3. Morphological Computation
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Shape and the materials (eg, muscles) perform important functions for an agent in real
time, an idea that bypasses the concept of classical Turing computation architecture.
Morphological computation here refers to processes based on shape (eg, molecules/DNA,
modules of a modular robot, shape of a limb) and material properties (eg of the
muscle-tendon system). The challenge will be to explicitly apply morphological concepts in
theoretical and practical explorations of embodied artificial systems.
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