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counsel Commands

Console commands

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CryEngine console commands and variables, some commands are associated with a value.[1]

quit This is an example of a command that is not associated with a value.

cl_fov This is an example of a command that is associated with a value. If no parameter is given, it will just output the current value.

cl_fov 80 By providing a parameter after the command, you set the value.

Contents

1 Supported commands

2 Unsupported commands

3 See also

4 References

Supported commands

Command Effect

r_DisplaySessionInfo =1 Displays session Info (qr code)

i_DumpDeviceInformation Lists the input devices seen by sc

quit Force quits the game

r_DisplayInfo Toggles debugging information display. Usage: r_DisplayInfo [0= Disabled/1= Enabled/2= Enabled with enhanced informtion]

r_FogShadows Defaults to 0

r_GetScreenShot To capture one screenshot (variable is set to 0 after capturing); 0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot

r_MotionBlur Enables per object and camera motion blur. Usage: r_MotionBlur [0/1/2/3]; Default is 1 (camera motion blur on). 1: camera motion blur; 2: camera and object motion blur; 3: debug mode

r_ssdo Screen space directional occlusion; 0= Disabled; 1= Enabled; 2= Provides additional AO at no performance hit.

r_VSync Toggles vertical sync. 0= Disabled; 1= Enabled

sys_MaxFPS Limits the frame rate to specified number

pp_resortdevices joystick 1 2 Swaps joysticks

Unsupported commands

Command Effect

cl_crouchToggle To make the crouch key work as a toggle

cl_fov field of view; can be set from 25 to 160

cl_sensitivity Set mouse sensitivity!

cl_zoomToggle Defaults to 0

disconnect Stop a game (or a client or a server)

e_CoverageBufferReproj Use re-projection technique on CBuffer

e_GI Enable/disable global illumination. Default: 0 - disabled

e_GICache Sparse temporal caching for RSM rendering. Measured in framed per generation. Default: 7 Min: 0 (disabled)

e_GIIterations Maximum number of propagation iterations global illumination; the less number of propagation iterations the shorter the bleeding. Default: 6. Max: 32

e_GsmCache Cache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivated

e_LodRatio LOD distance ratio for objects

e_MergedMeshesInstanceDist Defaults to 1

e_MergedMeshesViewDistRatio Defaults to 50

e_ParticlesMotionBlur Defaults to 0

e_ParticlesObjectCollisions Enable particle/object collisions for SimpleCollision: 1 = against static objects only, 2 = dynamic also

e_ParticlesShadows Defaults to 0

e_ShadowsMaxTexRes Defaults to 512

e_ShadowsPoolSize Defaults to 2048

e_ShadowsReScale Defaults to 3.4

e_ShadowsTesselateCascades Defaults to 1

e_Tesselation Defaults to 0

e_TesselationMaxDistance Defaults to 30

e_ViewDistRatio View distance ratio for objects

e_ViewDistRatioDetail View distance ratio for detail objects

e_ViewDistRatioVegetation View distance ratio for vegetation

g_language Defaults to English

g_radialBlur Radial blur on explosions. Default = 1, 0 to disable

g_skipIntro Skip all the intro videos

g_useHitSoundFeedback Defaults to 1

hangar_maxships Defaults to 10

hud_bobHud Defaults to 2.5

hud_canvas_width_adjustment Defaults to 1

hud_hide Defaults to 1

hud_psychoPsycho Defaults to 0

i_mouse_accel Set mouse acceleration, 0.0 means no acceleration. Usage: i_mouse_accel [float number] (usually a small number, 0.1 is a good one); Default is 0.0 (off)

i_mouse_accel_max Set mouse max mouse delta when using acceleration. Usage: i_mouse_accel_max [float number]; Default is 100.0

pl_movement.power_sprint_targetFov Defaults to 55

rcon_command Issues a console command from a RCON client to a RCON server

rcon_connect Connects to a remote control server

rcon_disconnect Disconnects from a remote control server

r_buffer_sli_workaround Defaults to 0

r_ChromaticAberration Defaults to 1.5

r_ColorGrading Enables color grading. Usage: r_ColorGrading [0/1]

r_DeferredShadingAmbientSClear Defaults to 0

r_DepthOfField Enables depth of field. Usage: r_DepthOfField [0/1/2]; Default is 0 (disabled). 1 enables, 2 hdr time of day dof enabled

r_DrawNearFoV Sets the FoV for drawing of near objects. Usage: r_DrawNearFoV [n]; Default is 60.

