let X be
07:43
the value define to be the answer to
07:45
this question so if you're uncomfortable
07:47
with this you're definitely not alone in
07:49
fact Rene Descartes coined the term
07:52
imaginary for these numbers as a
07:54
derogatory it was meant to make fun of
07:56
the fact that obviously there is no such
07:58
answer and it shouldn't be taken as
08:00
serious math and then we stuck with that
08:02
as a convention and we still call them
08:03
imaginary numbers which is genuinely
08:05
absurd but that's not the only weird
08:07
assumption that we make the second weird
08:09
thing that you do when you start talking
08:11
about complex numbers is to say there's
08:13
not just such a number I but we're going
08:15
to give it a home instead of the real
08:17
number line which you know all of these
08:20
numbers we know when we square them you
08:21
can't get a negative what we do is say I
08:24
lives in a different dimension I lives
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perpendicularly there's one above and
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then there's one below negative I and
08:32
you can have negative 2i you scale it
08:34
however you want
08:35
essentially it's proposing that numbers
08:37
be two-dimensional and that I has a very
08:39
specific home one unit perpendicular
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perpendicularly above the real number
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line
08:45
and okay if we want to extend our number
08:49
system I get it maybe it's useful to put
08:52
some kind of number up there
08:53
but why I right why not say infinity is
08:57
the number that sits one unit above zero
08:58
or one divided by zero or any other
09:02
problem that you couldn't solve before
09:03
and you make up an answer to why should
09:05
that live there what on earth does the
09:07
idea of a point one unit above the real
09:10
number line in a separate dimension have
09:12
to do with squaring two negative one so
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I hope to answer this for you at the
09:17
very beginning let's just talk about how
09:19
if you're adding numbers that are
09:21
two-dimensional like this the rules are
09:23
pretty straightforward and it operates
09:25
essentially the same as vectors for any
09:27
of you who might be familiar with
09:28
vectors so let's say hypothetically I
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have a number oh I don't know let me
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draw one here that's going to be 4 plus
09:36
I ok and then I'm going to take a second
09:40
number and it's helpful to draw them as
09:42
vectors kind of an arrow from the number
09:45
zero and this one is going to end up at
09:47
negative 2 plus 2i so what I'm saying is
09:51
you take the real number negative 2 and
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then you move in that perpendicular
09:55
direction into the extension of our
09:57
number system which again kind of asking
09:59
the students to take a lot on faith here
10:01
that you're ok to do that that you're
10:03
allowed to just pretend that the numbers
10:04
extend in this direction if you take
10:06
that on faith and you follow hopefully
10:08
the fact that it becomes useful helps to
10:10
justify why we're doing any of this so
10:12
my question for you is simply what
10:13
happens when we add these two numbers
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now assuming that our question system
10:18
has not broken down I should be able to
10:20
do this as a proper Pole and let me go
10:22
ahead I guess we can first check the
10:24
previous Pole ok things seem to be
10:26
working so we can take a little step
10:28
back in the lesson so I'm just genuinely
10:29
curious I want to know how you guys
10:30
answered on this one it looks like
10:33
there's a there's a back and forth
10:35
between answers F and D so f is all of
10:38
them saying that all of these should be
10:40
considered real and interesting D is the
10:43
one that says you should consider to
10:44
square root of 2 and negative 1 but not
10:46
infinity so there's a good contingent of
10:48
you out there who would just reject
10:50
infinity as being considered real but
10:51
are very comfortable with the square
10:52
root of negative 1 that's awesome and
10:54
then after that it looks like C people
10:56
who reject the square root of negative
10:58
fascinating I actually would have
11:00
thought that none of them would have
11:01
come higher than that none of them is
11:03
much lower at a okay so it looks like
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we've got a cohort of people who are
11:07
comfortable with negative one a large
11:09
cohort are uncomfortable with infinity
11:11
that's a topic for another day don't
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worry about it and then a number of
11:15
people who are kind of in that middle
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ground of maybe not being super
11:18
comfortable with the idea that negative
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one might be real let's see if we can
11:21
convince you of the difference of that
11:22
so for our first much more mathematical
11:25
question that's kind of a warm up I just
11:28
want to ask you to add these two before
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I've taught you how to add them make a
11:31
guess at how it might work and I hope
11:35
that it feels pretty straightforward
11:37
addition is actually the least
11:38
interesting part of this but it is it's
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a good thing to know when you're
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learning about complex numbers it's
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definitely one of those operations that
11:45
you are going to need to know
11:46
unfortunately and you can tell by the
11:49
fact that I'm stalling and what I'm
11:50
saying here
11:51
it looks like the question is still not
11:53
loading completely correctly so I'm
11:54
going to have a stern word with Cam and
11:57
either behind the scenes who have
11:59
otherwise built such a beautiful
12:00
beautiful interface that's helpful for
12:02
this kind of back and forth between you
12:05
guys and me I'm gonna have a stern word
12:08
with them behind the scenes but in the
12:09
meantime let's go ahead and move forward
12:11
with a lesson here so I guess I can pull
12:14
it up on the just on the piece of paper
12:16
and you can follow along at home see
12:18
what the addition might be it turns out
12:20
to be relatively straightforward if
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you're moving four units to the right
12:24
and then one unit up and you want to add
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the idea of moving two units to the left
12:28
and then two units up will you just do
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each of those one at a time I'll go
12:33
ahead and pull out black here the real
12:35
part is going to be those four to the
12:37
right then minus two to the left okay
12:39
straightforward enough and then the
12:41
imaginary part is going to be this one
12:43
unit up and then these two units up one
12:46
plus two times I so is that one I plus
12:49
two I and then when you work that out
12:51
four minus two is two one plus two is
12:53
three a nice simple introduction here
12:57
addition doesn't really have anything
12:59
complicated going on which is great that
13:01
means that it's one fewer thing for us
13:03
to worry about what is so complex about
13:05
complex numbers after all well where
13:07
everything becomes interesting is when
13:10
you try to multiply these numbers
13:11
together
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so with victors there's not really any
13:14
notion of multiplying them to get two
13:16
vectors back at least when we're in the
13:17
2d plane you have some notions like
13:19
cross products and dot products that in
13:21
three dimensions can get you something
13:23
like it but the rules end up being very
13:24
different from that in the number system
13:26
you can't really do algebra you can't do
13:28
things like assume that if two numbers
13:30
multiply to make zero then one of them
13:31
has to be zero but complex numbers are
13:34
going to end up behaving much like the
13:35
real numbers so rules from algebra can
13:37
carry over but to understand what that
13:39
rotation rule is I know I'm giving
13:41
things away what that multiplication
13:43
rule is I just want to ask you a simple
13:46
question which is basically suppose I
13:48
have the point mmm
13:51
3 2 okay we're not even going to think
13:54
of it as a complex member per se if I
13:56
just have some sort of coordinate grid
13:58
and I go to the point with x-coordinate
14:00
3 and y coordinate 2 what is the 90
14:04
degree rotation of this if I rotate it
14:06
90 degrees and let's say counter
14:08
clockwise counter down geez writing is
14:15
difficult counter clockwise
14:23
okay now what's lovely about this is we
14:28
can basically just turn our paper to
14:29
figure it out you say okay if it started
14:31
at three two and then I rotate 90
14:33
degrees counterclockwise I can just read
14:34
that off now as being negative 2 in the
14:37
X direction and then 3 in the Y
14:40
direction if I had rotated the whole
14:42
plane like that so what we've done here
14:44
is we've taken 3/2 and then we convert
14:48
it to negative 2/3 something which may
14:52
be in our original system you know it
14:56
looks like this negative 2 and then 3
14:57
that's going to be the 90 degree
14:59
rotation and what's nice here is that
15:01
that rule is very simple and it applies
15:03
to any pair that we might have if I took
15:05
a pair of numbers a comma B okay and
15:09
then I said where is that going to
15:10
rotate to if I rotate it 90 degrees it's
15:13
going to end up by swapping the
15:14
coordinates B a and then making that
15:17
first one negative that's a 90 degree
15:19
rotation and a nice gut check here is to
15:22
say what happens when we do that twice
15:23
what if we do that same very mechanistic
15:25
operation again twice and I'm gonna go
15:28
and take this I swapped the two
15:30
