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Game Theory

Game theory is the study of mathematical models of strategic interactions among rational agents.[1] It has applications in many fields of social science, used extensively in economics as well as in logic, systems science and computer science.[2]

Traditional game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 21st century, game theory applies to a wider range of behavioral relations, and it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers.

Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics.

His paper was followed by Theory of Games and Economic Behavior (1944), co-written with Oskar Morgenstern, which considered cooperative games of several players.[3] The second edition provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.[4]

Game theory was developed extensively in the 1950s, and was explicitly applied to evolution in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. John Maynard Smith was awarded the Crafoord Prize for his application of evolutionary game theory in 1999, and fifteen game theorists have won the Nobel Prize in economics as of 2020, including most recently Paul Milgrom and Robert B. Wilson.

History

Precursors

Discussions on the mathematics of games began long before the rise of modern mathematical game theory. Cardano's work Liber de ludo aleae (Book on Games of Chance), which was written around 1564 but published posthumously in 1663, sketches some basic ideas on games of chance. In the 1650s, Pascal and Huygens developed the concept of expectation on reasoning about the structure of games of chance. Pascal argued for equal division when chances are equal while Huygens extended the argument by considering strategies for a player who can make any bet with any opponent so long as its terms are equal.[5] Huygens later published his gambling calculus as De ratiociniis in ludo aleæ (On Reasoning in Games of Chance) in 1657.

In 1713, a letter attributed to Charles Waldegrave, an active Jacobite and uncle to British diplomat James Waldegrave, analyzed a game called "le Her".[6][7] Waldegrave provided a minimax mixed strategy solution to a two-person version of the card game, and the problem is now known as Waldegrave problem. In 1838, Antoine Augustin Cournot considered a duopoly and presented a solution that is the Nash equilibrium of the game in his Recherches sur les principes mathématiques de la théorie des richesses (Researches into the Mathematical Principles of the Theory of Wealth).

In 1913, Ernst Zermelo published Über eine Anwendung der Mengenlehre auf die Theorie des Schachspiels (On an Application of Set Theory to the Theory of the Game of Chess), which proved that the optimal chess strategy is strictly determined. This paved the way for more general theorems.[8]

In 1938, the Danish mathematical economist Frederik Zeuthen proved that the mathematical model had a winning strategy by using Brouwer's fixed point theorem.[9] In his 1938 book Applications aux Jeux de Hasard and earlier notes, Émile Borel proved a minimax theorem for two-person zero-sum matrix games only when the pay-off matrix is symmetric and provided a solution to a non-trivial infinite game (known in English as Blotto game). Borel conjectured the non-existence of mixed-strategy equilibria in finite two-person zero-sum games, a conjecture that was proved false by von Neumann.

Birth and early developments

John von Neumann

Game theory emerged as a unique field when John von Neumann published the paper On the Theory of Games of Strategy in 1928.[10][11] Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics.

Von Neumann's work in game theory culminated in his 1944 book Theory of Games and Economic Behavior, co-authored with Oskar Morgenstern.[12] The second edition of this book provided an axiomatic theory of utility, which reincarnated Daniel Bernoulli's old theory of utility (of money) as an independent discipline. This foundational work contains the method for finding mutually consistent solutions for two-person zero-sum games. Subsequent work focused primarily on cooperative game theory, which analyzes optimal strategies for groups of individuals, presuming that they can enforce agreements between them about proper strategies.[13]

John Nash

In 1950, the first mathematical discussion of the prisoner's dilemma appeared, and an experiment was undertaken by notable mathematicians Merrill M. Flood and Melvin Dresher, as part of the RAND Corporation's investigations into game theory. RAND pursued the studies because of possible applications to global nuclear strategy.[14]

Around this same time, John Nash developed a criterion for mutual consistency of players' strategies known as the Nash equilibrium, applicable to a wider variety of games than the criterion proposed by von Neumann and Morgenstern. Nash proved that every finite n-player, non-zero-sum (not just two-player zero-sum) non-cooperative game has what is now known as a Nash equilibrium in mixed strategies.

Game theory experienced a flurry of activity in the 1950s, during which the concepts of the core, the extensive form game, fictitious play, repeated games, and the Shapley value were developed. The 1950s also saw the first applications of game theory to philosophy and political science.

Prize-winning achievements

In 1965, Reinhard Selten introduced his solution concept of subgame perfect equilibria, which further refined the Nash equilibrium. Later he would introduce trembling hand perfection as well. In 1994 Nash, Selten and Harsanyi became Economics Nobel Laureates for their contributions to economic game theory.

In the 1970s, game theory was extensively applied in biology, largely as a result of the work of John Maynard Smith and his evolutionarily stable strategy. In addition, the concepts of correlated equilibrium, trembling hand perfection and common knowledge[a] were introduced and analyzed.

In 1994, John Nash was awarded the Nobel Memorial Prize in the Economic Sciences for his contribution to game theory. Nash's most famous contribution to game theory is the concept of the Nash equilibrium, which is a solution concept for non-cooperative games. A Nash equilibrium is a set of strategies, one for each player, such that no player can improve their payoff by unilaterally changing their strategy.

In 2005, game theorists Thomas Schelling and Robert Aumann followed Nash, Selten, and Harsanyi as Nobel Laureates. Schelling worked on dynamic models, early examples of evolutionary game theory. Aumann contributed more to the equilibrium school, introducing equilibrium coarsening and correlated equilibria, and developing an extensive formal analysis of the assumption of common knowledge and of its consequences.