r_FogShadowsWater Defaults to 0

r_FullscreenPreemption Defaults to 1

r_FullscreenWindow Toggles fullscreen windowed mode. Usage: r_FullscreenWindow [0/1]

Not Working as of V 1.2

r_Gamma Adjusts the graphics card gamma correction

r_HDRBloomRatio Defaults to 0.15

r_HDRBrightLevel HDR rendering level (bloom multiplier, tweak together with threshold). Usage: r_HDRBrightLevel [Value]; Default is 0.6

r_HDRGrainAmount HDR digital noise amount; Usage: r_HDRDigitalNoise [Value]

r_MotionBlurShutterspeed Defaults to 0.0055

r_MultiGPU 0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI), 2(default)=automatic detection (currently SLI only, means off for ATI) should be activated before rendering

r_overrideDXGIAdapter Defaults to -1; requires restart

r_overrideDXGIOutput Defaults to 0; requires restart

r_Sharpening Defaults to 0.25

r_SilhouettePOM Defaults to 0

r_SSAO Screen space ambient occlusion: 0 - disabled; 1 - SSAO technique with normals; 2 - SSAO technique with normals and temporal accumulation; 3 - Volumetric Obscurance technique with jittering; 4 - Volumetric Obscurance technique with jittering and temporal accumulation

r_SSReflections Defaults to 0

r_TesselationTriangleSize Defaults to 8

r_TexMaxAnisotropy Defaults to 16

r_TexMinAnisotropy Defaults to 16

r_TexturesStreamPoolSize Size of pool for textures streaming in MB. Default is 128(MB)

r_WaterTesselationHW Defaults to 0

sys_languages Defaults to "english"

sys_screensaver_allowed Defaults to 0

sys_spec_gameeffects Console variable group to apply settings to multiple variables

sys_spec_GameEffects [1/2/3/4/x]:

... g_battleDust_enable = 0/0/0/1/1

... g_ragdollDistance = 10.0/20.0/30.0/40.0/40.0

... g_ragdollMinTime = 5.0/8.0/13.0/15.0/15.0

... g_ragdollUnseenTime = 2/2/2/2/2

... i_lighteffects = 1/1/1/1/1

sys_spec_light defaults to 1

sys_spec_objectdetail Console variable group to apply settings to multiple variables

sys_spec_ObjectDetail [1/2/3/4/x]:

... ca_AttachmentCullingRation = 120/160/300/300/300

... ca_DrawFaceAttachments = 1/1/1/1/1

... ca_useDecals = 1/1/1/1/1

... e_DecalsAllowGameDecals = 1/1/1/1/1

... e_DecalsLifeTimeScale = 1/2/2/2/2

... e_Dissolve = 2/2/2/2/2

... e_LodMin = 0/0/0/0/0

... e_LodRatio = 4/6/20/20/20

... e_Lods = 1/1/1/1/1

... e_MaxViewDistSpecLerp = 0.5/1/1/1/1

... e_ObjQuality = 1/2/3/4/4

... e_OcclusionCullingViewDistRatio = 1/1/1/1/1

... e_ProcVegetation = 1/1/1/1/1

... e_TerrainDetailMaterialsViewDistXY = 2048/2048/2048/2048/2048

... e_TerrainDetailMaterialsViewDistZ = 128/128/128/128/128

... e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200

... e_VegetationBending = 1/1/1/1/1

... e_VegetationMinSize = 0.5/0/0/0/0

... e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1

... e_VegetationSpritesDistanceRatio = 1/1/1.5/1.5/1.5

... e_ViewDistMin = 10/10/10/10/10

... e_ViewDistRatio = 25/35/100/100/100

... e_ViewDistRatioDetail = 19/24/100/100/100

... e_ViewDistRatioLights = 25/50/50/50/50

... e_ViewDistRatioVegetation = 21/31/100/100/100

... e_streamCgf = 0/0/0/0/0

... es_DebrisLifetimeScale = 0.6/0.8/1/1/1

... i_rejecteffects = 1/1/1/1/1

sys_spec_particles Console variable group to apply settings to multiple variables

sys_spec_Particles [1/2/3/4/x]:

