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OpenUSD

Universal Scene Description

OpenUSD: An Overview

OpenUSD is a powerful, flexible, and extensible framework for representing, manipulating, and visualizing complex 3D scenes. It was developed and open-sourced by Pixar Animation Studios and is now used by numerous studios and companies worldwide.

Main Features of OpenUSD

How OpenUSD Works

OpenUSD represents 3D scenes as a hierarchy of objects, known as prims. These prims can have various types, such as meshes, lights, or cameras, and they can be organized into parent-child relationships.

Each prim can have multiple properties, which describe its behavior and appearance. Properties can be simple values, like a mesh's color, or complex data structures, like a light's shadow map.

To create a scene, artists and developers can create and edit USD files, which are text files that describe the scene's prims and their properties.

For example, a USD file might contain the following:

#usda 1.0
def "World"
{
    def Sphere "MySphere"
    {
        double3 xformOp:translate = (10, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate"]
    }
}

This file describes a scene with a single sphere, which is translated 10 units along the X axis.

OpenUSD in the Industry

Since its release, OpenUSD has been adopted by many companies in the VFX and animation industries. Its ability to handle large, complex scenes efficiently makes it ideal for high-end production work.

Some notable adopters of OpenUSD include:

In conclusion, OpenUSD is a powerful tool for representing and manipulating 3D scenes. Its flexibility, performance, and extensibility make it an excellent choice for studios of all sizes.