coordinates we get a negative B but then
15:33
that first one becomes negative so that
15:36
was another 90 degree rotation well
15:38
what's happened here is we've just made
15:40
both of the coordinates negative and
15:42
that's reassuring because if I take some
15:44
point sitting at a B and then I rotate
15:48
it 90 degrees so this will be my initial
15:51
90 degree rotation and then another 90
15:53
degrees that's the same as 180 degree
15:56
worked no I've done that wrong that will
16:00
be the same as a 180 degree rotation
16:02
which should look like this ignore the
16:05
other vector that I drew which is just
16:08
taking both of the coordinates and
16:09
making them negative negative a negative
16:12
B okay so that's reassuring this
16:16
operation that does a 90 degree rotation
16:17
actually behaves like you would expect
16:19
it to now why am I asking you this well
16:22
I'm being told that supposedly I'm
16:24
allowed to ask you questions again so
16:26
I'm gonna have you do your very first
16:28
complex product oh look a lot of people
16:30
did submit answers very good okay let's
16:34
let's grade the complex addition
16:35
actually let's let's see if it is
16:37
and straightforward to process as I was
16:39
hoping it was see how much explanation
16:41
is demanded okay so it looks like a
16:43
majority of you did get the correct
16:45
answer which is 2 plus 3i very good very
16:48
good
16:48
52 of you answered simply 2 which would
16:51
have been the real part of the answer so
16:53
maybe just the fact that there's some
16:54
vertical component and you need to still
16:56
add those vertical components or maybe
16:58
those of you who answer to reject the
17:00
reality of imaginary numbers so you just
17:02
don't even acknowledge that vertical
17:04
component some of you answer negative 2
17:06
3 which I guess is just making a vestra
17:11
swapping up whether you're taking 4
17:13
minus 2 or 2 minus 4 so that's
17:15
completely understandable we've got 2
17:18
plus 3 which is maybe just dropping off
17:21
the I so I think maybe a lot of like
17:22
simple errors and entry and you know
17:24
that happens to all of us especially on
17:26
tests is sometimes you know what the
17:28
right answer is but then you you forget
17:29
a symbol or you swap too so that's all
17:31
very good let's go ahead and try our
17:33
very first product though like I said so
17:36
here because I already talked through
17:38
one of the questions we're going to go
17:39
ahead and skip ahead of it we know how
17:41
to rotate something like 3 comma 2 so
17:44
I'm not even going to give you time to
17:46
do that and properly grade it stall
17:50
stall words words you know they tell me
17:53
that it's working and yet it's very slow
17:55
for me to progress forward so you know
17:58
if I'm not gonna have a stern word with
17:59
and you guys can go at them on Twitter
18:01
too under the same place that we asked
18:03
questions and just say hey Cameron eater
18:06
can't you make the live questions work a
18:08
little bit better for us ok I think
18:11
we're finally there everybody ready
18:14
aha wonderful very simple question I
18:18
want you to take the number I and I want
18:20
you to multiply it by 3 plus 2i and even
18:23
though I haven't really talked about the
18:25
rules for multiplication what I can say
18:27
is pretend like it operates just like it
18:29
does for normal numbers you've got
18:30
things like the distributive property
18:31
where you can distribute this throughout
18:33
and then the defining feature of I is
18:36
this idea that I squared is negative 1
18:38
that's the only special thing you need
18:40
to know about that other than that just
18:41
treat it like it's a normal number ok
18:44
and then proceed forward with the
18:45
product wonderful ok so it looks like
18:48
we've got quite a few of you coming in
18:49
to answer which is always lovely
18:51
super exciting for me by the way just
18:53
how many people are enthusiastic about
18:55
coming and like getting back to the
18:56
fundamentals of math in this lockdown
18:58
and just you know we're gonna sit back
19:00
for an hour and we're gonna learn about
19:01
complex numbers and we're actually going
19:04
to participant we're actually going to
19:05
answer questions as you do it rather
19:06
than sitting and passively watching this
19:08
is genuinely delightful to me okay this
19:12
is this isn't necessarily question I was
19:14
expecting to divide the audience
19:16
necessarily so unsurprisingly it looks
19:19
like we have a very strong majority in
19:21
one direction hopefully in the correct
19:24
direction but if not that would that
19:26
would heavily inform where the lesson
19:27
should go so that would be quite useful
19:29
and I think that's probably enough time
19:32
so I'm gonna go ahead and lock the
19:35
answers into this one okay and it looks
19:38
like the majority of you answered
19:39
negative two plus 3i which is absolutely
19:42
correct absolutely correct
19:44
so there's two ways to think about this
19:46
okay one of them is to walk forward with
19:49
the algebra and just do it a little bit
19:50
mechanistically okay so if we pull
19:54
ourselves up our sheet if we take I
19:58
times 3 plus 2 I 3 plus 2 I
20:03
it just distributes I times 3 is going
20:06
to be 3i I times 2i is going to be 2
20:09
times I squared by definition I squared
20:14
is negative 1
20:15
which means that our final answer is
20:17
going to look like negative 2 plus 3i
20:21
ok and like I said it looks like a
20:23
majority of you correctly did that
20:25
product now it's one thing to just walk
20:27
through it mechanistically it's another
20:28
to step back and say what just happened
20:31
geometrically right because what we just
20:34
talked through was the fact that if you
20:36
want to rotate numbers 90 degrees the
20:38
rule is to swap the two coordinates and
20:39
then multiply that first one by negative
20:41
2 well look it's what's happened here
20:43
we've got 3 & 2 those coordinates have
20:46
been swapped 2 is now the real part 3 is
20:49
the imaginary part but that 2 got
20:51
multiplied by a negative 1 because I has
20:53
this defining feature of squaring to
20:55
become negative 1 so that should give
20:57
you some indication that okay
20:59
multiplying by I has this action of
21:01
rotating things by 90 degrees may
21:04
that means that it's not a crazy thing
21:06
to do to geometrically position I at a
21:09
90 degree angle with the real number
21:12
line okay
21:13
now to really see why that ends up being
21:15
useful it turns out that if you have
21:17
that if you have a number that behaves
21:19
this way it gives you a computational
21:22
mechanism for all of the other types of
21:24
rotations that you might want to do that
21:25
might not necessarily be ninety degrees
21:28
and to show you why this works I'm going
21:30
to go ahead and pull up an animation so
21:32
let's say we have any number Z and in
21:35
this case Z is going to be let's see
21:37
where do I have it C is going to be a 2
21:40
plus I great and let's say I want to
21:43
understand what is multiplying by Z due
21:46
to every other possible complex number
21:48
what we can go one by one the very first
21:51
one that's relatively simple as if I ask
21:53
what is Z times one where does it take
21:55
the number one
21:56
well Z times one is going to be Z so
21:59
we're going to take the number one which
22:01
I might draw with a little yellow arrow
22:02
and we're going to rotate and stretch
22:04
that arrow up to the point where Z is
22:07
great a kind of trivial fact even though
22:10
it's trivial I'm actually going to take
22:11
a moment to write that down just so that
22:13
we can oh no no that's for the best for
22:16
later that is Randy don't you guys worry
22:17
about him he'll be coming in in just a
22:19
moment so I just want to write down
22:22
three crucial facts that are getting an
22:24
influence rotation three facts I'll call
22:29
it three facts about multiplication the
22:36
first two are going to look simple the
22:37
third one is going to look innocuous but
22:39
it ends up being extremely constraining
22:41
so the first one is that if I have any
22:43
number Z and I multiply it by one well I
22:46
get the number Z back okay
22:48
geometrically that means with that we
22:49
stretch and rotate that vector one to
22:51
get what we want the second one is that
22:54
if I take Z times I from what we just
22:56
talked about that is the 90-degree
22:58
rotation what I might write is like
23:00
rotate by 90 degrees the number Z okay
23:04
so often our animation what does that
23:06
look like let's see we've already
23:07
multiplied by one we take I and then
23:10
it's going to move to whatever the 90
23:12
degree rotation point for Z itself is
23:14
okay
23:16
two down infinitely many to go and we
23:20
know what it does to one we know what it
23:21
does to I let's see if we can understand
23:23
what Z does to any other possible number
23:25
well it turns out those two is really
23:27
all we need to work with if we have the
23:29
distributive property so the third fact
23:31
that's going to look kind of innocuous
23:33
is let's say I take this Z and I
23:36
multiply it by C plus D times I where C
23:41
and D are just any two numbers okay
23:44
well this is going to distribute so Z
23:46
times C I'm actually going to write that
23:48
a little differently I'm going to write
23:49
it as C times Z plus Z times D I which
23:54
again I'm going to write in kind of a
23:55
funny order and write that as D times Z
23:59
I now the idea here is what we know
24:03
where Z is we also know where Z times I
24:06
is so if we're just scaling them up by
24:09
some other constants that completely
24:10
constrains where we need to go so let me
24:13
go ahead and write this down with an
24:14
example okay let's say that we go back
24:16
here and I want to know what multiplying
24:18
by Z does to anything I want to tell I
24:21
want to convince you that it rotates all
24:23
of the grid in a way that keeps these
24:25
lines parallel it keeps them evenly
24:27
spaced keeps them perpendicular to each
24:29
other
24:29
it applies this very constrained rule to
24:32
the whole plane and really just think
24:34
through any one particular point for
24:35
this let's say that we have two times
24:39
negative I okay so you move two units in