... e_ParticlesMaxScreenFill = 32/64/128/128/128

... e_ParticlesMinDrawPixels = 1.5/1/1/1/1

... e_ParticlesObjectCollisions = 1/1/2/2/2

... e_ParticlesQuality = 2/3/4/4/4

... r_UseSoftParticles = 1/1/1/1/1

sys_spec_physics Console variable group to apply settings to multiple variables

sys_spec_Physics [1/2/3/4/x]:

... e_CullVegActivation = 30/30/50/50/50

... e_FoliageWindActivationDist = 10/10/25/25/25

... e_PhysFoliage = 2/2/2/2/2

... e_PhysOceanCell = 1/1/0.5/0.5/0.5

... es_MaxPhysDist = 100/100/200/200/200

... es_MaxPhysDistInvisible = 15/15/25/25/25

... g_breakage_particles_limit = 80/80/160/160/160

... g_joint_breaking = 1/1/1/1/1

... g_tree_cut_reuse_dist = 0.35/0.35/0/0/0

... p_gravity_z = -13/-13/-13/-13/-13

... p_joint_damage_accum = 2/2/2/2/2

... p_joint_damage_accum_threshold = 0.2/0.2/0.2/0.2/0.2

... p_max_MC_iters = 4000/4000/6000/6000/6000

... p_max_object_splashes = 3/3/3/3/3

... p_max_substeps_large_group = 5/5/5/5/5

... p_num_bodies_large_group = 100/100/100/100/100

... p_splash_dist0 = 7/7/7/7/7

... p_splash_dist1 = 30/30/30/30/30

... p_splash_force0 = 10/10/10/10/10

... p_splash_force1 = 100/100/100/100/100

... p_splash_vel0 = 4.5/4.5/4.5/4.5/4.5

... p_splash_vel1 = 10/10/10/10/10

... v_vehicle_quality = 4/4/4/4/4

sys_spec_postprocessing Console variable group to apply settings to multiple variables

sys_spec_PostProcessing [1/2/3/4/x]:

... r_Coronas = 1/1/1/1/1

... r_DepthOfField = 3/3/2/3/3

... r_Flares = 1/1/1/1/1

... r_GlowAnamorphicFlares = 1/1/1/1/1

... r_MotionBlur = 2/2/2/2/2

... r_UseEdgeAA = 0/1/1/1/1

... r_colorgrading = 2/2/2/2/2

... r_sunshafts = 0/1/1/1/1

sys_spec_shading Console variable group to apply settings to multiple variables

sys_spec_Shading [1/2/3/4/x]:

... e_DynamicLightsMaxEntityLights = 7/11/16/16/16

... e_GI = 1/1/1/1/1

... e_GIMaxDistance = 50/100/100/100/100

... e_GINumCascades = 1/1/1/1/1

... e_ParticlesLights = 1/1/1/1/1

... e_SkyType = 1/1/1/1/1

... e_SkyUpdateRate = 0.5/1/1/1/1

... e_TerrainAo = 0/1/1/1/1

... e_TerrainNormalMap = 0/1/1/1/1

... e_VegetationUseTerrainColor = 1/1/1/1/1

... r_DetailDistance = 4/8/8/8/8

... r_DetailNumLayers = 1/1/2/2/2

... r_DetailTextures = 1/1/1/1/1

... r_EnvTexUpdateInterval = 0.075/0.05/0.05/0.05/0.05

... r_EyeAdaptationBase = 0.1/0.1/0.1/0.1/0.1

... r_EyeAdaptationFactor = 0.85/0.85/0.85/0.85/0.85

... r_HDRBlueShift = 1.0/1.0/1.0/1.0/1.0

... r_HDRBrightLevel = 0.85/0.85/0.85/0.85/0.85

... r_HDRBrightOffset = 5/5/5/5/5

... r_HDRBrightThreshold = 6/6/6/6/6

... r_HDRFlaresCache = 3/0/0/0/0

... r_HDRLevel = 6/6/6/6/6

... r_HDROffset = 10/10/10/10/10

... r_HDRRendering = 2/2/2/2/2

... r_SSAODownscale = 1/0/0/0/0

... r_SSAOQuality = 1/2/3/3/3

... r_TexturesFilteringQuality = 1/0/0/0/0

... r_UsePom = 0/0/1/1/1

... r_refraction = 1/1/1/1/1

... sys_spec_Quality = 1/2/3/4/4

sys_spec_shadows Console variable group to apply settings to multiple variables

sys_spec_Shadows [1/2/3/4/x]:

