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3. Morphological Computation

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        Shape and the materials (eg, muscles) perform important functions for an agent in real 
        time, an idea that bypasses the concept of classical Turing computation architecture. 
        Morphological computation here refers to processes based on shape (eg, molecules/DNA, 
        modules of a modular robot, shape of a limb) and material properties (eg of the 
        muscle-tendon system). The challenge will be to explicitly apply morphological concepts in 
        theoretical and practical explorations of embodied artificial systems.
      
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