24:41
the positive right direction and then
24:44
negative one unit in the vertical
24:45
direction well after the product where
24:48
that's going to land has to be two times
24:51
wherever zealand's plus negative one
24:53
times wherever I lands okay and we see
24:56
that right it's two times this yellow
24:57
vector and it'll be negative one times
24:59
the green vector so here even before you
25:02
actually work out the product we could
25:03
just read off the fact that Z here which
25:06
looks like it's two plus I multiplied by
25:09
two - I must land on the number five
25:13
okay so I actually want you guys to work
25:16
this out algebraically because I do
25:18
think that it's it's edifying to see
25:20
this work in practice right the fact
25:22
that we have this geometric rule where
25:23
we were just kind of stretching and
25:25
rotating and this corresponds to an
25:27
otherwise very mechanistic process of
25:28
expanding out
25:30
some so let's pull back our quiz and I'm
25:34
going to it's a little bit silly because
25:40
I've revealed the answer but what I
25:42
actually want you guys to do here is
25:43
take a look at the question which says
25:45
what is 2 plus I times 2 minus I and if
25:49
you have notes right now if you have a
25:51
pencil and paper which I encourage you
25:52
to always come to class with I want you
25:54
to try working it out do the first
25:56
inside/outside last distribution
25:58
property just to see mechanistically
26:00
what number ends up popping out from
26:02
this and then we'll try to see how that
26:03
squares with the geometric intuition so
26:06
while you're doing that while you're
26:08
working that out hopefully on pencil and
26:09
paper it looks like we've got a question
26:11
from the audience which is is I the same
26:15
as I and J the vectors in physics great
26:18
question actually that's that's a much
26:20
more interesting question than you might
26:21
think it is the short answer is no so in
26:24
physics you often describe the rightward
26:26
direction as I in the up and down
26:29
direction as let's go get another one
26:31
here let me finish answering the
26:33
question first so in physics you often
26:36
have this situation where instead of
26:39
describing the XY plane you describe the
26:42
right vector as I sometimes I hat and
26:45
the vertical one as J hat so that's a
26:49
separate thing that's how physicists
26:51
will describe the right direction of
26:52
direction for vectors they're not
26:53
necessarily describing complex numbers
26:55
totally separate thing what's more
26:57
interesting actually is that the reason
27:00
that convention came about I believe has
27:03
to do with a number system that extends
27:05
even beyond complex numbers it's called
27:07
the quaternions so with the complex
27:08
numbers we introduced something called I
27:10
with the quaternions we introduced J and
27:12
K these two other numbers both of which
27:14
also have squares two negative one as it
27:16
happens and the guy who invented them
27:19
Hamilton he was trying to describe
27:20
three-dimensional space very elegantly
27:22
and using the purely imaginary
27:24
directions I J and K became a nice way
27:26
to do that and I think it's because of
27:29
that and his attempts to push that
27:30
forward that the conventions slipped
27:33
into normal physics to just describe
27:35
those as I and J of course that leads to
27:37
serious confusion now because if we look
27:40
at how physicist thinks of things you
27:42
know I is in the right direction
27:44
J is in the vertical direction but with
27:45
complex numbers I is of course in the
27:48
vertical direction so it just makes for
27:49
a whole potential mess now what was our
27:52
oh no it looks like they took away the
27:54
comment oh man there was comment giving
27:56
them some sass and then they got
27:57
embarrassed so they pulled it away well
27:59
it's on screen it's in there for
28:01
everyone in the future to see now I
28:03
think that's probably been enough time
28:04
to work through our a little bit of
28:06
algebra here so let's go ahead and grade
28:08
it for everyone to see and it looks like
28:11
the vast majority of you well I told you
28:13
the answer so I'm gonna assume the vast
28:14
majority of you are giving the correct
28:17
answer Oh interesting
28:18
okay so it looks like five five is
28:24
correct and that's the most common
28:25
answer but then the ones where missed
28:27
were three and four and maybe we can try
28:28
to understand why three and four would
28:31
have been common misconceptions on this
28:33
one 69 is close 0 i plus 5 is correct
28:37
but I guess just formatted in a weird
28:40
way so let's let's go ahead and work
28:43
this one out by hand ok it's actually
28:46
kind of a pleasant process to multiply
28:49
complex numbers because it's so
28:51
deterministic you know what you have to
28:53
do you know where you start you know
28:54
where you're going to end and it's
28:56
really just kind of practicing through
28:57
it so two times two that's the first
29:00
thing that we get and then you take the
29:02
inside parts I times two so that's going
29:05
to be 2i and then the outside parts
29:07
which is negative I times two so that's
29:10
negative 2i and then the last part which
29:13
is I times negative I so that'll be
29:16
negative I squared the defining feature
29:19
remember is that I squared is the same
29:21
as negative one which means that the
29:24
real component of our answer is going to
29:26
be 2 times 2 or 4 now minus negative 1
29:29
which is plus 1 so that'll be 5 and then
29:33
the imaginary parts cancel each other
29:34
out that 2i cancels out with a negative
29:36
2i so to everyone on the quiz who
29:39
answered 5 plus 0 I you know extra
29:42
credit to you because that actually is a
29:44
hundred percent correct you're even
29:45
emphasizing that we're doing this in a
29:46
complex context so there's no reason
29:48
that you should have been graded
29:49
incorrectly on that one however what's
29:53
uh what's interesting here those of you
29:55
who watch the very first lecture might
29:56
notice the same
29:57
with difference of squares and this is
29:59
effectively a difference of squares type
30:00
question and I'm going to guess that
30:02
those of you who answered three or four
30:03
it probably came down to if you answered
30:06
three it would have been because you
30:07
took this four and you subtracted one
30:09
rather than subtracting negative one
30:10
very common mistake no harm in that and
30:13
then if you answered four it comes from
30:16
forgetting the fact that I squared can
30:18
be simplified into a real number so that
30:21
you know that very much counts for the
30:23
the real component of your final answer
30:25
now what's interesting I think is that
30:27
that a process of just walking through
30:29
the algebra feels very different from
30:31
this geometric idea that we had before
30:33
of saying multiplying by Z has the
30:36
action of rotating and stretching things
30:38
and how it rotates and stretches things
30:40
is in the way that's necessary to get
30:42
the number one to sit on the number Z
30:44
and in fact I have a have a good friend
30:47
Ben Sparks who is a frequent number file
30:50
contributor and as some of you might
30:52
recognize and I asked him to whip up a
30:55
little geogebra thing because he's just
30:57
a geogebra whiz and he actually created
30:59
basically the complex number equivalent
31:01
of a slide rule that we can play with
31:03
here so the way that this is gonna work
31:05
is that I can take the number one and
31:07
sort of drag it around the plane and as
31:10
I do
31:10
the rest of the grid moves in the way
31:12
that it has to so that the origin stays
31:14
fixed in place and then everything else
31:16
kind of stays rigid with the exception
31:18
of being able to stretch so the way that
31:20
you might use this is to say let's say
31:22
we want to know what Z times W is well
31:25
I'm gonna stretch and rotate the number
31:27
one so that it lands on Z and then I'm
31:30
going to follow what happens to W which
31:31
is now drawn as a a orange vector follow
31:35
what happens to W and as it lands there
31:37
we can just read off that it ends up at
31:39
five
31:39
now even though in practice
31:40
computationally you would be working it
31:43
out with the algebra like we just showed
31:44
having in the back of your mind that
31:46
this is how they operate helps draw the
31:48
connection between complex numbers and
31:50
geometry and also trigonometry which
31:52
we'll get to in a moment
31:54
and that turns out to be a much more
31:55
helpful connection than you might expect
31:57
so let me go ahead and ask you guys a
32:00
second question here which is do to
32:03
bring back our helpful little friendly
32:06
quiz
32:09
given what I just told you about how
32:12
complex numbers act I want you to guess
32:16
for me it's okay if you don't know it's
32:17
okay if you just want to hazard a guess
32:18
here
32:19
what is the complex number Z so that
32:22
multiplying by Z has the effect of
32:24
rotating 30 degrees or pi/6 radians
32:27
counterclockwise okay so you want to
32:30
number Z so that when it's being applied
32:32
as an action and you're saying what do
32:34
you do to all the other possible complex
32:35
numbers the corresponding action is to
32:38
rotate by pi/6 radians or 30 30 degrees
32:43
okay great we've got a lot of answers
32:45
coming in strong consensus around one of
32:47
them which is always a good sign let me
32:51
show you how I might draw this out if I
32:54
were doing things so I would take a look
32:57
at a unit circle of some kind and
33:00
luckily I have my infinite supply of
33:02
unit circles sitting right here and I
33:05
would say okay I know that the action
33:06
that I want is going to be whatever
33:08
takes the number 1 to something that's
33:10
the 30-degree rotation of the number 1
33:12
it's it's up here whatever complex
33:14
number Z this is is going to have the
33:17
appropriate action and then from there
33:19
it's all of the trigonometry that you
33:21
and I were working through last time so
33:23
let's look at our answers and let's go
33:24
ahead and lock them into place now
33:27
before we talk through the explanation
33:29
and the correct answer in this context
33:32