In 2007, Leonid Hurwicz, Eric Maskin, and Roger Myerson were awarded the Nobel Prize in Economics "for having laid the foundations of mechanism design theory". Myerson's contributions include the notion of proper equilibrium, and an important graduate text: Game Theory, Analysis of Conflict.[1] Hurwicz introduced and formalized the concept of incentive compatibility.

In 2012, Alvin E. Roth and Lloyd S. Shapley were awarded the Nobel Prize in Economics "for the theory of stable allocations and the practice of market design". In 2014, the Nobel went to game theorist Jean Tirole.

Different types of games

See also: List of games in game theory

Cooperative / non-cooperative

Main articles: Cooperative game theory and Non-cooperative game

A game is cooperative if the players are able to form binding commitments externally enforced (e.g. through contract law). A game is non-cooperative if players cannot form alliances or if all agreements need to be self-enforcing (e.g. through credible threats).[15]

Cooperative games are often analyzed through the framework of cooperative game theory, which focuses on predicting which coalitions will form, the joint actions that groups take, and the resulting collective payoffs. It is opposed to the traditional non-cooperative game theory which focuses on predicting individual players' actions and payoffs and analyzing Nash equilibria.[16][17] The focus on individual payoff can result in a phenomenon known as Tragedy of the Commons, where resources are used to a collectively inefficient level. The lack of formal negotiation leads to the deterioration of public goods through over-use and under provision that stems from private incentives.[18]

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Use of game theory in Economics[edit]

Game theory is a major method used in mathematical economics and business for modeling competing behaviors of interacting agents.[c][77][78][79] Applications include a wide array of economic phenomena and approaches, such as auctions, bargaining, mergers and acquisitions pricing,[80] fair division, duopolies, oligopolies, social network formation, agent-based computational economics,[81][82] general equilibrium, mechanism design,[83][84][85][86][87] and voting systems;[88] and across such broad areas as experimental economics,[89][90][91][92][93] behavioral economics,[94][95][96][97][98][99] information economics,[47][48][49][50] industrial organization,[100][101][102][103] and political economy.[104][105][106][107]

...

Political science[edit]

The application of game theory to political science is focused in the overlapping areas of fair division, political economy, public choice, war bargaining, positive political theory, and social choice theory. In each of these areas, researchers have developed game-theoretic models in which the players are often voters, states, special interest groups, and politicians.[114]

Early examples of game theory applied to political science are provided by Anthony Downs. In his 1957 book An Economic Theory of Democracy,[115] he applies the Hotelling firm location model to the political process. In the Downsian model, political candidates commit to ideologies on a one-dimensional policy space. Downs first shows how the political candidates will converge to the ideology preferred by the median voter if voters are fully informed, but then argues that voters choose to remain rationally ignorant which allows for candidate divergence. Game theory was applied in 1962 to the Cuban Missile Crisis during the presidency of John F. Kennedy.[116]...

Game theory could also help predict a nation's responses when there is a new rule or law to be applied to that nation. One example is Peter John Wood's (2013) research looking into what nations could do to help reduce climate change. Wood thought this could be accomplished by making treaties with other nations to reduce greenhouse gas emissions. However, he concluded that this idea could not work because it would create a prisoner's dilemma for the nations.[121]...

Epidemiology[edit]

Since the decision to take a vaccine for a particular disease is often made by individuals, who may consider a range of factors and parameters in making this decision (such as the incidence and prevalence of the disease, perceived and real risks associated with contracting the disease, mortality rate, perceived and real risks associated with vaccination, and financial cost of vaccination), game theory has been used to model and predict vaccination uptake in a society.[143][144]

Artificial Intelligence and Machine Learning[edit]

Game theory has multiple applications in the field of AI/ML. It is often used in developing autonomous systems that can make complex decisions in uncertain environment.[145] Some other areas of application of game theory in AI/ML context are as follows - multi-agent system formation, reinforcement learning, mechanism design etc.[146] By using game theory to model the behavior of other agents and anticipate their actions, AI/ML systems can make better decisions and operate more effectively.[147]

Well known examples of games[edit]

Prisoner's dilemma[edit]

Main article: Prisoner's dilemma

Standard prisoner's dilemma payoff matrix| B A | B stays silent | B betrays |

A stays

silent

−2

−2

0

−10

A

betrays

−10

0

−5

−5

[148] William Poundstone described the game in his 1993 book Prisoner's Dilemma:

Two members of a criminal gang, A and B, are arrested and imprisoned. Each prisoner is in solitary confinement with no means of communication with their partner. The principal charge would lead to a sentence of ten years in prison; however, the police do not have the evidence for a conviction. They plan to sentence both to two years in prison on a lesser charge but offer each prisoner a Faustian bargain: If one of them confesses to the crime of the principal charge, betraying the other, they will be pardoned and free to leave while the other must serve the entirety of the sentence instead of just two years for the lesser charge.

The best response, i.e., the dominant strategy, is to betray the other, which aligns with the sure-thing principle.[149] However, mutual cooperation would yield a greater net reward.

Battle of the sexes[edit]

Main article: Battle of the sexes (game theory)

The "battle of the sexes" is a term used to describe the perceived conflict between men and women in various areas of life, such as relationships, careers, and social roles. This conflict is often portrayed in popular culture, such as movies and television shows, as a humorous or dramatic competition between the genders. This conflict can be depicted in a game theory framework. This is an example of non-cooperative games....

In popular culture[edit]

See also[edit]

Lists

Notes...

Game theory - Wikipedia

Game Theory (Stanford Encyclopedia of Philosophy)

What is game theory and what are some of its applications? | Scientific American

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