Spells
<p>a spell-capable character starts play with a certain number of spell-points per day, as the character gains skill ranks (especially in spell related skills) she gains more spell-points per day, and greater amount of points able to spend on a single spell. She also gains points as points are used. After using so many points from one source, daily allotment for that source increases, the more you use something the better you get at it.
 
They can use that number of points on spells per day without consequence. Using more than that number pulls from the User's Constitution, 10pts for 1Con, until Con=0 and the character falls into a coma. A character keeping at least 1 point in constitution can regain points at a rate of one per five days. Another User of sufficient power may donate Constitution, giving up 3 to grant 2 points of Con to the other. 
Each spell requires a minimum number of points from one or more Source. A User can put more points into a spell than minimum for enhanced effects. 
Points are used up whether or not the spell succeeds, points are used in the attempt regardless of outcome.
 
Adding 10 points from Time allows a spell to be completed in half the time
 
 
Characters that use psionic powers can spend twice the points in Self that would otherwise be used in another source of magic to cast a spell they would otherwise be unable to access
 
 
 
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