is d which is cosine of pi/6 plus I sine
33:36
of pi/6 congratulations to the majority
33:39
of you who correctly answer that very
33:41
interesting to me actually is that the
33:43
second most common answer was a which is
33:47
1 plus PI sixths and I think that's
33:49
that's an utterly reasonable guess
33:51
actually and let's take a look at why so
33:55
if we go back to our friendly unit
33:56
circle the number we were going for is
34:02
like I said sitting pi/6 radians around
34:05
and from everything we talked about last
34:07
time the X component of that is the
34:10
cosine of PI sixths this is sort of how
34:13
cosine is defined and then the Y
34:16
component of that is going to be sine of
34:18
PI sixths
34:21
which means that that number Z that
34:23
we're dealing with yeah he's going to
34:27
have an X component of cosine of PI
34:29
sixths and then an imaginary component
34:33
what's in the Y direction of sine of PI
34:36
sixths great now that second most common
34:42
answer like I said that's very
34:43
interesting um if we pull it up it was a
34:45
which was 1 plus PI 6 over I let's take
34:48
a look at where that sits with a I'll
34:50
bring in a second cleaner unit circle
34:52
here like I said I've got an infinite
34:54
supply they were guessing that it's 1
34:56
and that instead of walking PI sixths
34:58
around that you walked a straight up PI
35:00
sixths okay which is actually quite
35:05
close right especially for small angles
35:07
if you're just walking straight up
35:09
that's not too different from walking
35:10
around the circle so if you were to try
35:12
to use that number to have the action of
35:15
rotating by 30 degrees it would have an
35:17
action of rotating by something that's
35:19
slightly less than 30 degrees and then
35:21
they would stretch things out by
35:22
something that's slightly more than a
35:23
factor of 1 but it's actually close
35:25
which is cool because usually the the
35:27
misconceptions might be like very wrong
35:29
can computationally but the idea that
35:31
the the misconception here was like
35:33
computationally quite close indicates
35:35
that maybe the geometric reasoning was
35:37
lining up with truth which i think is
35:39
awesome so to give you an illustration
35:40
of how this might actually be used okay
35:43
we have a number that has this action of
35:45
a 30 degree rotation I want to bring in
35:47
of course a friendly PI creature for us
35:50
to all think about Mandy so let's say
35:54
that I have a PI creature and I'm I
35:55
don't know animating a video and at some
35:58
point for whatever reason I want that PI
36:00
creature to rotate 30 degrees okay I
36:03
just want them to rotate there's lots of
36:04
ways you can do this one of the most
36:06
common ones in computer graphics is to
36:08
use matrices which might be a whole
36:10
topic for another day but a tactic you
36:12
could use is to use complex numbers and
36:15
the way this would work is to think of
36:16
our PI creature as living in the complex
36:19
plane and then in any kind of computer
36:21
graphics it's always defined with
36:23
various points often these control
36:24
points around it and each one of those
36:26
control points I would give complex
36:28
coordinates to so for example let's say
36:31
the the lower right foot here or I guess
36:35
Stage Left our right looks like it has
36:37
coordinates about one negative three so
36:40
that would be given the number one minus
36:42
3i and then from what you guys just told
36:44
me in answering the question if we want
36:46
to take that point and then figure out
36:48
where it gets when we rotate 30 degrees
36:50
about the origin what I should be
36:52
multiplying it by is cosine of 30
36:54
degrees by sine of 30 degrees and if
36:57
ever you wanted to be convinced that
36:58
complex numbers are just as real as real
37:00
numbers I think one factor to consider
37:02
is that many programming languages have
37:04
built into them
37:05
complex numbers they are considered as
37:07
real as real numbers so what I might do
37:10
I can pull up a little Python terminal
37:12
for us to play with and complex numbers
37:15
if I write something like 3 negative 1
37:17
are considered a valid type in this case
37:19
they use J I think basically because in
37:23
programming parlance I is often used as
37:25
an indexing variable so they just go
37:27
with J instead that actually matches
37:29
with electrical engineering convention
37:31
to where they instead of using I for the
37:34
imaginary number they use J because
37:35
again I was kind of already used so 3
37:38
minus 1 J you can just read that as
37:40
being the same as 3 minus 1 I and I can
37:43
take this number and I can multiply it
37:44
by other complex values I don't know
37:46
like five for two if I multiply that
37:50
it's going to apply the rules of complex
37:53
multiplication which basically is just
37:54
foiling it out you can think of this as
37:57
being the real part is 3 times 4 or 12
38:00
minus negative 1 times 2 because
38:04
remember that I squared gives us that
38:05
negative so that's where the 14 comes
38:07
from and then the imaginary part is
38:09
going to be that negative 1 times 4
38:11
which is negative 4 plus 3 times 2 which
38:17
indeed works out to 2 so that's kind of
38:18
cool Python seems to be working all of
38:20
this out for us and what that means
38:22
remember is let's say that we wanted to
38:24
rotate our pie creature and let's say
38:26
I'm just going to focus on one point
38:27
like his foot sitting here which is that
38:29
one negative 3 so let's say I define the
38:32
foot to be sitting at real part 1
38:36
imaginary part negative 3 the rotating
38:39
number that I want Z is what you guys
38:41
figured out for me we're going to need a
38:42
little math for this so let's import
38:44
math always a sign that you're about to
38:46
have some fun
38:47
so we're gonna call Z a complex number
38:49
whose real part is the cosine
38:52
well I can't write 30 degrees because
38:53
this will all be in radians so I'll
38:55
write it as PI sixths that's the same
38:57
thing as 30 degrees and then the Y is
38:59
going to be the sine of that sine of
39:02
math PI over 6
39:05
great so if we look at its components
39:08
the real part is around 0.866
39:11
and the imaginary part should be exactly
39:13
1/2 but you know often you get a little
39:15
numerical error because computers they
39:17
can't get all the real numbers perfectly
39:18
there's just not enough information in
39:20
the universe so they have to have a
39:21
little bit of an error there some of you
39:23
might recognize that that first part is
39:26
the square root of 3 divided by 2 this
39:29
is everything we were working out last
39:31
lecture for computing things like the
39:32
cosine of PI sixths now what this means
39:34
for us is if we take Z times foot right
39:37
or remember foot was that one negative
39:40
3z times foot should tell us where it
39:42
goes when you just go through the
39:43
mechanistic operation of complex
39:45
multiplication this point should tell us
39:47
where it lands and violently it's
39:49
supposed to land at around 2.30
39:51
real-part
39:52
and then negative 2.09 as the imaginary
39:55
part and indeed when we play that out
39:57
and we follow our little foot point here
39:59
where does it land now all right it
40:02
looks like the real part is a little
40:03
above 2 and the imaginary part is a
40:05
little less than negative 2 and any
40:08
deviation there is probably because the
40:09
foot wasn't exactly at that point 1
40:11
negative 3 like I said but you can see
40:13
what I mean in principle you tell the
40:15
computer to do this for every single
40:16
point in a given image that you want and
40:18
it will tell you where the outputs
40:20
should be it'll tell you where the
40:22
rotated versions should be so complex
40:24
numbers are certainly as real as real
40:26
numbers in that respect it looks like
40:29
we've got a question from the audience
40:30
so let's go ahead and pull that up seal
40:32
programmer asks what is the biggest
40:35
reason that people use vectors and
40:37
matrices to represent rotation instead
40:38
of complex numbers that is actually a
40:41
very interesting question
40:42
I don't know if there's a great reason
40:45
actually because if all you're gonna do
40:47
is rotate and then potentially scale
40:48
things you could have everything defined
40:50
in terms of complex numbers in 2d
40:53
graphics in 3d graphics that actually
40:56
wouldn't work
40:56
complex numbers only describe rotations
40:58
in two dimensions
40:59
however if you want to use a number
41:01
system to describe rotations in three
41:03
dimensions instead of using matrices you
41:05
could use these things called
41:06
quaternions which are basically the
41:08
complex numbers on steroids and in fact
41:11
they expose you to fewer errors like
41:13
there's errors that come about when you
41:15
try to use matrices for 3d rotation this
41:17
thing called gimbal lock talk to any
41:19
robot assist or any computer graphics
41:21
programmers they'll tell you that gimbal
41:22
lock is a real pain and they're
41:24
quaternion this sort of complex numbers
41:26
on steroids helps to solve that problem
41:28
there's a whole other contingent of
41:30
people who feel passionate about
41:31
something called geometric algebra that
41:34
is a whole other topic potentially for
41:35
another day but that's that's a really
41:37
valid question you've got these two
41:38
perspectives on one one possible
41:41
operation but if we're just coming at it
41:44
from the idea that complex numbers play
41:46
a role in other parts of math and in
41:48
other parts of engineering I think
41:49
thinking of the rotation implications
41:52
really helps us see that and this is
41:55
particularly visceral for me when I
41:58
think in terms of trig identities so if
42:00
you remember at the very beginning I
42:01
opened up by talking about one
42:03
particular trig identity and without
42:05
pulling it up again I don't want to go
42:06
back and just read off of it I'm going
42:08
to ask you one more question which this
42:10
is going to be a tricky question this
42:12
one will actually take some time to work
42:13
through words that I want you to
42:16
calculate for me the cosine of 75
42:20
degrees okay and let's go ahead and pull
42:24