... e_GsmCache = 1/1/0/0/0

... e_GsmLodsNum = 4/5/5/5/5

... e_GsmRange = 3/3/3/3/3

... e_Shadows = 1/1/1/1/1

... e_ShadowsCastViewDistRatio = 0.45/0.53/0.8/0.8/0.8

... e_ShadowsMaxTexRes = 512/1024/1024/1024/1024

... e_ShadowsOnAlphaBlend = 0/1/1/1/1

... r_ShadowBlur = 0/3/3/3/3

... r_ShadowJittering = 1/1/2.5/2.5/2.5

... r_ShadowsMaskResolution = 0/0/0/0/0

sys_spec_sound Console variable group to apply settings to multiple variables

sys_spec_Sound [1/2/3/4/x]:

... s_MPEGDecoders = 24/32/32/32/32

... s_Obstruction = 2/1/1/1/1

... s_ObstructionAccuracy = 1/1/1/1/1

... s_ObstructionUpdate = 0.5/0.2/0.1/0.1/0.1

... s_ReverbType = 2/2/2/2/2

... s_SoundMoodsDSP = 1/1/1/1/1

... s_VariationLimiter = 0.6/1.0/1.0/1.0/1.0

sys_spec_texture Console variable group to apply settings to multiple variables

sys_spec_Texture [1/2/3/4/x]:

... r_DynTexAtlasCloudsMaxSize = 24/24/32/32/32

... r_DynTexAtlasSpritesMaxSize = 16/16/32/32/32

... r_DynTexMaxSize = 50/60/80/80/80

... r_EnvCMResolution = 0/1/2/2/2

... r_EnvTexResolution = 1/2/3/3/3

... r_ImposterRatio = 2/1.5/1/1/1

... r_TexAtlasSize = 512/2048/2048/2048/2048

... r_TexBumpResolution = 0/0/0/0/0

... r_TexResolution = 0/0/0/0/0

... r_TexSkyResolution = 1/0/0/0/0

... r_TexturesStreaming = 2/2/2/2/2

... r_VegetationSpritesTexRes = 64/64/64/64/64

sys_spec_volumetriceffects Console variable group to apply settings to multiple variables

sys_spec_VolumetricEffects [1/2/3/4/x]:

... e_Clouds = 1/1/1/1/1

... r_Beams = 3/3/3/3/3

... r_BeamsDistFactor = 0.5/0.5/0.05/0.05/0.05

... r_BeamsMaxSlices = 32/64/200/200/200

... r_CloudsUpdateAlways = 0/0/0/0/0

sys_spec_water Console variable group to apply settings to multiple variables

sys_spec_Water [1/2/3/4/x]:

... e_WaterOceanFFT = 0/0/1/1/1

... e_WaterTesselationAmount = 6/7/10/10/10

... e_WaterTesselationSwathWidth = 10/10/10/10/10

... q_ShaderWater = 1/2/2/2/2

... r_WaterCaustics = 1/1/1/1/1

... r_WaterReflections = 1/1/1/1/1

... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05

... r_WaterReflectionsQuality = 1/2/4/4/4

... r_WaterUpdateDistance = 1/1/0.2/0.2/0.2

... r_WaterUpdateFactor = 0.1/0.05/0.05/0.05/0.05

sys_UncachedStreamReads Defaults to 1

sys_user_folder Specifies the user folder where output data is stored

s_DialogVolume Sets the volume of all dialog sounds. Usage: s_DialogVolume 0.5; Default is 1, which is full volume.

s_MusicVolume Sets the music volume from 0 to 1 in the games option. Usage: s_MusicVolume 0.2; Default is 1.0

vote Vote on current topic.

votekick No documentation

pl_showstatus Shows player health (of 70 max), weight due to equipped armor, g-forces, and max run speed

See also

References

CryConsole Documentation