this up as a quiz question so let's pull
42:26
up our quiz let's move on to the next
42:29
question let's cross our fingers and
42:32
hope the cam and either have not broken
42:33
anything again and that's all it's
42:37
asking what is the cosine of 75 degrees
42:39
okay now let me get you started here on
42:41
how you might think about it 75 degrees
42:44
it's not gonna be based on any triangles
42:48
that we might have seen maybe you've
42:50
seen a 75 degree triangle and you happen
42:52
to remember what its side lengths were
42:53
but most people won't have however what
42:55
you can do is note that 75 is the same
43:00
as taking 45 degrees and then walking
43:02
another 30 degrees around okay 45 plus
43:06
30 degrees and if I
43:09
question is asking us for the cosine of
43:10
75 one way to think of it is if you
43:13
first walk 45 degrees around and then
43:16
you walk another 30 degrees around what
43:19
is the x coordinate of that
43:20
corresponding point okay so this is
43:22
going to have some coordinates XY the
43:25
cosine of 75 degrees is asking for the x
43:27
coordinate of that now like I said I
43:30
think this is this is not easy okay so
43:32
it's gonna take some time to work out
43:33
and while you guys are working this out
43:36
I want you to actually pull out some
43:37
pencil and paper and think it through
43:38
I'm just gonna pull up a little pause
43:41
and ponder music and give us I don't
43:43
know I might give us a full 60 seconds
43:45
or so to like noodle this one out and
43:47
think it through and in the meantime if
43:50
you want to ask any questions you know
43:52
how to do so through Twitter it's with a
43:53
hashtag lock down math and I might go
43:56
ahead and take a couple questions while
43:57
people try working this out by hand
43:59
which again I heavily encourage you to
44:01
do even if you're not watching this live
44:03
even if you're watching this at a later
44:04
date this is the time to say okay I'm
44:07
gonna pull out my paper I'm going to try
44:08
to think this through and and now I'll
44:10
stop talking I'll let you just think
44:30
certainly don't feel rushed by the way
44:32
even if there are some answers rolling
44:34
in right now that is by no means in the
44:37
indication that you should have finished
44:38
or anything like that
45:04
so interestingly we do have a strong
45:07
lead but it's not at all a strong second
45:10
place so it seems like the the way that
45:13
the assuming that the lead is correct
45:14
the way that the error errors have
45:16
happened is not in a consistent way
45:18
which is interesting and that'll be
45:20
that'll be fun to dissect once we reveal
45:23
what the answers are
45:38
let's them let me check if there's any
45:41
new questions that have rolled in no ah
45:44
which suggests stew me that the two
45:47
folks that I have behind the scenes who
45:48
were supposed to feed me questions are
45:50
probably desperately wrangling with
45:53
something item pool related
46:01
those of you who have already submitted
46:03
an answer or if we think you already
46:05
know the answer by the way I want you to
46:07
take a moment to seriously guess what
46:10
you think the second most common answer
46:12
is going to be and where exactly the
46:14
misconception could have taken place or
46:16
to double check your work you very well
46:19
might be one of those sitting in the the
46:22
misconception territory which you know
46:24
it's it's a lot to work out there's a
46:27
lot of different failure points along
46:28
the way
46:40
all right so with that I'm gonna go
46:43
ahead and lock in the answers and if you
46:46
wanted to still work it through even if
46:48
the answer isn't going to be recorded
46:49
that's totally fine we're going to walk
46:50
through it in a moment
46:51
but I'm gonna lock them in just so that
46:53
we can see what the correct answer turns
46:55
out to be and the correct answer is D
46:58
which it looks like a majority of you
46:59
got so that's awesome the second most
47:01
common was C which really only differs
47:04
by a minus sign and I can I can actually
47:06
guess why that's true already so that's
47:07
that's interesting
47:09
after that is B where there's a square
47:11
root of 3 instead of a square root of 2
47:12
okay so we have we actually have a
47:14
pretty good distribution on this I think
47:16
that this shows that this is not at all
47:18
an obvious question and can take take a
47:21
little bit of noodling to figure out so
47:23
if I saw this on a test okay let's say
47:25
that someone threw like a high school
47:27
math test at me right now and it said
47:30
cosine of 75 you know I would know that
47:33
in principle I'm supposed to be thinking
47:34
of this as in terms of friendlier angles
47:39
I know that 45 degrees is a friendly
47:40
angle for trigonometry and I know the 30
47:42
degrees is what I don't have memorized
47:44
though are the addition formulas I
47:47
learned them once slipped out of my head
47:49
definitely don't have them memorized but
47:51
I do know how to read arrive them on the
47:53
fly basically the idea is that we take
47:55
the complex number associated with a 45
47:57
degree rotation which is going to be
47:59
cosine of 45 degrees plus I times the
48:05
sine of 45 degrees I take that complex
48:09
number and I'm going to rotate the
48:11
complex number corresponding to a 30
48:13
degree rotation so I might even just
48:15
pull up yet another unit circle here and
48:17
say the one that sits 30 degrees away I
48:23
want to multiply it by this number well
48:25
what is that number its x-component is
48:27
the cosine of that so the real component
48:29
is the cosine of 30 degrees and then the
48:32
imaginary component
48:34
okay the vertical component here is the
48:36
sine of 30 degrees which looks like it's
48:38
you know the smaller leg of a 30-60-90
48:40
triangle which is going to be one half
48:43
but we'll work out the numbers in just a
48:45
moment
48:45
sine of 30 degrees times i and by the
48:49
magic of complex multiplication
48:50
which I hope isn't magical based on what
48:52
we walked through a little bit earlier
48:53
the effect that this will have is to
48:56
rotate by one and then rotate by the
48:57
other so what are these values cosine of
49:01
45 degrees is the square root of 2
49:03
divided by 2 sine of 45 degrees is the
49:06
square root of 2 divided by 2 and if you
49:09
want to if you don't remember that and
49:10
you want to work it out the way to think
49:12
about it is that a 45 degree angle is
49:18
going to create an isosceles right
49:21
triangle so if we don't know what this
49:24
side length is we at least know that
49:25
it's the same as the other side length
49:27
so if the hypotenuse is 1 we know that x
49:29
squared plus x squared is supposed to
49:31
equal 1 that's the Pythagorean theorem
49:33
that tells us the 2x squared equals 1 so
49:37
x squared is the square root of 1/2 and
49:40
then that's actually the same as writing
49:43
the square root of 2/2 you could also
49:47
write it as 1 divided by the square root
49:49
of 2 if you want but these are these are
49:50
equivalent forms so if you forget you
49:52
just draw the triangle it's no big deal
49:53
cosine of 30 degrees well if we have our
49:57
30-60-90 triangle the long side of that
50:01
from everything we talked through in the
50:02
last lecture is square root of 3 over 2
50:04
square root of 3 over 2 and then the
50:07
sine of 30 degrees is 1/2 and now we
50:11
just carry out the complex product it's
50:13
not exactly a fun prospect maybe but
50:15
it's really just for operations so it's
50:17
not going to be too bad the real part is
50:19
going to be our cosine times our cosine
50:21
okay so that's going to end up being our
50:23
square root of 2 over 2 multiplied by
50:28
square root of 3 over 2
50:31
okay I'm also going to package in when
50:34
we multiply both imaginary parts okay
50:36
I guess I was a little inconsistent I
50:38
wrote I times sine and then sine times I
50:40
but it's the same thing so I'm gonna
50:42
include that square root of 2 over 2
50:46
multiplied by the 1/2 but because each
50:50
of them has an I we also multiply it by
50:52
I squared which by definition is
50:54
negative 1 so we get this negative sign
50:56
in here and that's going to be the real
50:59
part okay which is actually all we need
51:02
we just need the real part and that
51:03
gives us
51:04
the that gives us the x coordinate of
51:07
the where they drop before here we go
51:09
if we rotate 45 degrees then we rotated
51:11
another 30 the X component of that the
51:14
real part is going to be the final
51:16
answer so we'll do the sine part in a
51:18
moment too when we make it more general
51:19
but just for the sake of answering the
51:21
question this ends up being root 2 times
51:23
root 3 which is root 6 divided by 2
51:27
times 2 so root 6 over 4 minus and that
51:30
minus sign came about because of the I
51:33
squared minus square root of 2 over 4 ok
51:38
so all in all that ends up being root 6
51:41
minus root 2 divided by 4 and if we pull
51:45
up the question I think it's very
51:47
interesting that the second most common
51:49
answer the the most common mistake you
51:51
might say is only different because of
51:53
that plus sign and if we look at the
51:55
math where that came from as it happens
51:57
is the idea that this was a minus sign
52:01
which came about from the idea that
52:03
there was an I sitting in front of each
52:04
sign so the most common misconception
52:07
came from maybe forgetting to apply the
52:08
fact that I squared is equal to negative
52:10
1 at least if you were going about it
52:12
using complex numbers which from the
52:14
whole context of the lecture of course
52:16
we want to so this actually corresponds
52:20
to a much more general formula and I
52:22
think it's edifying to write out that
52:23
general formula for ourselves because
52:25
anytime that I've forgotten what the sum
52:27
of two angles in trigonometry should be
52:29
it's totally ok because you can read
52:32
arrive it relatively quickly
52:34
if you're comfortable with complex
52:36
multiplication and the more math that
52:37
you do because it shows up all over the
52:39
place you actually get very comfortable
52:41
with complex multiplication even if you
52:43
like me become very rusty on things like
52:46
trigonometric identities but with that
52:49
comfort you can very quickly read arrive
52:51
what the angles should be or what the
52:54
sum some identities should be sign of
52:58
data writing and talking at the same
53:00
time so remember the way to think about
53:02
this is that this first number is what
53:05
we get by finding a complex number
53:08
that's basically just rotating alpha
53:10
around the unit circle if you rotate an
53:13
angle of alpha around that's what this
53:15
first number is the second number
53:17
tells us what you would get if you
53:19
rotate an angle beta around so let's say
53:21
there's some other angle which I might
53:24
write down here the whole angle from the
53:25
x-axis would be how should I write it
53:28
I'll write it as beta that doesn't
53:31
really connote that it's the fall angle
53:33
just thing I'll just I'll just do it as
53:36
a separate a separate friend over here
53:41
beta so I think like when I when I see
53:44
these terms cosine alpha plus I sine
53:46
alpha I think in my head very visually
53:48
of a point on the unit circle in the
53:50
complex plane similarly I think of a
53:52
point on the unit circle in the complex
53:53
plane and I know that multiplying them
53:56
together means that the action of one of
53:58
them is rotating the other so the final
54:00
result we know is going to be the point
54:04
that sits alpha plus beta around alpha
54:06
plus beta plus I times the sine of alpha
54:11
plus beta wonderful but on the other
54:15
hand if you go through the mechanistic
54:17
foil operation you will get an alternate
54:19
expression for the answer and by having
54:21
an alternate expression you have an
54:23
identity which i think is pretty cool
54:25
it's a sign that when you have a
54:26
non-obvious relationship like the
54:28
algebra of complex multiplication and
54:30
the geometry of complex multiplication
54:31
you can leverage that non-obvious
54:33
relationship to get yourself real
54:35
identities okay so how does this work
54:37
the real part is going to consist of
54:39
multiplying those cosines so we have
54:42
cosine alpha times cosine of beta and
54:46
then it also consists of the two
54:49
imaginary parts multiplied together
54:50
because that I squared becomes real I
54:52
times sine I'd say I won't write
54:56
anything here it'll be that sine of
54:58
alpha and then the sine of beta and
55:03
because we have an I squared we can
55:06
consider that a negative one okay so
55:08
it's cosine alpha cosine beta minus it
55:11
sort of accidentally started writing a
55:13
plus so we're just going to live with
55:14
that minus sine of alpha plus sine of
55:17
theta sine of alpha times sine of beta
55:19
okay obviously it's a lot of algebra but
55:23
it is satisfying the idea that you don't
55:25
need to memorize this and again when you
55:27
do this regularly when you do complex
55:28
multiplication regularly you can kind of
55:30
see
55:31
this pop out we're like oh yeah it's the
55:33
the real put the two real parts - the
55:35
two imaginary parts that as a pattern is
55:38
something you start to recognize and
55:39
that when you want the imaginary part of
55:41
the product that you take the other two
55:43
like in this case it's gonna be I times
55:46
sine times cosine so the sine of alpha
55:49
times the cosine of beta plus the cosine
55:55
of alpha times the sine of theta the
55:57
cosine of alpha times the sine of beta
56:00
long complicated formula all of that
56:04
times I this long complicated formula is
56:07
giving you the angle on some identities
56:08
and sometimes you can write this out in
56:10
a much more compact form this this is
56:13
not a commonly used notation and I'll
56:15
explain why in a moment but sometimes
56:17
cosine plus I sine of something comes
56:21
about commonly enough it has this
56:22
meaning on the unit circle that it's
56:24
written as C is okay in this case C is
56:27
of alpha so everything that we just
56:29
wrote down could be written more
56:31
compactly as CIS of alpha times CIS of
56:36
beta is equal to C is of alpha plus beta
56:42
okay this is communicating the very
56:45
non-trivial fact that complex
56:48
multiplication lets us you know lets us
56:51
work out rotations in the way that we
56:52
want to again that's not standard
56:55
notation and I'll explain why there's a
56:57
much more standard way to write these
56:58
but it's weird so I don't want to just
57:00
kind of throw it down there but before
57:02
we do that I want to illustrate how you
57:04
can do a little bit of magic when you
57:06
have this proper intuition for complex
57:08
numbers and and how they multiply so let
57:11
me pull up our quiz again and let's move
57:13
on to another question and this question
57:19
asks which of the following values of Z
57:22
satisfies Z squared equals I okay so
57:28
there's two ways that you can think
57:29
about this I'll talk about them both and
57:31
I'm just going to give you a moment to
57:33
kind of think this one through
57:47
and while you work that out let me go
57:50
ahead and take a question from the
57:51
audience
57:52
Achmed Osama asks what is an application
57:55
that is impossible to achieve without
57:57
complex numbers convince me that they
57:59
are needed they're fun to work with
58:01
maybe but they made things easier but
58:03
can we do without them I would say I
58:07
believe yeah you can absolutely work
58:09
without them because you can basically
58:12
use rotation matrices in place of
58:15
complex numbers so it's nice about
58:17
complex numbers is that when you're
58:19
adding things and when you're
58:20
multiplying things you're dealing with
58:21
the same type they're both complex
58:23
numbers but if you wanted to describe
58:25
this all with matrices and vectors and
58:27
such when you're adding stuff you'd be
58:28
adding vectors but then when you want to
58:30
do rotation type actions and stretching
58:32
type actions you'd be transferring to
58:33
instead dealing with matrices so that's
58:36
fine you just have to keep that jumbled
58:37
and use them differently I'd be willing
58:39
to bet pretty much anything you can do
58:40
with complex numbers you could do there
58:42
it'll become much less elegant and I
58:46
guess one of the one of the main things
58:48
that would be just really awkward is the
58:51
fundamental theorem of algebra which
58:52
we'll talk about in a moment but it
58:54
basically says anytime you have a
58:55
polynomial of degree n so the highest
58:57
term you see is something like X to the
58:59
N among the complex numbers it has n
59:02
different solutions so that's very
59:04
elegant it's very nice to work with it
59:06
definitely makes the lives easier of
59:08
anyone who's working with things where
59:10
polynomials come about to include
59:12
matrices and things like I don't want to
59:14
like throw around terminology but when
59:15
you're computing eigenvalues and such
59:17
you find yourself with polynomials often
59:19
of high degree and it's nice to have
59:21
solutions to them I can conceive of
59:23
constructing some kind of way to work
59:26
with the numbers where you have like
59:27
solutions to all of these where the
59:29
solutions are expressed in terms of
59:30
vectors and matrices and so maybe the
59:34
strict answer to your question is you
59:35
could do without them you definitely
59:37
would not want to life for
59:38
mathematicians and quantum physicists
59:41
and really anyone who works with like
59:42
linear algebra and polynomials would
59:44
just become incredibly awkward so in in
59:47
some very real sense they are a natural
59:49
construct so much so that even if you
59:52
could do without them conceivably you
59:55
never would want to it would really make
59:57
things quite the pain
59:58
so coming back to our quiz here it looks
60:01
like again we've got a lot of strong
60:03
consensus which is good and let me go
60:06
ahead and create this alright so the
60:09
correct answer is a it's root 2 over 2
60:13
plus root 2 over 2 I it looks like the
60:16
majority of you got that and ok so very
60:19
interesting is that the second-most
60:21
common answer was D that no solution
60:23
exists without extending beyond the
60:25
complex numbers because the question
60:27
we're asking in this context is
60:28
basically to take a square root of I so
60:30
if you think of oh I is defined to be
60:32
the square root of negative 1 I think a
60:34
common question is to say you know how
60:36
deep does this rabbit hole go okay if we
60:38
had to make up an answer to the question
60:39
square root of negative 1 do we have to
60:41
make up another one for the square root
60:42
of I and the square root of that and
60:44
just kind of keep extending and
60:45
extending and it's interesting and
60:47
surprising that once you have I you have
60:49
pretty much everything else that you
60:51
want at least when it comes to solving
60:53
anything that looks like a polynomial ok
60:55
so the answer here there's two ways to
60:57
think about it one of them is the brute
60:59
force way and then one of them is the
61:00
more elegant way so the brute force way
61:02
looks like this you're reading through
61:04
the multiple choices and you just kind
61:05
of try them out and in this case when
61:07
you try out the square root of 2 over 2
61:11
plus square root of 2 over 2 times I and
61:15
you square it so we're going to multiply
61:17
it by itself I'm going to actually do
61:19
this just to illustrate that it's
61:21
possible and that it's not super fun
61:25
taking root 2 times root 2 for that
61:28
first real part is going to give us 2
61:30
divided by 2 times 2 so 2 over 4 the
61:36
real part will also include the products
61:38
of the imaginary parts because of that I
61:40
squared so we're going to have root 2
61:42
over 2 times root 2 over 2 which like we
61:44
just saw well excuse me that was
61:47
supposed to be 2 over 4 you can tell
61:50
them a little all over the place today
61:51
which you know just because sometimes
61:54
complex numbers get me excited root 2
61:56
over 2 times root 2 over 2 is going to
61:58
be another 2 over 4 but this time it's
62:01
times I times I so we're going to have a
62:03
negative in there yeah that's going to
62:06
be the full real part and then the
62:09
imaginary part is going to come from the
62:11
cross terms
62:12
something where there was only one I
62:13
included so to over to I times root 2
62:16
over 2 it's the same product we're doing
62:18
over and over it's always 2 over 4 and
62:21
then we're gonna add 2 root 2 over 2
62:24
times root 2 over 2 I so we're gonna add
62:25
the same thing and I'm not writing the
62:28
eyes here because I'm gonna factor it
62:30
out okay so the real part involves
62:32
subtracting these the imaginary part
62:34
involves adding them and indeed when we
62:36
subtract them that real part is 0 and
62:38
when we add them that imaginary part is
62:41
1 so we just get 0 plus I or I and okay
62:45
it works but imagine that you looked at
62:49
this question and it wasn't multiple
62:50
choice right someone asks you to find a
62:52
square root of I if the only option you
62:54
have is this terrible brute forcing it
62:57
seems like a very painful process right
62:59
to try every number try squaring it if
63:01
this is what you have to do but in an
63:03
insane trial and error it would seem
63:04
like magic if someone just pulled that
63:06
answer out of a hat
63:07
but if you're thinking about it
63:08
geometrically it's actually a pretty
63:11
straightforward question to ask because
63:13
what you're saying is we want a number
63:15
such that Z squared is sitting where I
63:19
is right it's sitting one unit above
63:20
well if we know the rotation corresponds
63:23
to complex multiplication and that means
63:26
what we want is a number that rotates by
63:28
45 degrees because if you have a number
63:32
that rotates by 45 degrees then when you
63:35
multiply by it twice that's the same as
63:37
rotating 90 degrees so it gets you up to
63:40
I all right well what number is that we
63:44
could think of and in terms of sines and
63:46
cosines if we want you know this is
63:48
going to be cosine of 45 degrees this
63:51
vertical part is going to be the sine of
63:53
45 degrees and it's root 2 over 2 for
63:58
each of them this is something we were
64:00
working out just by looking at the the
64:02
isosceles right triangle each one of
64:05
these is equal to root 2 over 2 so
64:10
that's very fun simply by thinking of
64:12
the geometry you could pull out of your
64:14
hat the fact that the square root of I
64:16
where I should say a square root of I is
64:18
root 2 over 2 plus root 2 over 2 I
64:21
another answer would have been what
64:23
happens when you rotate not 45 degrees
64:25
but if you were to rotate 40 45 plus
64:29
another 180 degrees okay so 45 plus 180
64:34
actually gets us 225 degrees all the way
64:36
around that's another number where if
64:38
you multiply by it twice it'll have the
64:40
effect of rotating you a grand total of
64:44
360 plus 90 degrees it'll kind of rotate
64:47
you all the way around and then an extra
64:49
90 so in the same way that most positive
64:52
numbers have two square roots you know
64:55
square root of 25 is 5 but it's also
64:57
negative 5 and in the same way that even
65:00
negative numbers like negative one has
65:02
two square roots not only is it I but
65:05
negative I also satisfies this property
65:07
that when you square it you get negative
65:09
one even i itself has two square roots
65:11
and in general everything except for
65:13
zero has two square roots zero you might
65:16
consider to have like a double root but
65:18
again that's sort of a story for another
65:19
time so that's pretty magical and now
65:22
let me show you another bit of magic
65:24
okay something where again you can come
65:26
at a question that seems like it's going
65:27
to involve just insane trial and error
65:29
but if you're thinking about the
65:31
geometry of it you're able to come to a
65:33
pretty a pretty meaningful answer
65:35
relatively quickly alright what's your
65:40
question here the equation X cubed
65:43
equals one has one real number solution
65:46
x equals one makes sense you keep one
65:49
you get one among the complex numbers
65:51
there are two more solutions which of
65:54
the following is one of them okay
65:56
so this time it's actually asking us to
65:58
cube some kind of complex number or to
66:01
verify that when you cube it you're
66:03
going to get one we'll give you some
66:07
some time to sort of think about that
66:08
and in the meantime let me take a sip of
66:14
water and then take the question from
66:16
the audience
66:26
what do we have you showed that in order
66:30
to find the cosine of a sum of two
66:32
angles you can multiply two complex
66:33
numbers does that mean that if I need
66:36
the cosine of a subtraction of two
66:38
angles I need to divide two complex
66:39
numbers wonderful question
66:41
yes yes it does mean that and dividing
66:44
by a complex number is actually the same
66:46
as multiplying by one in the same way
66:48
that dividing by two is the same as
66:51
multiplying by 1/2
66:52
you basically say 2 has the action of
66:54
stretching the number line by 2 1/2 as a
66:58
multiplier has the action of squishing
67:00
everything down by a factor of 2 that's
67:02
kind of the inverse action when it comes
67:04
to complex numbers 2 divided by it you
67:06
ask what's the inverse action so an
67:08
example here might be let's say let's
67:12
pull up something here let's say I
67:14
wanted to rotate you know negative alpha
67:19
that's what I want to do so I'm going to
67:21
do like cosine of beta minus alpha or
67:24
something like that that number could be
67:29
considered the inverse the
67:31
multiplicative inverse of what you get
67:33
by rotating alpha the other way so up
67:35
here we have I'm just going to write it
67:37
as CIS
67:38
4 cosine plus I times the sine of alpha
67:41
the inverse number over here is CIS of
67:44
negative alpha and that number is 1
67:48
divided by this I could even write it
67:50
out over here to say C is the number
67:54
that's alpha the way a long and unit
67:56
circle is equal to 1 divided by CIS of
68:00
negative alpha and vice versa if I took
68:03
one divided by CIS of alpha this is
68:07
equal to C is of negative alpha now
68:11
everyone who knows Euler's formula is
68:12
kind of screaming at me that there's an
68:14
easy way to see this in terms of
68:16
Exponential's which is of course where
68:17
we're getting with this but because it's
68:19
weird this connection between complex
68:21
numbers and Exponential's I don't want
68:22
to just throw that down right away I do
68:24
want to emphasize that this is this
68:25
should all make sense before anything
68:27
like Oilers formula enters the picture
68:29
if you think of CIS as being what
68:31
basically a function to ask where do you
68:34
end up if you walk
68:35
alpha units around the unit circle in
68:38
the complex plane
68:39
it's the Opera it's the number that you
68:41
can use for for rotating things by alpha
68:44
degrees so dividing by it will also get
68:46
you rotating the other way but the
68:49
overall answer there is the division is
68:51
the same as multiplication so that's
68:52
absolutely the right instinct you can
68:54
derive for yourself the angle what would
68:57
you call them the trigonometric
68:58
difference formulas if you wanted to
69:01
great so I think that's probably enough
69:03
time if we punch back to our quiz and
69:06
let's tone down the pause and ponder
69:07
music here it seems like answers have
69:10
sort of stopped rolling in so this is as
69:12
good a time as any to grade things so
69:16
the correct answer here of the four
69:19
options that we were given ends up being
69:21
drumroll please negative one half plus
69:25
the root three over two times I now I
69:27
just want you to imagine for a moment
69:29
that if you didn't know any of the
69:31
geometry of complex numbers someone asks
69:33
you this question and if you were to
69:34
able to spit it back decently quickly it
69:36
makes you look like a machine
69:38
right because you would imagine that the
69:41
only way to answer this is to look at
69:43
each number and then cube it that you
69:45
have to go through and do the whole
69:46
first inside/outside last but twice
69:48
because you're cubing it for each one of
69:50
those and then deduce that answer B
69:53
turns out to have this property that we
69:54
want geometrically there's a very nice
69:57
way to see it so let's go ahead and pull
69:58
it up what we want is an action so that
70:06
when you do it three times you end up
70:08
back at the back at one basically I want
70:11
if I were to multiply by this number
70:13
three times I end up back at once let me
70:15
clear for myself nice new piece of paper
70:18
here so just remind ourselves what we're
70:23
looking for which is X cubed is equal to
70:27
one okay so one such action is the
70:30
do-nothing action right if you multiply
70:32
by one which does nothing ya do that
70:34
three times you end up back at one that
70:36
is our real solution the other ones
70:38
would be to rotate a third of the way
70:40
around the circle okay to rotate 120
70:44
degrees or you could rotate 120 degrees
70:48
the
70:49
which is equivalent to thinking of
70:51
rotating 240 degrees around those are
70:54
other actions where if you do them three
70:55
times it's the same as doing nothing if
70:57
I rotate 120 degrees then do that three
71:00
times I cube it that's the same as doing
71:02
nothing that's how you can read this
71:04
equation which I think is very nice and
71:05
elegant rather than just trying to plug
71:07
in numbers and see what comes out so
71:09
using the trig that we learned about
71:11
last time this again comes from a
71:13
30-60-90 triangle you can see that the
71:15
real part is negative one half and then
71:18
the imaginary part is the square root of
71:20
three over two so even before working it
71:22
out I can know with confidence that if I
71:25
were to go through the painstaking
71:26
process of taking negative one half plus
71:29
the square root of three over two and
71:31
cubing that I'm going to get back one I
71:34
don't have to go through that process to
71:36
know that that's going to happen which
71:37
is pretty magical this also answers for
71:41
us a mystery that we had in the last
71:42
lecture if you guys remember what we did
71:45
is we pulled up decimals so let's go on
71:48
back let's go on over to Chrome let's
71:51
open up a desmos tab and let's get rid
71:53
of whatever else was going on in here
71:55
and what we played with was the idea
71:58
that if you take a cosine graph and then
72:00
if you square it the shapes look
72:02
remarkably similar you have this bizarre
72:04
relationship we're squaring cosine looks
72:07
like squishing it and more specifically
72:09
we were able to play around and say if
72:11
you double the frequency of that cosine
72:13
wave and then you manipulate it in some
72:15
other ways we're going to shift it up
72:16
and then we divide it by two this is all
72:18
something we did last time we got an
72:20
identity between them but this raised an
72:22
interesting question what on earth does
72:24
cosine of 2x have to do with cosine of x
72:27
squared well now with complex numbers we
72:30
can actually know the answer we can work
72:31
this out we know that if you rotate
72:34
around by theta degrees okay if we call
72:40
that number Z then when we rotate around
72:42
another theta degrees this new number is
72:46
Z squared right and Z is what I was
72:50
calling CIS of theta which we could
72:53
expand out as saying cosine of theta
72:56
plus I sine of theta
73:00
and we can work out that square nearly
73:04
algebraically we take cosine of theta
73:06
plus I sine of theta the real part of
73:12
that is going to come from two products
73:14
of the real part so it's going to be
73:15
cosine squared of theta but then also
73:20
two parts of the imaginary and because
73:22
of that I it becomes negative one so
73:25
we'll end up with negative sine squared
73:27
of theta and then the imaginary part is
73:31
going to come from yeah I might as well
73:32
just write this out in full cosine theta
73:37
plus I sine I realize I'm kind of
73:41
running against the edge which is why I
73:42
was hesitant to do this but basically
73:44
that cosine squared from comes from
73:46
taking the cosine times the cosine the
73:48
negative sine squared comes from taking
73:50
I sine times negative I sine our
73:54
remaining terms are going to be that
73:56
cosine plus I sine so cosine theta times
74:02
sine of theta and then there's going to
74:05
be an I I'll just write it out times I
74:08
and then we get exactly the same thing
74:11
sine of theta times cosine of theta
74:12
times I so sine of theta times cosine of
74:16
theta times I which we could factor out
74:22
this whole last part ends up just being
74:25
two times the cosine of theta times the
74:30
sine of theta all right all of that
74:35
times I so what we've done here is
74:37
basically said there's two ways to think
74:40
about cosine theta plus I sine theta
74:41
squared one of them is oh of course it
74:44
doubles the angle and so that's going to
74:46
be cosine of two theta on the other hand
74:48
algebraically it's equal to deep breath
74:50
cosine squared theta minus sine squared
74:52
theta plus two cosine theta sine theta I
74:55
now that might seem like a big pain but
74:58
the big pain is showing us an identity
75:00
it's showing us the double angle
75:02
identity so what we found here just to
75:04
summarize on the real part is that the
75:07
cosine of two theta the real part of
75:11
what happens when we rotate by that
75:13
is equal to cosine squared of theta
75:16
minus sine squared of theta now from
75:22
another trig identity that we were
75:24
working with last time sine squared of
75:27
theta is actually the same as taking 1
75:31
minus cosine squared this was the
75:35
alternate way of expressing the
75:36
Pythagorean theorem so we can get
75:38
everything written in terms of cosines
75:40
and what we have is now 2 times cosine
75:45
pardon the messiness of the handwriting
75:48
here by the way 2 times cosine of theta
75:49
all minus one that is evidently equal to
75:54
the cosine of 2 theta and we could
75:57
rearrange that further and see what we
75:59
were playing around with in desmos that
76:01
this cosine of 2x expression over here
76:06
this cosine of 2x expression corresponds
76:08
with squaring the cosine this was a
76:10
reflection of the fact the cosine
76:12
relates two complex numbers which i
76:14
think is pretty cool yeah and is the
76:18
very last thing that I want to mention I
76:19
want to talk about why we didn't why
76:23
nobody really uses the CIS notation and
76:26
I was saying that CIS of alpha is not
76:30
really standard notation when we're
76:32
talking about rotating alpha around the
76:34
unit circle as a reminder this was my
76:37
shorthand for cosine plus I sine the
76:41
reason is because what you're always
76:43
going to see instead through electrical
76:46
engineering through quantum mechanics
76:47
through math through all sorts of things
76:49
is instead the way that this is written
76:51
is actually before I show you how it's
76:54
written no no I'll just I'll just show
76:56
you how it's written it's it's it's
76:58
weird and we're going to talk about it
76:59
at length the next time but you imagine
77:02
that you're raising something to a power
77:04
okay e to the I times alpha now this
77:08
obviously makes a lot of people very
77:09
uncomfortable first of all if you don't
77:11
know about e what is e and then secondly
77:13
what on earth does it mean to raise
77:16
something to an imaginary power so that
77:18
is a full lectures worth of material I
77:19
do want to talk about it next time but
77:22
just to to give an indication of why
77:24
this might not be a totally crazy thing
77:26
okay I want you to remember the core
77:29
property that we wrote down earlier that
77:31
when you rotate alpha around the unit
77:33
circle and then when you rotate another
77:36
beta around the unit circle this is the
77:39
same thing as alpha plus beta which
77:43
means our CIS function has this kind of
77:45
interesting property that adding the
77:47
inputs is the same as multiplying the
77:48
outputs so with that I want to ask one
77:51
final quiz question to try to relate
77:54
this to other functions that you might
77:55
be familiar with at this point it might
77:57
be halfway obvious where we're going
77:59
with this but is the very final question
78:01
to cue you up for where we're going to
78:03
go next time and maybe appreciate the
78:05
relationship at play here and why it's
78:06
not that crazy I want you to answer
78:09
which of the following functions
78:11
satisfies F of a plus B is equal to F of
78:15
a times F of B okay
78:32
I'm being told by the way that um when I
78:36
advanced the questions too quickly it
78:37
kind of reveals the answer of the next
78:39
one which happened all throughout last
78:41
lecture and you guys certainly told me
78:42
about it again this is one of those
78:44
things we're like this is what happens
78:46
with live production we thought we had
78:47
fixed that usually you know this is a
78:50
very weird process for me because
78:51
usually when I make videos you catch
78:53
some kind of error so you edit out the
78:54
error then you put out the video this is
78:56
an experience for me is much more like
78:57
alright world here it is raw here are
79:00
the errors as they come I hope you enjoy
79:02
watching them happen because there's no
79:04
editing it does not get clipped out this
79:06
is math presentation raw all right so as
79:10
we do this it looks like pretty pretty
79:13
strong consensus I'll give you a little
79:16
bit more time to submit the answers all
79:28
right and with that let's go ahead and
79:31
take a look so the question is what
79:33
function has this property we're adding
79:34
the inputs looks like multiplying by the
79:36
outputs so 2700 of you correctly
79:40
answered the two to the X an exponential
79:42
function behaves this way looks like the
79:44
most common second answer was a that
79:48
logarithms which makes sense there's an
79:50
identity in logarithms that looks very
79:52
similar it's basically the opposite so
79:54
if we were to you know write this out I
79:57
might say 2 to the a times 2 to the B is
80:02
equal to 2 to the a plus B and when
80:06
we're thinking in terms of repeated
80:07
multiplication this makes a lot of sense
80:09
because one of these is saying multiply
80:11
in a copies of two then multiply in B
80:14
copies of 2 and the result should be all
80:16
a plus B copies of two the rule with
80:19
logarithms is exactly the opposite and
80:22
it's because logarithms are the inverse
80:24
of multiplication on that front
80:26
it looks like taking the log of a plus B
80:29
ends up being the log of a sorry the log
80:34
of a times B multiplied log of a plus
80:38
log of B
80:39
logarithms is another thing I think
80:41
we're going to talk about in a later
80:42
lecture of this series so if you don't
80:44
know about them don't worry but to those
80:46
of you who answered that totally
80:47
understandable it's because it's a very
80:49
similar property but it's just getting
80:51
mixed up whether the outputs are being
80:52
added or the inputs are now you'll
80:55
notice is how strange this factor that
80:58
comes about because 2 to the X is
81:01
defined as repeated multiplication looks
81:03
very similar to the rule that we found
81:05
for complex numbers that sit on the unit
81:08
circle that multiplying the outputs is
81:10
the same as adding the inputs and that
81:12
should be very suggestive that there
81:13
might be some kind of unifying theory
81:15
between them which of course there is it
81:17
has everything to do with why we write
81:19
things as e to the I theta which I
81:22
actually think is kind of a bad
81:23
convention the good thing about it is
81:26
that it does make it pretty obvious when
81:28
you take e to the I theta times e to the
81:30
I beta sorry e to the I alpha that
81:34
you're allowed to just add them it
81:35
really highlights that fact which
81:37
otherwise you kind of have to think
81:39
through but maybe that's a good thing
81:41
that you kind of have to think it
81:42
through and you're not just blindly
81:43
applying rules but I'm gonna talk all
81:46
about that next time we're gonna dig
81:47
deep into Oilers formula a way that you
81:50
can try to understand what is this
81:52
really saying like computationally it's
81:54
not talking about repeated
81:55
multiplication so what could you do if
81:57
you are on a desert island with a bunch
81:59
of paper to just work out by hand the
82:01
fact that this is a reasonable
82:02
expression all of that is to come next
82:05
time so thank you for joining apologies
82:08
for being mildly scattered throughout